If you want to guarantee some wins against weak players, pick characters with projectile attacks. Half the time the opposing player won't even block or jump over it.
Yeah, it’s pretty crazy. There are people who actually study frame data religiously and use that to translate into which moves are punishable and safe with characters. Honestly, I never studied it even though I had gamers ask me if I did. I’m like, I just play and experiment with moves.
Some players just fly-by-wire and feel it out. It's really more about that there is turns by way of safe and unsafe moves.
Combos are fundamentally just frame data as well (plus knockback) but these are much easier to just experiment with, or wait for the lab monsters to post videos.
Knowing frame data (which isn't difficult at all, just download an app) helps when you want to know how to frame trap - fooling an opponent into thinking it's his turn to press a button or interrupt your pressure, or knowing if you can interrupt a chain.
If you ever ask how do I get out of that situation? The best answer is don't get in it. After that, there's always frame data.
Number of moves is a bit misleading in Tekken.
You can think of lot of them as being first part of a string or an extension to another move. Like Kazuya's 1,2,4: (left punch, right punch, right kick) but you can stop it at any time so technically that is 3 moves:
1
1,2
1,2,4
Maybe not the best example but it should illustrate the point.
Before Step 1 - which fighting game is best for a complete newb?
I've never been good at fighting games, mostly because I couldn't remember the combos. Now it's that plus I'm older and my reaction time is slowing down noticeably.
I always wanted to get into fighters (2d or 3d) but would like something casual with a relatively easy learning curve and a decent single-player game. Is there such a thing?
We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are so concise that they fit on one screen. We’ve cut out the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.
zenspider
- Nice, haven't heard about this one. Looks like it's my level! Bummer that there's no physical release, but I might have to check it out next time it goes on sale. Thanks for the suggestion!
I don't really know what the moves of every character are but you kinda pick up on it as you play the match.
If a move is really annoying I might go and see what it's properties are and how to deal with it but otherwise just keeping your head cool and not mashing after getting hit by stuff you don't know. Block and backdash and be ready if your opponent's attack misses.
I might start to test if I can punish it by starting with jabs and moving on to bigger moves. Eventually the match up knowledge just accumulates and you remember stuff.