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Graphical Fidelity I Expect This Gen

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pc?
 
I always prefer improving inhouse engines over switching to third party engine , seeing games like 007, mw4 , avatar , gta6, black flag remake, virtua fighter vi, wolverine, control, metro 2039, fable, resident evil requiem and hopefully intergalactic stand up against UE5 visuals make me happy. Game engine is always part of game identity
 
The lighting is really impressive, especially on these 3, it looks realistic. Imagine how the path tracing is gonna look like.
Yeah PT will push this game way above where it's at if implemented well. But I'm afraid they might be struggling with hair and transparencies as the game has a lot of both that were initially built without PT in mind. May be that's what caused the delay…

Hair in the early PT trailer did not look so hot (ignore other LoD and asset differences. Different builds. The final game is closer to the Nvidia version on those aspects)

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Yeah PT will push this game way above where it's at if implemented well. But I'm afraid they might be struggling with hair and transparencies as the game has a lot of both that were initially built without PT in mind. May be that's what caused the delay…

Hair in the early PT trailer did not look so hot (ignore other LoD and asset differences. Different builds. The final game is closer to the Nvidia version on those aspects)

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I'm waiting for PT, but I'm afraid it will not fix some stuff. I mean, look at this sequence in the DF video, this looks rough.

 
I'm waiting for PT, but I'm afraid it will not fix some stuff. I mean, look at this sequence in the DF video, this looks rough.


It'll fix the SSR and you'll get better shadowing, but yeah, it's not going to get anywhere close to the prerendered bit they had in the announcement trailer. That stuff never existed in the game. Hate it when they put those up as "screenshots" on the storefront even as of now. It's so misleading. And if you question them, they'd point to the "in-engine sequences" disclaimer. "In-engine" is just a new euphemism for bullshot.

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He is fraud. They are not sincere because they get paid to praise videogames. They are selling you stuff, not informing you

Digital Foundry is not a reliable source anymore
I mean, Battaglia interviewed the dev team some time ago and the video was sponsored by nvidia if I'm not mistaken. I unsubscribed a long time ago. DF is good for the retro videos but I would never rely on their opinion for such topics.

edit: and this is also the way YT works right now, either you find a corpo sponsor which also tells you what content to create or you go extinct.
 
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Current gen only finally
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those screens look horrible and no different from their last-gen games in terms of graphical updgrades
This is The Division from 20 frekaing 14
a last-gen title

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this is what Neon Giant' [The Ascent], an indie studio's, new game looks like
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even their own last-gen, 2019 version of their engine that was still not downgraded due to texture size and other complications looked far better in many aspects

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character models from Advanced Warfare from last gen
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MW4
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and we already have this:
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and this is the projected level of fidelity late-gen, for FPSs
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and this is just off the top of my head
add BF6, Delta FORCE Grayzone Warfare [only MP], Atomic Heart, and Metro and other FPS campaigns and graphics to the mix and you'll see what I mean;
they have become complacent and lazy; they think they are too big to fail. mixing in-game and pre-rendered footage??? give me a break
so I don't know what we are doing rooting for a game that has yet to surpass its former self and last-gen titles let alone current-gen or late-gen games

MS's multiplatform policies were guaranteed to increase sales [they didn't] AND obviate the need for engine upgrades , in favour of optimisations only , because people need to play on the toilet as well
 
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It's great to see CoD finding its rhythm. The color palette, lighting and photogrammetry look impressive, especially in France sequences and Korean market in the trailer. The increase in character polygons, especially for Captain Price, looks great also.

I generally liked the trailer a lot; it will be the first CoD I've bought since MW 2019.

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I highly highly suggest you all watch the Modern Warfare 4 trailer in 4k on an OLED.

Looks amazing. Stop comparing it to the division lol

I never said it was bad [I meant the screens were terrible respresentatives of the 'upgrades'], but It was a good trailer. what I said was that COD's rivals are doing a lot better with a lot less,
because they are not stretched too thin and not rushed to release a game alongside studios that barely share the vision or the talent
I did complain, however, about how their marketing deceives casual players into thinking that the trailer was all in-game. it was mostly pre-rendered footage basically [notice the framerate]?

