Interview up at
Siliconera (translated from Famitsu interview) with the Granblue Fantasy director.
Sounds like it'll be on the simpler side in terms of gameplay complexity. ASW has a fair amount of experience with implementing auto-combos and 'Stylish' modes (a.k.a mash buttons) in previous titles such as BlazBlue, Guilty Gear, and DBFZ.
The reason we [Cygames] went with Arc System Works was because the Guilty Gear series and BlazBlue series have a style that is a fit with Granblue Fantasy.
In order to avoid one of the possibilities of alienating beginners and those who don’t play games much, it won’t be a combo-heavy game.
We want those who’ve only played smartphone games enjoy it too, so you’ll get to do all the special attacks with one button. On the other hand, it is being made into something with plenty of action and depth so that the skilled players will also enjoy it. We’re putting Arc System Works’ know0how, so it’s safe to expect something good.
The game speed is modest, and combos are as simple as it gets.
The game is shaping up to be something that will let you do difficult elements such as juggling and aerials in limited situations.
We’ll get to see abilities and Charge Attacks as skills in the game. For example, Lancelot uses Blade Impulse as his special attack, and he can use Weissfluegel that comes with a cutscene for a Charge Attack.
There are other effects based on Triple Attack, HP Recovery, Attribute Attack Up, and more.
The characters that were announced first are more on the standard side, but later on we’ll see some more announcements in the future with different kinds of characters.
The team wants to add more characters via DLC.
A lot of focus is going into the story mode. While it’ll be an original story for those who aren’t familiar with Granblue Fantasy, there are some elements that will make it more enjoyable for those who’ve played events from the original game.
We’re thinking about releasing it on Steam. An arcade version is also in consideration.
Development is about 60% complete. The fundamentals are pretty much done, and from here it’ll be a stage of increasing quality.