I chose this screenshot for this very reason. Most of the time the hair does not look that great.
I have no doubt GTA 6 will destroy the competition, including CD.
Art direction is great. I ain't following the story, but visual world building carries it well
Another example of a taxing game not able to run UE5 to its full potential. Gears E-Day showcase next month. Very interesting how much the Coalition will be able to get out of it. It has been 7 years since Gears 5 and they are the Unreal Engine masters
Art direction is great. I ain't following the story, but visual world building carries it well
Another example of a taxing game not able to run UE5 to its full potential. Gears E-Day showcase next month. Very interesting how much the Coalition will be able to get out of it. It has been 7 years since Gears 5 and they are the Unreal Engine masters
Yep. This game is doing so many things right and pushing the bar in so many different areas. The cloth materials are so fucking detailed and you only really see them during cutscenes. Like they didnt really have to go this hard on getting these details right. The metal materials you can notice during gameplay because they shine so well.
I mean this screenshot looks absolutely mind blowing because everything in here looks just right. This feels pre-rendered or path traced. The wooden table, chairs, the candle sticks and other silver cups, the pots and pans, everything looks like it should. its taking PBR to the next level.
A short 15-20 hour game like Returnal has like a 3 hour level that looks next gen while everything else looks last gen. Crimson on the other hand keeps impressing with new tech and new visual elements 150 hours in. Every new areas brings something new. It looks next gen 90% of the time. Simply because they invested in virtually every single area, materials, lighting, asset quality, water quality, foliage draw distance, draw distance in general, stunning NPC variety, everything.