GrotesqueBeauty
Banned
All I need to know is if the screen tearing is completely gone. I hate that shit.
brain_stew said:No its not. The PS2 version didn't benefit from supersampled AA.
The IGN comparison is completely valid, the only real fair way to do it. Unless of course you shrink the size of your games when you play them on your HDTV? The comparison is absolutely representative of the difference you'll see when you play both games on a modern TV. Yes, PS2 Image quality really was much worse than you ever remember it was.
GrotesqueBeauty said:All I need to know is if the screen tearing is completely gone. I hate that shit.
GrotesqueBeauty said:All I need to know is if the screen tearing is completely gone. I hate that shit.
True, but when played on a PS3 using the upscaling/smoothing option it looks more like the first set of captures (except not nearly as dark). MGS3 looks like a blocky game on my HDTV, reminds me of how 320x240 games would look on old school CRTs. But when I turn on the upscaling/smoothing it looks pretty darn close to MGS4 in Image Quality (obviously frame rate and certain textures/models are not as good though).brain_stew said:No that's a stupid way to do it. Who views SD content on their TV at 1/4 size? Because that's essentially the sort of comparison you're asking for.
No its not. The PS2 version didn't benefit from supersampled AA.
The IGN comparison is completely valid, the only real fair way to do it. Unless of course you shrink the size of your games when you play them on your HDTV? The comparison is absolutely representative of the difference you'll see when you play both games on a modern TV. Yes, PS2 Image quality really was much worse than you ever remember it was.
Fio said:I know, but I believe a proper comparison would be done putting side by side PS2 480p GoW1&2 pics and PS3 720p, 2xAA GoW1&2 pics, so we all could realize the real difference. Because, honestly, I believe it's kind of a lazy job rendering the game only at 720p and adding a meager 2xAA.
It's a valid argument.. I mean, they can't get a PS2 game to run at 1080p on a PS3? We have PS3 games that run 1080p!MrPliskin said:...what?
Or they threw this project at a couple of junior programmers.whitehawk said:It's a valid argument.. I mean, they can't get a PS2 game to run at 1080p on a PS3? We have PS3 games that run 1080p!
WickedLaharl said:the remastered pics look washed out
Ballistictiger said:That's because owners of both GOW games know it looks like ass on a HDTV.
Nah, the Call of Duty games look fine.Kureishima said:Just about everything does that's not an HD game.. it's sadly sucktastic.
They look better than a lot of other PS2 games I think, I played both for the first time on an HDTV.Ballistictiger said:That's because owners of both GOW games know it looks like ass on a HDTV.
Pretty much. 720p with 2xAA seem good to me rather then sucktastic quality.Kureishima said:Just about everything does that's not an HD game.. it's sadly sucktastic.
RurouniZel said:1) Take popular PS2 games
2) Make no changes whatsoever other than making it output at a higher resolution
3) ???
4) Profit
I'm only interested because I never played the PS2 originals. I've no idea why anyone would double dip so quickly just to get it at a higher res...
RurouniZel said:1) Take popular PS2 games
2) Make no changes whatsoever other than making it output at a higher resolution
3) ???
4) Profit
I'm only interested because I never played the PS2 originals. I've no idea why anyone would double dip so quickly just to get it at a higher res...
diddlyD said:trophies baby.
i've played 1, 2, and the psp one through (multiple times each except for 2) and with part 3 so close, i won't be getting these, as i'm pretty sure they would burn me out on GOW for a long time. now you know.
THE Caffeinated said:Trophies, the old games looks like ass on my HDTV and now they're on one disk. If you love the games and have a HDTV it's a no brainer.
McLovin said:must... resist.... temptation to buy!!! >.<
Kureishima said:Really does. The colors don't look as good or anything... in some ways the grain looks good on SD..
Who are you trying to convince man? The people here are fans their mind is already convinced. Not everybody have BC and this is a good chance for them.RurouniZel said:Like I said, "Make no changes whatsoever other than making it output at a higher resolution"
People are going to spend $40 for trophies? Really? I guess people'll pay for anything these days...