I also suggest you watch the Divison [a last-gen game without RTX] maxed out on PC to appreciate the point I am trying to make about this so called 'now current-gen only ' iteration of COD

all I am saying is they can do a lot better, the way they proved themselves with COD2019 [went downhill with every game] , they have the talent, if given time, they can make great things happen
 
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I think in game characters in Bond very good:

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Last one if from the cutscene ^

vs. UC4:

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Not really the best selection.. indoor vs mostly outdoor.

To be fair this is also Uncharted 4 gameplay:

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Secondary NPC outdoor.

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But based on what I've seen I would also put First Light gameplay characters on top during regular, gameplay distance, at least when it comes to lighting as there's less of the inconsistencies caused by Uncharted 4 baked lighting.
 
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So what do we think, next Sony Santa Monica game based on Faye will finally deliver next-gen goodness from a Sony first party?
No Way Kg GIF by SHOWTIME Sports


Their engine has very inconsistent lighting, and this has been in production for sooo long. I would expect very pretty visuals, especially in it's reveal, but not necessarily a next gen looking game at release, unless it ships with RT implementation.. which isn't very likely as their engine is extremely heavy as is for some reason.
 
So what do we think, next Sony Santa Monica game based on Faye will finally deliver next-gen goodness from a Sony first party?

SSM engine was dated even in 2018 (still delivered very handsome game with impressive volumetric effects), in 2022 it was ancient.

I hope they did some massive improvements in those 4 years.
 
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So what do we think, next Sony Santa Monica game based on Faye will finally deliver next-gen goodness from a Sony first party?
at this point, its 50:50. if you look at how every single sony studio this gen has delivered cross gen looking games then there is no reason to assume that will change.

but interstellar and this faye game is literally coming out in the last year of this gen and might even be cross gen with ps6 so who knows.

im hoping they at the very least go back to big setpieces and the game should be about giants vs norse gods so there is potential for a far more epic game than the more grounded gow reboots. troy baker said intergallactic is their most ambitious game yet so maybe in terms of gameplay, they will be ambitious.

i am tired of getting hyped for no reason. sony studios have been b or c tier all gen and if i get myself hyped it will be hopium at best.
 
Watched the MW4 trailer again in 4k on the OLED... The parts at night in downtown Souel look really good, especially the Supermarket, looks fucking insane.
 
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It's great to see CoD finding its rhythm. The color palette, lighting and photogrammetry look impressive, especially in France sequences and Korean market in the trailer. The increase in character polygons, especially for Captain Price, looks great also.
This, at times the trailer for MW4 felt like watching a Mission Impossible movie.

I hope they accomplish the look they're going for with the full game.
 
at this point, its 50:50. if you look at how every single sony studio this gen has delivered cross gen looking games then there is no reason to assume that will change.

but interstellar and this faye game is literally coming out in the last year of this gen and might even be cross gen with ps6 so who knows.

im hoping they at the very least go back to big setpieces and the game should be about giants vs norse gods so there is potential for a far more epic game than the more grounded gow reboots. troy baker said intergallactic is their most ambitious game yet so maybe in terms of gameplay, they will be ambitious.

i am tired of getting hyped for no reason. sony studios have been b or c tier all gen and if i get myself hyped it will be hopium at best.
To be fair, Naughty Dog, Sony Santa Monica, and Guerilla games has not released a current gen only game this entire generation. We can all agree those are the 3 Playstation studios that push the hardware the most

Insomniac has been the only studio that has dissapointed, with Spider-Man 2. Wolverine seems to be a solid step up. You could argue GOY, but even GOT was art style over fidelity during PS4 gen. I am expecting top tier graphics from GOW at SOP
 
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To be fair, Naughty Dog, Sony Santa Monica, and Guerilla games has not released a current gen only game this entire generation. We can all agree those are the 3 Playstation studios that push the hardware the most
Naughty Dog did release a PS5 only game in the form of TLOU Remake.

