• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Gregg Miller live tweets from PS4 presentation

I assume the Eye plays a big role in Sonys thinking since they built a sensor onto every single dual shock that they're making. Kinda makes me think the Eye is important.
lol, the "sensor" being a set of LEDs that are probably similar to what they already had on the DS3, just reformatted slightly, and likely not even close to be the most expensive element on the controller. Yes, truly Eye is important because they spared no expense on those LEDs!
 
Polygon mentions one little new detail - a long push on the share button takes a screenshot.

http://www.polygon.com/2013/3/27/41...s-social-functionality-dualshock-eye-gdc-2013

You would think this might be slightly redundant though, no? I would guess you'll be able to clip out 'perfect' screenshots from the last few minutes of recorded footage after the fact...instead of trying to time the perfect screen capture while playing.

It's a big deal for me, both recording and taking screenshots so I really welcome this feature.
 
I imagine most people's disinterest for the Wii was similar to my own. And it had nothing to do with the controllers but everything to do with the fact that it was Standard Def, had the shittiest online component of any of the consoles, and had god-awful first and third party support.

i also hated the fact it was only SD, had awful online and awful 3rd party support but they had some nice 1st party games. still, i think it's their worst console post snes era, with the gamecube being number 1 for me (god, i loved that lunchbox). but actually, my biggest problem with the wii were the motion controls. why do i have to waggle like a maniac to get a star on smg (and 2)? why do i have to try and keep this piece of technology straight so i can get another star? i could go on and on about how i hated motion controls on some of the games i played.
 
lol, the "sensor" being a set of LEDs that are probably similar to what they already had on the DS3, just reformatted slightly, and likely not even close to be the most expensive element on the controller. Yes, truly Eye is important because they spared no expense on those LEDs!

Important enough that they mentioned it's use in conjunction with the Eye today. You can downplay its importance all you want, but Sony sure isn't. It's kinda looking to me like the Eye is going to be packaged in.

i also hated the fact it was only SD, had awful online and awful 3rd party support but they had some nice 1st party games. still, i think it's their worst console post snes era, with the gamecube being number 1 for me (god, i loved that lunchbox). but actually, my biggest problem with the wii were the motion controls. why do i have to waggle like a maniac to get a star on smg (and 2)? why do i have to try and keep this piece of technology straight so i can get another star? i could go on and on about how i hated motion controls on some of the games i played.

You just named the two reasons why SMG was never a serious GOTY contender for me.
 
I really hope that the Eye will be bundled and play a huge part in everything or at least give us the choice to use it in games and ui.
 
most racing games map gas/brake to the triggers now anyway, guess they figured they could keep those analog and be fine.

But what about BC with past PS2 games? For example, both MGS2 and MGS3 made use of the analog buttons IIRC.

It would not be a problem if Dual Shock 3 was compatible with PS4 but I think they made clear this isn't the case.
 
Are Custom Soundtracks at the OS level confirmed? I think Vita does it at the OS level so it should be a no brainer.

I'm starting to get excited over the Remote Play possibilities but I won't be all-in until I actually see a video of lag-free Remote Play.

At the PS4 conference there was clearly major lag in the Knack Remote Play demo.

I didn't notice this lag on the Knack Remote Play demo.

I have been meaning to try SOTC and GOW over remote play for the longest, maybe I should get to it.
 
Controller buttons are digital not analog
Does this mean face buttons won't be pressure-sensitive?

The PS4 will show the player's network at boot by default.
What does this mean? Merely showing the name of your network connection? Why is that important? Could it mean you can save multiple network passwords for when switching between wi-fi and cable or something?
 
And that's why many people including me aren't as interested in the Wii. Too much emphasis on motion controls. Most gamers agree with that sentiment too.

Like I said, only way I think it's remotely fair is if the cost to the console is very little. Otherwise splitting the user base is just and will only reflect demand at the end of the day. The Move did as well as it did because people just weren't interested. Forcing them in to the PS3 would be a heavy handed way of trying to improve its success at the expense of customer choice and cost.


Can't we just kill damn motion controls once and for all??
 
I'm glad the download will start when I initiate it online.

I was spewing the 360 just cued it without downloading it even though background downloads are on. Always found that strange.

So the camera will be in every box? I'm fine with that, but where are all the whiners who were complaining about paying extra for something they didn't want with Kinect?
 
Important enough that they mentioned it's use in conjunction with the Eye today. You can downplay its importance all you want, but Sony sure isn't. It's kinda looking to me like the Eye is going to be packaged in.
So important they didn't even confirm if it actually is a pack-in. C'mon dude. Following your logic, everything they didn't announce today isn't important. What they dealt with today is, no surprise, only expanding on what they've been willing to reveal so far. Based on what's been reported back from the session, a lot of it just seems to be regurgitated from the original PS4 event with a few thin new threads of info.

I'm only downplaying what you've overplayed, just to get us back to reality.
 
Whats the difference between digital and analog buttons for the controller?
 
Whats the difference between digital and analog buttons for the controller?

Analog = pressure sensitive. Like when you partly hold the trigger on a racing game, you accelerate slowly than if you press full trigger. With analog buttons, it depends how hard you pressed it. Can't recall any PS3 games that actually used analog buttons...
 
Whats the difference between digital and analog buttons for the controller?

Digital - Either you pressed it or you didn't
Analog - measures the degrees that you pressed it and can do certain things (if you didn't press it all the way down in The Show while you're swinging it will check your swing).
 
