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Graphical Fidelity I Expect This Gen

Saros just has one good looking level. Biome 2. The rest are outdoors and kind of ugly.

Sonys run of mid tier graphics continues.

Great fucking game though.
Art direction is great. I ain't following the story, but visual world building carries it well

Another example of a taxing game not able to run UE5 to its full potential. Gears E-Day showcase next month. Very interesting how much the Coalition will be able to get out of it. It has been 7 years since Gears 5 and they are the Unreal Engine masters
 
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Art direction is great. I ain't following the story, but visual world building carries it well

Another example of a taxing game not able to run UE5 to its full potential. Gears E-Day showcase next month. Very interesting how much the Coalition will be able to get out of it. It has been 7 years since Gears 5 and they are the Unreal Engine masters
But the one level looks great so what gives?

Its clear sometimes its a developer issue and blaming the engine for artists and devs not looking consistently great is lame.
 
They have great fucking materials in Crimson Desert.
Yep. This game is doing so many things right and pushing the bar in so many different areas. The cloth materials are so fucking detailed and you only really see them during cutscenes. Like they didnt really have to go this hard on getting these details right. The metal materials you can notice during gameplay because they shine so well.

I mean this screenshot looks absolutely mind blowing because everything in here looks just right. This feels pre-rendered or path traced. The wooden table, chairs, the candle sticks and other silver cups, the pots and pans, everything looks like it should. its taking PBR to the next level.

PThAXF2.jpeg
 
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