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Graphical Fidelity I Expect This Gen

lol this looks dated as fuck. only the chase sequence holds up. the market scene looks bland in terms of lighting, the forest areas look even worse. and people are comparing this to bond?



I mean I played Lost Legacy on PC less than a year ago and it easily looks better than Bond and it's not particularly close. Gameplay, cinematics, character detail, asset quality, texture quality, LOD, animations, you name it. Bond has more impressive lighting and probably hair, but outside of that, Uncharted beats Bond. Still having an awesome time with Bond, mind you. But purely visually speaking it's just not that impressive.


Some of my shots when I played Lost Legacy:

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I mean I played Lost Legacy on PC less than a year ago and it easily looks better than Bond and it's not particularly close. Gameplay, cinematics, character detail, asset quality, texture quality, LOD, animations, you name it. Bond has more impressive lighting and probably hair, but outside of that, Uncharted beats Bond. Still having an awesome time with Bond, mind you. But purely visually speaking it's just not that impressive.


Some of my shots when I played Lost Legacy:

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AQv1idqiRyT9OnjG.png
M58xAThoZAhtx8uK.png
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i mean that level isnt representative of the full game. but if you look at the footage in the DF video, you will see just how dated the lighting looks in u4.

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i mean that level isnt representative of the full game. but if you look at the footage in the DF video, you will see just how dated the lighting looks in u4.

Pnlde3Y7XhcNyWZQ.jpg
hH9L0C2dbOChG1lN.jpg
fh5WwxGl3YLeCN9y.png
Most people will not see the problem you're referring to at all. The difference is quite small in most scenes.

Lighting is a component of graphics and does not supersede other components.

Regardless of how the lighting looks in 007, it'll never be believable with those terrible animations. Even more than the low res textures, nothing ruins a game's graphics for me more than terrible animations.
 
lol this looks dated as fuck. only the chase sequence holds up. the market scene looks bland in terms of lighting, the forest areas look even worse. and people are comparing this to bond?


I don't view it that drastically, but yeah, it's the lighting that drags it down. It has the polish, animations and whatnot, but that's the difference between its best vs worst, the lighting.

I noticed this also in TLOU2, played it recently on PC, amazing looking. But there are moments, especially the island level at night, where exactly the lighting is what drags it down.
 
lol this looks dated as fuck. only the chase sequence holds up. the market scene looks bland in terms of lighting, the forest areas look even worse. and people are comparing this to bond?


Unchy 4 joined ac unity and arkham knight and formed the bullshit comparison trio.

But tbh, i havent been that impressed by bond, it is way too inconsistent for a non-open world game, some sections really are ps4 tier...
 
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I mean I played Lost Legacy on PC less than a year ago and it easily looks better than Bond and it's not particularly close.
The contemporary lighting system in Bond grants more consistency, as baking can't cover 100% of your game, in every instace. But as for the overall package, in terms of artistry and technically prowess they're galaxies apart.
Some old ones of mine:

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Always thought the only stuff that legitimately looked next gen compared to even Lost Legacy/Uncharted 4 peaks was the first Unreal Engine 5 reveal. Shame not many games lived up to it, on console.
 
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Some much older stuff from the main game, although with all this recent Uncharted 4 talk I'm about to start another playthrough soon (would like to capture more of Chapter 20 as basically everything in that Chapter looks bordeline pre-rendered):

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Same thing applies.. you can find spots, that usually gets posted to diminish the game, they couldn't perfectly refine where old gen lighting can't do the heavy lifting for them, as it happens with automated modern solutions.
But you could also find some abysmal looking stuff in Bond even in terms of lighting, not to mention the atrocious assets shared of Series X Quality mode and PS5 Pro in the other Thread.

You can also find bad looking assets in Uncharted, especially in terms of geometry, (not sure as bad as First Light's worst), but those were compromises necessary to make all the tech and systems ND tried to achieve in place at native 1080p, with the at the time revolutionary and never before seen on console TAA solution, at stable 30fps on a base PS4.
 
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Lighting is a component of graphics and does not supersede other components.
And to be fair, even aside from animations or some of the worst assets, it's not like lighting in First List always look current gen either..

