Cracklox
Member
After releasing Feb 16, Crate Entertainments Grim Dawn has gone on to sell over a million copies on steam. An ARPG, from the minds behind Titan Quest, it tells the story of a struggle between awakened ancient Gods, using the world of Cairn as their battleground, with the player character thrust in the middle. The base game ended on something of a cliff-hanger, with one threat seemingly dealt with but a larger one still looming.
The expansion is set to continue the tale, featuring two new acts, 2 new classes, new items, a raised level cap and much, much more for a modest $17.99
Official Trailer
Now unlike a couple of its more well known contemporaries, Grim Dawn is a more single player focused experience, featuring a handcrafted world to explore, and secrets to find, and lore to actually care about. It also encourages build experimentation with its cross class system, and best in class itemization. In fact, just by adding two new classes in the expansion, it takes the total number of class combinations from 15 to 28 and opens up even more synergys to find and tinker with.
As for the new classes the first is this guy
Who does stuff like this
Inquisitors are like a secret service of sorts. They're tasked with hunting down supernatural threats with permission to use the power of ancient artifacts to accomplish their means. As a class, they will specialize in dual wield ranged combat, with a range of elemental powers and skills
The second is this guy
Who does this sort of thing
This necromancer look set to capture the spirit, and perhaps reap a few as well, of the classic class. It has a nice selection of summoning skills, that can of course be paired with the other summon based classes for some real pet based shenanigans. If you prefer to gets your boney hands dirty, then their are plenty of options to do the job as well
Some housekeeping and things you may be wondering if you have never played before
- You will need the base game to play the expansion, and given it's a continuation of the story, need to beat it at least once. The base game can be bought here for $24.99
- No bundle announced yet, but I'm sure there will be
- Multiplayer is very much a thing but hardly the focus. Its all done peer to peer, and from the little I've done, seems to work well enough
- Endgame? There are currently faction nemesis that can be taken on, that generally require a well thought out build to be able to kill. Once you are confident doing that there are several 'uber bosses' that only the best geared, well thought out builds will even stand a chance against. The expansion is set to add both more faction nemesis and ubers to drive everyone crazy
- The real endgame is re-rolling and going again
- Crucible is optional dlc, but totally worth investing in for $5. It's my personal endgame tbh, and about the only place I play my max level characters
- As a reference here's an idea of just how much content is being added, compared to whats in game now
There's more I'm sure but its getting late.
Lastly though I just wanted to mention how Crate have become my favorite devs in the industry. Their lead dev and main point of contact to community, really gets what makes these games work and just seems like an all round awesome guy. He did this once, which is still the most awesome thing I've seen a game developer do. Not so much that he did it, but just how fast he acted on it really gets me in the feels everytime.
The expansion is set to continue the tale, featuring two new acts, 2 new classes, new items, a raised level cap and much, much more for a modest $17.99
Official Trailer
Now unlike a couple of its more well known contemporaries, Grim Dawn is a more single player focused experience, featuring a handcrafted world to explore, and secrets to find, and lore to actually care about. It also encourages build experimentation with its cross class system, and best in class itemization. In fact, just by adding two new classes in the expansion, it takes the total number of class combinations from 15 to 28 and opens up even more synergys to find and tinker with.
As for the new classes the first is this guy
Who does stuff like this
Inquisitors are like a secret service of sorts. They're tasked with hunting down supernatural threats with permission to use the power of ancient artifacts to accomplish their means. As a class, they will specialize in dual wield ranged combat, with a range of elemental powers and skills
The second is this guy
Who does this sort of thing
This necromancer look set to capture the spirit, and perhaps reap a few as well, of the classic class. It has a nice selection of summoning skills, that can of course be paired with the other summon based classes for some real pet based shenanigans. If you prefer to gets your boney hands dirty, then their are plenty of options to do the job as well
Some housekeeping and things you may be wondering if you have never played before
- You will need the base game to play the expansion, and given it's a continuation of the story, need to beat it at least once. The base game can be bought here for $24.99
- No bundle announced yet, but I'm sure there will be
- Multiplayer is very much a thing but hardly the focus. Its all done peer to peer, and from the little I've done, seems to work well enough
- Endgame? There are currently faction nemesis that can be taken on, that generally require a well thought out build to be able to kill. Once you are confident doing that there are several 'uber bosses' that only the best geared, well thought out builds will even stand a chance against. The expansion is set to add both more faction nemesis and ubers to drive everyone crazy
- The real endgame is re-rolling and going again
- Crucible is optional dlc, but totally worth investing in for $5. It's my personal endgame tbh, and about the only place I play my max level characters
- As a reference here's an idea of just how much content is being added, compared to whats in game now
There's more I'm sure but its getting late.
Lastly though I just wanted to mention how Crate have become my favorite devs in the industry. Their lead dev and main point of contact to community, really gets what makes these games work and just seems like an all round awesome guy. He did this once, which is still the most awesome thing I've seen a game developer do. Not so much that he did it, but just how fast he acted on it really gets me in the feels everytime.