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Gran Turismo 6 vs. Forza 5 (Destructoid)

No you nailed it. With the biggest offender being the sounds. They're still absolutely pathetic. Forza on even my tvs speakers gives me goosebumps. GT is honestly still stuck in the ps2 era - with regards to sounds, menus, and many other aspects. Replays look great, but you can't pause and reverse - making photography a royal pain in the ass.


Oh geez yes. GT5's sound design is an affront to my ears. I would rate the sound a 2 out of 10, and that's being generous. I haven't played GT6, so I couldn't say personally.
 
The fact that we can even compare two games from separate generations means that either:

1. GT6 is that good

or

2. Forza 5 is that bad.

One of them has to be right.
 
Forza's fatal flaw with the wheel is that they fail to convey how close you are to the edge of grip with their FFB model.

Only one of the 2 games simulate the way steering goes light as a car reaches is grip limit and transitions to understeer. This game is NOT Gran Turismo.

The only people who think Forzas FFB is wrong are people who have never driven a car to it's absolute limit. The actual fact is GT5s FFB is wrong because you feel things through the steering that you would never feel in real life...

As for how GT6 won the "controls" catagory, wtf?

Controller support? Yea, sure. Many more wheels to chose from. Compared to 2? Only 1 of which is available? Easy win for GT6.

But basic controller support? No, just no.
 
And still it does not. Even graphically the lighting in GT6 looks better than F5 in some cases and it gives you day/night cycle which is big.

I do agree for GT7 on PS4, PD needs to bring in some fresh ideas and innovate instead of just make another port from last release with polish.
It does. If you actually play them together, Forza 5 is clearly a next-gen game, while GT6 is clearly last gen, albeit very good looking for the hardware. Whatever you want to say about the lighting or other details, Forza 5 still looks noticeably better during actual gameplay.

The fact that we can even compare two games from separate generations means that either:

1. GT6 is that good

or

2. Forza 5 is that bad.

One of them has to be right.
Not really. This isn't a graphics battle, so there's no reason you cant compare them on all their other merits.
 
The fact that we can even compare two games from separate generations means that either:

1. GT6 is that good

or

2. Forza 5 is that bad.

One of them has to be right.

More powerful hardware only help with presentation and AI. You can still compare the games on the merits that many at GAF often claim to only care about, that being gameplay, features, content, etc.

Obviously Forza wins straight up in graphics and AI, but I think it's fair to compare everything else.
 
Not really. This isn't a graphics battle, so there's no reason you cant compare them on all their other merits.

That's ignoring the fact of how much easier it is to render cars than other things.

Last gen was the point where the cars themselves started to look as good as the possibly can. It was more about the developers art team than the consoles power. The main problem was environments and well, next gen has helped a lot with that.

Processing power can be used for more than just graphics.

Forza 5 has significantly better Physics and A.I. What's your point?
 
I generally like Forza 5 better. I like the idea of not having to come first to enjoy completion of the game. I like raising the difficulty so that I comfortably come third but first place is very difficult.

Techincal comparisons aside, Forza keeps up with the times and current trends while GT seems to have trouble keeping up.
 
The fact that we can even compare two games from separate generations means that either:

1. GT6 is that good

or

2. Forza 5 is that bad.

One of them has to be right.
OR... the next installment for both genre kings are releasing around the same time period.

That's more than enough, really.
 
Forza 5 has significantly better Physics and A.I. What's your point?

My point is that if a game was done right, it should not even be comparable to one that is running on much weaker hardware.

The physics engine, the graphics engine, the lighting engine, the level of content. ALL should easily piss on the last-gen game.

So something went wrong somewhere.
 
If only PD could match those sexy visuals with a new fuckin sound engine. Ya know graphics that'll make your jaw drop ang car sounds that stimulates every nerve in your body, it'll be a glorious day.
 
My point is that if a game was done right, it should not even be comparable to one that is running on much weaker hardware.

The physics engine, the graphics engine, the lighting engine, the level of content. ALL should easily piss on the last-gen game.

So something went wrong somewhere.


What are you basing this on? What you're saying is absolutely silly considering this is a launch game. What went wrong is that PD has been working on the PS3 for years and Turn 10 hasn't mastered Xbox One hardware. Regardless, the comparison has to do with the timing of releases more than anything else.

Btw, I played GT6. It's beautiful, gameplay about what I expected. However, graphics/racing/physics are better on next gen as it should be. If you or anyone else prefers GT it's understandable but not for the reasons you're trying to state.
 
Why does sound never matter in a racing game, especially a sim? I mostly agree with the list, and GT6 seems to be of much better value, but my one long running gripe is that reviewers don't take sound into account. Seriously, a lot of cars in real life have only reached legendary status because of the sounds they make when you start them up. It baffles me that all the years of hard work in the sound department go unnoticed. The Forza sound team must be the least appreciated people on the planet.

I put sound as just as important as tracks and graphics and controls, the most important things.
 
People should read the reasons, but here is the breakdown.

Cars: GT6
Tracks: GT6
Graphics: FM5
Controls: GT6
Career: GT6
AI: FM5
Online: GT6
Controller Support: GT6
Microtransactions: GT6
Loading: Neither

The only thing here that matters to me is microtransactions.

I'll go with the game that doesn't appear to skip features and was designed around microtransactions.
 
People should read the reasons, but here is the breakdown.

Cars: GT6
Tracks: GT6
Graphics: FM5
Controls: GT6
Career: GT6
AI: FM5
Online: GT6
Controller Support: GT6
Microtransactions: GT6
Loading: Neither

Yeap, it's actually a pretty good comparison. I agree with it along with the conclusion.
 
GT6 is about what I expected it to be. Forza 5 however is the real disappointment in terms of content. I mean come on, they could have pulled a Polyphony and included up-resd versions of Forza 4 cars which would have still looked pretty good. 500 cars was a damn good number. 200 is paltry, and I'm not even going to get into the microtransactions. And 14 tracks...?

You just get much more "Game" for your money with GT6 despite being last gen.
 
The fact that we can even compare two games from separate generations means that either:

1. GT6 is that good

or

2. Forza 5 is that bad.

One of them has to be right.

Yeah a game closing a generation pretty much in its final "GOTY" version vs a rushed launch game whose gameplay merits/sound/ai aren't in question.

Let's not get delusional here. It's nothing more than that.
 
Sound quality, car customization and community features obviously aren't important enough to be considered for this comparison.

While I still think that GT6 is the better game this time I also think this comparison is a bit one sided.

Oh well...
 
I actually love the inclusion of more pedestrian cars in GT. I find it somehow more interesting than racing super cars, honestly.
 
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