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Using YouTube grabs as I don't own the game, but that's apparently not a problem. When I see this market scene:

Screenshot-2026-05-30-082728.png


And remember the market opening in Lost Legacy..



I completely fair to see 9 years of progress and a new generation. Despite contemporary lighting system in place.
But as the wise John said, this has nothing to do with tech.

My point is this really is not down to hardware capabilities or anything like that. It's just a matter of time, budget, and skill. In my mind, Uncharted 4 is a technical masterpiece by one of the most technically minded studios in the world. And while IO Interactive is also very talented and capable with a long history, they haven't really made a game like this before.

Even though, technically, 007 has been in production for much longer than both games. Uncharted 4 was recently confirmed to start effectively from scratch mid development, making it only a little more 2 years in the making. Despite some theories passed off as facts (as usual, and goes for very questionable opinions as well), by some Thread regulars.
 
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i mean that level isnt representative of the full game. but if you look at the footage in the DF video, you will see just how dated the lighting looks in u4.

Pnlde3Y7XhcNyWZQ.jpg
hH9L0C2dbOChG1lN.jpg
fh5WwxGl3YLeCN9y.png
Bond is managing only software Rt gi, even on the PS5 Pro, it doesn't even have reflections. If software rt gi is the only really noticeable uplift a linear game can offer on a new-gen hardware with around 8x the GPU capability with a far better streaming and CPU setup, then that game isn't really doing an impressive job technically. The lighting in Bond isn't exactly the symbol of consistency and quality throughout its runtime either. I'm really not seeing what you're seeing with Bond. The leniency you are showing this game is quite surprising when you're much more critical in general. It's like watching a grandma tell the ugly kid you are such a handsome young man ...
 
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And to be fair, even aside from animations or some of the worst assets, it's not like lighting in First List always look current gen either..

Screenshot-2026-05-30-082245.png


Screenshot-2026-05-30-082426.png


Screenshot-2026-05-30-082605.png


Using YouTube grabs as I don't own the game, but that's apparently not a problem. When I see this market scene:

Screenshot-2026-05-30-082728.png


And remember the market opening in Lost Legacy..



I completely fair to see 9 years of progress and a new generation. Despite contemporary lighting system in place.
But as the wise John said, this has nothing to do with tech.

My point is this really is not down to hardware capabilities or anything like that. It's just a matter of time, budget, and skill. In my mind, Uncharted 4 is a technical masterpiece by one of the most technically minded studios in the world. And while IO Interactive is also very talented and capable with a long history, they haven't really made a game like this before.

Even though, technically, 007 has been in production for much longer than both games. Uncharted 4 was recently confirmed to start effectively from scratch mid development, making it only a little more 2 years in the making. Despite some theories passed off as facts (as usual, and goes for very questionable opinions as well), by some Thread regulars.

The whole desert section and the wrecked ships looked like shit most of the time.

This game needed patch tracing at launch.
 
Bond is managing only software Rt gi, even on the PS5 Pro, it doesn't even have reflections. If software rt gi is the only really noticeable uplift a linear game can offer on a new-gen hardware with around 8x the GPU capability with a far better streaming and CPU setup, then that game isn't really doing an impressive job technically. The lighting in Bond isn't exactly the symbol of consistency and quality throughout its runtime either. I'm really not seeing what you're seeing with Bond. The leniency you are showing this game is quite surprising when you're much more critical in general. It's like watching a grandma tell the ugly kid you are such a handsome young man ...
I don't know about that. I do have called It PS4 looking at times. I brought up the downgrades and the fact that digital foundry won't hold them accountable.

But the difference in lighting alone is massive. And it's not just bond versus uncharted 4, it's uncharted 4 looking dated as hell compared to modern games. But People people constantly use it to diminish what modern games are doing.

Bond could and should look better on a gpu 8x faster. Hell, we saw the version that did look way better. We just never got it. At least they're using the SSD for some cool training, montages and massive levels that we previously did not see in the hitman series. The physics and destruction during fist fights is also a step above last generation games so at least they're using the CPU for something.
 
Vick Vick please post some more lost legacy screenshots. I don't think you got your point across with just 25 gifs and 15 screenshots in one post.

I literally lost two replies to sabbre's post because the page refused to load. Fucking hell
 
Vick Vick please post some more lost legacy screenshots. I don't think you got your point across with just 25 gifs and 15 screenshots in one post.

