He's also reminded of the relative ease with which even a game as strange as The Silver Case could've been made 18 years ago. "I want to think that the real core of game development hasn't changed," Suda51 tells me, "but put simply, what's changed the most in the past 20 years or so is, back in the day, if you wanted to make a game, you had a meeting, and you talked about what kind of game you wanted to make, then you made the game.
Nowadays, to be blunt about it, there's all these pointless-ass meetings, where you've got to report every single thing to a bunch of people, and all these people who don't even need to be there have to be in the meeting, and constantly talking about stuff. There's not really the opportunity to just talk about a game and make it any more; you gotta set up everything and get everything worked out, get it cleared by a bunch of people. It's a real bitch to have to go through this whole entire process for every single little thing."