Although, technically, it was worked on by another studio for a while.

Insomniac has been the only studio that has dissapointed, with Spider-Man 2. Wolverine seems to be a solid step up. You could argue GOY, but even GOT was art style over fidelity during PS4 gen. I am expecting top tier graphics from GOW at SOP
You can expect top tier graphics from the carefully planned reveal, but unless a major engine reworking took place since Ragnarok, you can also expect plenty of inconsistencies in the final product.
 
Naughty Dog did release a PS5 only game in the form of TLOU Remake.

Although, technically, it was worked on by another studio for a while.


You can expect top tier graphics from the carefully planned reveal, but unless a major engine reworking took place since Ragnarok, you can also expect plenty of inconsistencies in the final product.
For a PS4 game, both GOW games look amazing, even today. Great art direction as well
 
You can expect top tier graphics from the carefully planned reveal, but unless a major engine reworking took place since Ragnarok, you can also expect plenty of inconsistencies in the final product.
I think a major rework would have taken place since 2018, when Cory started his next project. Team 2 would have worked on a fork of the first game. They literally used ML upscaling so they didn't have to make new textures for the PS5. Ragnarok was a PS4 game through and through.

What we will likely see will be 8 years of evolution. Not 4.
 
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I think a major rework would have taken place since 2018, when Cory started his next project. Team 2 would have worked on a fork of the first game. They literally used ML upscaling so they didn't have to make new textures for the PS5. Ragnarok was a PS4 game through and through.

What we will likely see will be 8 years of evolution. Not 4.
We'll see. I known the moment I see some objects or vegetation not casting shadows, or weapons/magic not emitting lighting affecting the environments the way they did on GoW III, I'll be instantly "Last Gen".

"Last Gen" being kind of funny as this is something they achieved on PS3.
 
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We'll see. I known the moment I see some objects or vegetation not casting shadows, or weapons/magic not emitting lighting affecting the environments the way they did on GoW III, I'll be instantly "Last Gen".

"Last Gen" being kind of funny as this is something they achieved on PS3.

I mean, I play GOW3 on PS5 right now and even fucking red orbs are emitting lighting on the environment + weapons and attacks. It's quite fucking incredible for a PS3 game.

They gutted this system in Ascension, I was very disappointed with this game from visual perspective.
 
It'll fix the SSR and you'll get better shadowing, but yeah, it's not going to get anywhere close to the prerendered bit they had in the announcement trailer. That stuff never existed in the game. Hate it when they put those up as "screenshots" on the storefront even as of now. It's so misleading. And if you question them, they'd point to the "in-engine sequences" disclaimer. "In-engine" is just a new euphemism for bullshot.

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Yeah, the reflections would look better, but the geometry of the mini-island type mountains in the water and I don't know, the general look of the scene I pointed out is so underwhelming.

This screenshot is yours in game or from their site?
 
I mean, I play GOW3 on PS5 right now and even fucking red orbs are emitting lighting on the environment + weapons and attacks. It's quite fucking incredible for a PS3 game.

They gutted this system in Ascension, I was very disappointed with this game from visual perspective.
It is indeed incredibile.

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And doesn't happen in the PS4 games.
Well, there is a move with the Blades that does emit light on the environment in the new games, when you sort of launch them to grab something or stick them to surfaces, but it's unbelievably minor and as far as I've noticed limited to that single move.
It's obvious they just had to cut the feature for all the insane stuff you can do with weapons and magic, for performance reasons.

It's just wild they couldn't even restore the feature on the PS5 version though.
Or PC ports.

Edit:

Wait, am I actually mistaken, at least partially?

In this PC Mods video weapons do very obviously emit light, in the same sequence where they didn't on PS4:

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But in this PC Max Setting video, they also don't emit light, identical to PS4 version.

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So what's going on in the first video Bojji Bojji , a Mod or what?

Edit 2:

Actually, in GoW 2018 weapons do emit light on PS4 in at least some sequences (not the one above). Muspelheim for instance, all kinds of weapons do be it enemies ones, or Axe or Blades. Now I haven't played the game in three years so can't confirm on the rest of the game.