I literally lost two replies to sabbre's post because the page refused to load. Fucking hell

Its fucking ridiculous man I dont understand how he is not realizing that is flooding the page with screenshots everywhere and we cant scroll down properly. I had to restart my phone before because Chrome crashed for fuck sake
 
Most people will not see the problem you're referring to at all. The difference is quite small in most scenes.

Lighting is a component of graphics and does not supersede other components.

Regardless of how the lighting looks in 007, it'll never be believable with those terrible animations. Even more than the low res textures, nothing ruins a game's graphics for me more than terrible animations.

No low res assets in UC4?

aZ6KYMn9L09UkfYU.jpeg
wu9mEDUW1OgY76wR.jpeg
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uFHdoe5VJ1wNgIMm.jpeg
jcmDkFeL5v0b18Or.jpeg
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And bad lighting:


gvqZvhG0sgqJr3l9.jpeg
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yxCs1WPDbg2CQBjF.jpeg


And to be fair, even aside from animations or some of the worst assets, it's not like lighting in First List always look current gen either..

Screenshot-2026-05-30-082245.png


Screenshot-2026-05-30-082426.png


Screenshot-2026-05-30-082605.png


Using YouTube grabs as I don't own the game, but that's apparently not a problem. When I see this market scene:

Screenshot-2026-05-30-082728.png


And remember the market opening in Lost Legacy..



I completely fair to see 9 years of progress and a new generation. Despite contemporary lighting system in place.
But as the wise John said, this has nothing to do with tech.

My point is this really is not down to hardware capabilities or anything like that. It's just a matter of time, budget, and skill. In my mind, Uncharted 4 is a technical masterpiece by one of the most technically minded studios in the world. And while IO Interactive is also very talented and capable with a long history, they haven't really made a game like this before.

Even though, technically, 007 has been in production for much longer than both games. Uncharted 4 was recently confirmed to start effectively from scratch mid development, making it only a little more 2 years in the making. Despite some theories passed off as facts (as usual, and goes for very questionable opinions as well), by some Thread regulars.


Tiny gifs of UC4, low res images of Bond. You are really doing the most obvious things here.

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Vick Vick my man no offense but why dont you put all these pictures in spoilers? Everytime you post so many pictures my phone just get stuck man
Its fucking ridiculous man I dont understand how he is not realizing that is flooding the page with screenshots everywhere and we cant scroll down properly. I had to restart my phone before because Chrome crashed for fuck sake
Jesus Christ I just came back.. there, done you ballbuster!

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These all load just fine on my part which is why I don't always think of every possible scenario concerning consulting GAF before posting.

Sorry, I guess, for causing discomfort on your decision to use a fucking phone to check a Graphics Thread on a Forum..

J/k, realized recently that many people browse GAF on phones.. maybe this could explain some weird opinions about good graphics lately.

No low res assets in UC4?

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jcmDkFeL5v0b18Or.jpeg
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IYXVQdHrEfMHKV6l.jpeg


And bad lighting:


gvqZvhG0sgqJr3l9.jpeg
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Tiny gifs of UC4, low res images of Bond. You are really doing the most obvious things here.

pI4nLwS3vXwQFulI.jpeg
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0MfTwk3g4LDJaprL.jpeg
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You quoted a post that said absolutely nothing about Uncharted 4 assets, as an excuse to post the worst screenshots you had of a 10 years old PS4 game against good screenshots of the PC Maxed Out version of a 2026 game.

Jack Black Smile GIF


Why don't you post the equivalents of your Uncharted 4 screenshots instead?

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And these are the fully patched, reloaded versions of these assets.

You didn't complain at all about the use of YouTube screenshots of Uncharted 4 before.. actually liked the post that used them. I wonder why.
 
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Well, if you are all browsing a graphical fidelity thread from your smartphone, you deserve it.
You all better press the other guy to put that trash under Spoiler or I'll unleash hell all over again, enough to fry every phone logged in. Got many more GIFs.

Ill Do It Paramount Pictures GIF by Mission: Impossible


Not really... but at least 10 more I really do have.

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Likes a post complaining about flooding the page with screenshots.. proceeds to post 25 consecutive full resolution screenshot not under Spoiler.

