...
They need to give us the option to turn off ghosting online, it's incredibly jarring even if fairly accurate....
How could they be rendered on a different plane? If you mean an overlay over the actual 3D models. That seems really complex at least, not sure why they would go with such a solution. Cant really see it either.Nitpick: Are the sparks being rendered on a different plane? I noticed something similar in some footage where sparks were coming up on a dirt surface. I see the lingering flecks drop downward as though they were just an X/Y grid.
Anyone else see that or understand what's going on?
Once you are C rank or higher, ghosting no longer happens. It is only a mechanic in D and E ranks as of the beta. Things may change in either direction prior to launch.
How could they be rendered on a different plane? If you mean an overlay over the actual 3D models. That seems really complex at least, not sure why they would go with such a solution. Cant really see it either.
I mean overlay as in having it over the actual screen, as in the game being 3D, and then simply laying another layer in 2d over that, not having interactin with the 3D envoirment. Kinda like putting a piece of paper over a TV screen.Particle systems often work as their own render field. This gif isn't ideal (it's fast) but it's the best way I have to point them out:
http://i.imgur.com/CT02dal.gif
Once you are C rank or higher, ghosting no longer happens. It is only a mechanic in D and E ranks as of the beta. Things may change in either direction prior to launch.
In this case, at least, the particles are acting correctly. I think you're assuming they shouldn't be falling "down" so quickly but the camera is also tilting up quickly as it tracks the car, hence the direction they travel.Particle systems often work as their own render field. It could just be a weird optical illusion, but I've seen it in a few different clips.]
Nitpick: Are the sparks being rendered on a different plane? I noticed something similar in some footage where sparks were coming up on a dirt surface. I see the lingering flecks drop downward as though they were just an X/Y grid.
Anyone else see that or understand what's going on?
I really don't mind this setup, even if it sticks around for the full release. I feared it was just standard across-the-board based on what it thought drivers were doing.
Particle systems often work as their own render field. It could just be a weird optical illusion, but I've seen it in a few different clips. This gif isn't ideal (it's fast) but it's the best way I have to point them out:
watching Erikgtr's stream some of the closest racing you'll see in GTsport.
The GTR for whatever reason seems perfectly suited for Dragon Tail. It seems like any other car is going to need a lot of tuning in order to hang with it.
I've got one almost exactly the same with a AUDI TTS
Well, after spending a good week or so with this, i'm very hyped to see the final thing...I'm intrigued to see what changes happen between this and release...more than anything i want to be surprised...I want to showered with much more content than was originally planned before the delay...I want PD to make my Pro sing with more bells and whistles added...But more than anything else i want the launch to go without a hitch...i really hope they have gotten ALL info they need regarding the online aspect/netcode so we don't get a repeat of the Driveclub situation...For me, it's GT...it looks it, it feels it...Come on PD...Wow us, wow us all...
I quite like it, for what it is, and am looking forward to the final version, like you say, hopefully there will be a wealth of content, and it won't be a cut down prologue.
It's fun, and, once you've got your SR up, provides close racing, and really, that's all that should matter, I am looking forward to seeing if the SR will improve online racing, because, outside of iRacing, the lack of decent, respectful close online racing has been sorely lacking..
I know the sim vs arcade debate will come up over and over, but to me, as long as there is a potential of being able to improve your times through realistic driving, and realistic means, then I am happy, is it a sim?, who cares, it doesn't really matter, it is realistic?, sure, to a point, it'll never have the physics fidelity of AC, and I don't think it really matters, they are doing different things, and appealing to a slightly different demographic.
Having played all 3 now, i prefer GT...It's just more...fun?
Huh, I don't really have too much of an issue with the audio, I find it serviceable.
The awful cockpit PoV, dark interiors and ever-present arms/steering wheel are killing this game for me (along with the insipid audio). Removing the on-screen arms and steering wheel should not be too much to ask in 2017 - every other self-respecting sim has been doing this for years now. It just looks pain daft and distracting to have my own arms and wheel replicated on screen, especially when they lag behind my own inputs and run slightly out of synch. This will force me out of cockpit view, meaning I can't play the game the way I want to, and push me towards other sims that offer this option. It's a real shame because other components of the game come together well and the overall package look really solid. Except the audio. Did I already mention that? It's bad. Terribad.
Exactly. It's serviceable in a world where everyone else is adding atmosphere, excitement and immersion to sim racing through superlative audio.
Who wants serviceable? Bread and water is serviceable.
When I had 3 closes races last night, arguably the closest, most fun (at least public) racing I've had in a long time, the last thing on my mind was, damn this audio isn't superlative!.
Could it be better, of course, should it be better, of course, but, as a sum of it's parts, rather than the parts in isolation, it's not something I take issue with.
As a person who does not own a PS4, but has played and completed every Gran Turismo title. Is it worth dropping money on a new console and getting GT Sport?
Someone mentioned it before in this thread, there is just something about Gran Turismo, it has this... allure... The gifs which have been posted in this thread look great. The videos of the close online racing look even better. It also seems as though theres a tough but decent progression system through ranks?
Lastly, would I need to invest in a wheel setup to enjoy and extract the best from this game? I have an old Logitech Driving Force GT but I don't think that would work on the PS4. I would also probably require a stand and seat to properly enjoy it.
EDIT: I mainly play racing games on PC
As a person who does not own a PS4, but has played and completed every Gran Turismo title. Is it worth dropping money on a new console and getting GT Sport?
Someone mentioned it before in this thread, there is just something about Gran Turismo, it has this... allure... The gifs which have been posted in this thread look great. The videos of the close online racing look even better. It also seems as though theres a tough but decent progression system through ranks?
Lastly, would I need to invest in a wheel setup to enjoy and extract the best from this game? I have an old Logitech Driving Force GT but I don't think that would work on the PS4. I would also probably require a stand and seat to properly enjoy it.
EDIT: I mainly play racing games on PC
Do the races not update if you don't participate?
I've been busy and not taken part during race times, but completed the daily challenge, and the tracks have stayed the same the last few days with the same car classes and my qualifying time saved.
Euro beta.
Personally, I'd say no and no.
In my experience, buying a console for one game isn't worth it.
If you play racing games on PC then yes, buy a wheel. Absolutely.
Don't buy a PS4 just for GTS though. Certainly not until it's out and reviewed and the actual online experience is a known quantity.
Thanks guys - What wheel would you recommend?
I quite like it, for what it is, and am looking forward to the final version, like you say, hopefully there will be a wealth of content, and it won't be a cut down prologue.
It's fun, and, once you've got your SR up, provides close racing, and really, that's all that should matter, I am looking forward to seeing if the SR will improve online racing, because, outside of iRacing, the lack of decent, respectful close online racing has been sorely lacking..
I know the sim vs arcade debate will come up over and over, but to me, as long as there is a potential of being able to improve your times through realistic driving, and realistic means, then I am happy, is it a sim?, who cares, it doesn't really matter, it is realistic?, sure, to a point, it'll never have the physics fidelity of AC, and I don't think it really matters, they are doing different things, and appealing to a slightly different demographic.
Definitely not. I'm going to quit halfway through this 30 lap race but before I do, I'll let the leaders try and lap me and smash into them, trying to wreck as many cars as possible.I think damage and longer races would also prevent a lot of the asshole driving too... maybe they could offer those for new people who want to rank up quicker in the final game too.
Thanks guys - What wheel would you recommend?
I put hundreds of hours into GT5 and 6 and would not have played nearly as much if there was no ghosting. 2/3 of the time I entered a non ghosting lobby I would regret it.