But can confirm that I've played 2023 Valhalla from start to finish just a few days ago and aside from the lauch move, Blades don't emit lights, anywhere.
And they don't in main game Ragnarok either, at the least the levels I replayed.
 
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To be fair, Naughty Dog, Sony Santa Monica, and Guerilla games has not released a current gen only game this entire generation. We can all agree those are the 3 Playstation studios that push the hardware the most

Insomniac has been the only studio that has dissapointed, with Spider-Man 2. Wolverine seems to be a solid step up. You could argue GOY, but even GOT was art style over fidelity during PS4 gen. I am expecting top tier graphics from GOW at SOP
Yotei was 100% graphical disappointment there should be no argument on that one. Other than the rather innefectual rtgi compared to most other studios implementation of it, the assets were basically exactly the same as Tsushima. The only other noticeable improvement was better draw distance.

Given that this was ps5 exclusive they managed to release a glorified ps4 looking game on the level of something like gow 2018> ragnarok. Now THAT is impressive.
 
So 007 First Light on the Pro started out graphically great in the intro but has gone downhill fast. Image quality during the day looks rough, foliage and shadows have lots of artifacts. HDR is busted (not as bad as Hitman 3). The drive up to Carpathian Mountains area was just depressing seeing all draw in and cardboard cutput trees in the distance. Hitman 3s same setting looks better outdoors.

Reflections quality kinda sucks. Btw is this game supposed to have RT reflections on the Pro? Why then am I hardly seeing characters moving around on them? Certainly Bond is not part of most reflections except for when you're in front of certain mirrors which looks like the same technique used in Naughty Dogs games and Hitman (i forget the term).

Rtgi works pretty well at least though bummer its software based. I like the character models, the hero lighting, and some scenes lighting but IQ isn't great even with film grain and CA turned off. Game is inconsistent.
 
Yotei was 100% graphical disappointment there should be no argument on that one. Other than the rather innefectual rtgi compared to most other studios implementation of it, the assets were basically exactly the same as Tsushima. The only other noticeable improvement was better draw distance.

Given that this was ps5 exclusive they managed to release a glorified ps4 looking game on the level of something like gow 2018> ragnarok. Now THAT is impressive.
I don't disagree. My only point was that Ghost of Tsushima is not a graphical powerhouse either. It is a great looking game because of its art direction. I still believe Yotei is much better looking than most other AAA games this gen, like 007 or Monster Hunter Wilds
 
Yeah, the reflections would look better, but the geometry of the mini-island type mountains in the water and I don't know, the general look of the scene I pointed out is so underwhelming.

This screenshot is yours in game or from their site?
From their site. It doesn't look like that in-game even on the highest end PC
 
I don't disagree. My only point was that Ghost of Tsushima is not a graphical powerhouse either. It is a great looking game because of its art direction. I still believe Yotei is much better looking than most other AAA games this gen, like 007 or Monster Hunter Wilds
I dunno ....yes it has better image quality and art direction but at least Bond has some next gen assets and lighting
 
So 007 First Light on the Pro started out graphically great in the intro but has gone downhill fast. Image quality during the day looks rough, foliage and shadows have lots of artifacts. HDR is busted (not as bad as Hitman 3). The drive up to Carpathian Mountains area was just depressing seeing all draw in and cardboard cutput trees in the distance. Hitman 3s same setting looks better outdoors.

Reflections quality kinda sucks. Btw is this game supposed to have RT reflections on the Pro? Why then am I hardly seeing characters moving around on them? Certainly Bond is not part of most reflections except for when you're in front of certain mirrors which looks like the same technique used in Naughty Dogs games and Hitman (i forget the term).

Rtgi works pretty well at least though bummer its software based. I like the character models, the hero lighting, and some scenes lighting but IQ isn't great even with film grain and CA turned off. Game is inconsistent.

No RT reflections in this game. Just ugly ass SSR and low res cube maps. Game also has planar reflections for mirrors but they are obvious.
 
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