Think About It GIF by Identity
 
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In motion, Uncharted looks better as a whole. I was playing Lost Legacy last month. It still holds up crazy well
I think that's the general consensus.

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It's rare I get gaming related content on my Instagram, but a viral reel appeared that was comparing the mud physics between Uncharted 4 (which sucks compared to MotoStorm, or RDR2) and First Light and man, the comments towards 007 were fucking brutal.
I know the general public opinion on graphics is questionable, but it was a bloodbath.

DF take on the matter, John:

"It really shows them at the top of their game.
And it looks so good. Like I'm looking at footage of that chase sequence, the famous chase sequence they showed off at E3, right?
That still looks so good that it stands toe-to-toe with anything today. I mean, in some ways the footage of that running on PS5 at 60 FPS looks better than Bond that we were just looking at, right?
Like the level of detail is comparable, but there's just so much happening. The visual fidelity of all those objects, the physics, the speed, the post effects, the animation, it's just absurd."

"It was kind of like the height of the baked out era. And I don't mean that like in a in a drug-related way. I mean it in terms of like, lighting and such, where everything was sort of like hand-crafted and baked to become exactly what they needed when they needed it. Because it isn't a game that has things like dynamic time of day. It doesn't need to be like that. Like it's crafted to deliver a very specific vision from start to finish.
And man, it's um it really, really holds up."


Oliver:

"I really like all these Naughty Dog games and stuff like that. I really like Uncharted 4 as well. I'd probably put the TLoU games above Uncharted 4, come to think of it. But I mean I do like all of them quite a bit, I would have to say. But I definitely concur with John when it comes to like this a certain baked era of eighth gen rendering technology that we saw, especially in like single player games, single player action games, where you had like PBR materials, great lighting, volumetrics, SSR, and TAA, and all those techniques kind of came together to produce a very consistent and good visual look, especially when you look at like materials across a range of lighting conditions and environments and everything looking consistent. And then of course in Uncharted 4 you had the incredible character rendering as well, especially in cutscenes. Just absolutely fantastic. And then all the physics that John mentioned as well, like all the secondary bits of animation and like when Nathan Drake was shooting his AK-47, how the strap would jingle and jangle everywhere, and that was just so cool to me at the time."

"And then of course, I mean the propulsive sequences, like I mean I I think that what IO Interactive is doing with Hitman looks very impressive, but just like what Naughty Dog was doing in 2016 in that Madagascar chase sequence and it's something else. It really is something else."

"And I think that Uncharted 4 perhaps represents the peak, certainly a peak, if not the peak, of like this kind of very curated artist heavy game development on eighth generation consoles where we were still getting I thought reasonable returns for the time that was invested in these games cuz you know the span between Uncharted Uncharted 4 and The Last of Us was like less than a was about a 3-year span there and I tend to think that like we were seeing a deceleration of development time. We were seeing games take longer to develop but the rewards that we're getting for that increased development time were longer games with more sophisticated gameplay, more interesting systems, more like wide linear levels in the case of Uncharted 4. We were seeing much greater graphical fidelity. Like I felt like all the rewards were paying off in a big explosive way that generation and there's really no game that exemplifies that kind of trade-off more than Uncharted 4 where I really felt like that was putting in the work for gamers."

"But yeah, I think Uncharted 4 is still a fantastic looking game and compares very very favorably to a lot of games today and it represents like just an extraordinary level of artistry and just an incredible level of character driven action that really hasn't been arguably hasn't been surpassed since. I mean, there have been some games that have come close.
Obviously Uncharted The Lost Legacy expanded out on kind of the wide linear sections of Uncharted 4 and delivered something quite good as well but without the really explosive um set piece sequences that defined a lot of Uncharted 4's appeal and without as many narrative sequences. I I think there's probably a a good case to be made that Uncharted 4 is really a singular game in terms of what it achieves and in terms of the kinds of things that it was able to do on a you know, 1.8 teraflop PlayStation 4 back in, you know, 2016 and 2013 era hardware it's kind of unparalleled."
 
These uncharted 4 shots in this thread recently and James Bond comparisons are getting me in the mood to finally give the pc version on steamdeck a shot.
 
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