Actually the PS2 games runs at 640x360 in 16:9 mode.Valkyr Junkie said:What are you talking about? Those pictures are a real-world representation of what the PS2 GOW games will look like on a HDTV, and what the new PS3 versions will look like on an HDTV. What did you expect them to do in a 15-week port job? Did you expect them to spend a ton of money recreating every single art asset in the game?
Here is the real difference in quality between the PS2 and PS3 versions.
GrotesqueBeauty said:All I need to know is if the screen tearing is completely gone. I hate that shit.
Isn't it just the same change as the PS3's PS2 emulator did before they removed it, just up-scaling it really. :lolRurouniZel said:1) Take popular PS2 games
2) Make no changes whatsoever other than making it output at a higher resolution
3) ???
4) Profit
I'm only interested because I never played the PS2 originals. I've no idea why anyone would double dip so quickly just to get it at a higher res...
theox2g6 said:I think only 720p support has been confirmed, at least from official sources like IGN. But I doubt they wouldn't support 1080i or 1080p as most other games do support.
RurouniZel said:Like I said, "Make no changes whatsoever other than making it output at a higher resolution"
People are going to spend $40 for trophies? Really? I guess people'll pay for anything these days...
theox2g6 said:The IGN comparisons are amazing. It's crazy how a little AA and native resolution boost can do. I agree it looks washed out but it still looks way better than the original. So that's welcome. Although, it wouldn't have hurt to add some more contrast and lighting. Why let all that power and bluray space go to waste? This is how it should've looked like and should've been in 1080p considering it's running on the ps3.
Now that would've been a treat for ps3 gamers especially newcomers to the franchise.
shintoki said:Isn't it just the same change as the PS3's PS2 emulator did before they removed it, just up-scaling it really. :lol
Thumbs up for this post.Linkzg said:haha, someone has never played a PS2 game on a PS3 (not surprising).
but no, hell naw, do PS2 games played on the PS3 look this good. PC emulators? yes.
brain_stew said:The PS3 has always had a problem with rendering full resolution transparencies, and its strengths certainly don't lie in pushing a lot of polygons either. Those are essentially the two areas which God of War pushed the most, add in AA which the PS3 isn't particularly efficient with either and its not surprising they weren't able to manage a higher level of AA and 1080p resolution whilst still maintaing 60fps. The game was really tailor made arond whaT the PS2 could do well, and RSX is a very different beast to the old GS.
Ironically the game would be very suited to running on the 360 from what I can tell (as would a lot of PS2 titles as it happens), the stuff that the PS3's is really good at such as pixel shading will be very underutilised in this straight port.
TheExecutive said:Ok, so ps2 ports would be awesome on the 360... sweet. Um, well, yeah... they didnt completely redo the game on a different engine. They made a couple of tweaks... I guess I dont understand your post and your inclusion of the 360 into the conversation but thumbs up anyway.
Honestly, after you got shut down by the Infinity Ward developer the other day, I thought you'd take a break from "the usual". But alas, who am I kidding! MW:Reflex is a much better game than any of those on the PS3. 15 weeks for a port.brain_stew said:Its just a look at how certain art styles map to certain hardware. The best looking games on PS2 (GOW / Jak and Daxter / SOTC etc) really tied their art style to what worked best on the PS2 hardware.
That's why the textures in GOW each individually don't tend to use more than a few different colours, they're usually just different shades of the same colour, as the PS2's texturing hardware wasn't great so it was better to use textures with a low colour depth if you could. The PS2 could push a crazy amount of geometry and do some pretty nice stuff with transparencies and the like because of its insane memory bandwidth . GOW really pushed these areas because using an artstyle that emphasises a system's strengths and covers up its weaknesses is really going to help get the best possible graphics out of the system, especially when the hardware is so unique like the PS2 was.
Its simply coincidental that a lot of the areas the PS2 was really good at, RSX is not so hot compared to modern alternatives (like Xenos in the 360). A lot of the PS2 and 360's hardware strengths (like the ability to handle transparencies and push a lot of vertices) just happen to overlap is all (owing a lot to them both using eDRAM) and RSX and the GS in PS2 aren't a great match. Its why a 1080p, 4xmsaa GOW isn't really feasible on the PS3 despite the gap in many areas being absolutely huge.