Can someone explain about no USB thing?

Does this mean PS4 has no USB port, and the controller has its own cord instead of just typical USB port used in PS3 controllers?
 
Analog = pressure sensitive. Like when you partly hold the trigger on a racing game, you accelerate slowly than if you press full trigger. With analog buttons, it depends how hard you pressed it. Can't recall any PS3 games that actually used analog buttons...

GT5 and MetalGear
 
Whats the difference between digital and analog buttons for the controller?

Pressure sensitive like in mgs2 if you had a automatic rifle equipped, if you press the square button he aims the gun, press it harder and he starts shooting. In GT the harder you press X the faster the car goes.
 
Analog = pressure sensitive. Like when you partly hold the trigger on a racing game, you accelerate slowly than if you press full trigger. With analog buttons, it depends how hard you pressed it. Can't recall any PS3 games that actually used analog buttons...

On racing games I made ample use of the analog buttons. This is a step backwards.
 
The Vita, on announcement, was everything GAF was asking for. And look what happened there.

GAF's definitely not a good representation for the wider gaming populace. Still, I think the PS4 has made a solid start to life.

The vita started great and then on subsequent announcements and infos people started getting worried. Proprietary MC, no built in memory, no HDMI out, COD and AC weren't shown for a long time, and so forth, no PS1 support at launch, no PSP support at launch, horrible browser at launch, etc. The PS4, so far, is hitting the right strides. Still plenty of time for Sony to mess it up though.
 
Does this mean face buttons won't be pressure-sensitive?


What does this mean? Merely showing the name of your network connection? Why is that important? Could it mean you can save multiple network passwords for when switching between wi-fi and cable or something?
I think they mean as in social network. So maybe your online friends profile pictures and quotes from your wall will be shown on screen when booting up the PlayStation 4.
 
Some info on the AR demo:

The AR will use the PS4's camera, the PlayStation 4 Eye, in combination with the new DualShock controller, which will combine with facial recognition to let the PS4 identify each player based not only on their controller, but their face.

Midway through the talk, Norden showed a demo video of the augmented reality stuff in action. First, we saw a guy in a living room who pulled out a virtually projected menu--we were seeing what he'd see, a reflection of himself on the screen, with the augmented reality graphics projected around him. It then cut to him sitting with a friend, pulling up a digital Pong field, which displayed superimposed over them and their controllers. They then used their controllers to move the pong paddles.

The second demo was cooler, and had the guy "zooming in" to his controller with the touch-pad, where the screen showed an army of little robot dudes living inside it. This is similar to an old Ubisoft mini-game that involved little Rabbids creatures seeming to live inside the Wii Remote.

The demo also felt a little like those little aliens in Toy Story were living within his controller. Watching them on the screen, he'd press buttons on the controller and see them react as the massive structure above them (which was actually his controller) lit up and changed. When he shook the controller, they all freaked out, and when he covered the touch-pad with his hand, their light source went away. Then, he "flicked" the touchpad and we cut back to a view of him in the room, tossing the robots out of his controller and into the room, pushing them around with his hand before eventually vacuuming them back up, also using the controller.

http://kotaku.com/the-ps4s-camera-c...m_source=Kotaku_Twitter&utm_medium=Socialflow
 
the pressure.

Analog = pressure sensitive. Like when you partly hold the trigger on a racing game, you accelerate slowly than if you press full trigger. With analog buttons, it depends how hard you pressed it. Can't recall any PS3 games that actually used analog buttons...

Digital - Either you pressed it or you didn't
Analog - measures the degrees that you pressed it and can do certain things (if you didn't press it all the way down in The Show while you're swinging it will check your swing).

Pressure sensitive like in mgs2 if you had a automatic rifle equipped, if you press the square button he aims the gun, press it harder and he starts shooting. In GT the harder you press X the faster the car goes.

Aah right thanks

Doesn't seem to be a major loss, especially as others have said with analog bumper buttons
 
So the camera has its own port, possibly comes with the console but will be up to developers if they want to use it for their games?

I'm finding that a little hard to believe. Why bother shipping with the camera if it's not a mandatory accessory for the console?
 
I didn't notice this lag on the Knack Remote Play demo.

It's clearly there. Watch the video again--any time he tries to move Knack there's a visible delay between when he does and when the guy moves. At times he tries to move multiple directions quickly in succession and it gets worse (i.e., pushing "down" and the guy is moving in the opposite direction, etc).
 
So the camera has its own port, possibly comes with the console but will be up to developers if they want to use it for their games?

I'm finding that a little hard to believe. Why bother shipping with the camera if it's not a mandatory accessory for the console?

So that devs can target it with full confidence that they're not slashing their potential pubilc to a tenth.
 
Charging controllers without it being on is most satisfying. Kind of a pain with the current setup, especially given how much I use local multiplayer.
 
IGN-Readers-Views-on-Motion-Controls.jpg


Now couple that with it being a forced proposition.

IGN stats are miniscule in comparison to the millions who do actively enjoy and purchase motion control systems or devices.

So the camera has its own port, possibly comes with the console but will be up to developers if they want to use it for their games?

I'm finding that a little hard to believe. Why bother shipping with the camera if it's not a mandatory accessory for the console?

Makes perfect sense actually.

Kinect has it's own port on the 360 and isn't mandatory at all.

The Wi proved why shipping with your motion controls is a no-brainer.
 
Top Bottom