IoCaster
Member
sublimit said:I thought it was an obvious excuse that was used to defend the design choices in XIII.
Cultural differences aside it's eerily similar to the approach taken by the Dragon Age 2 team in post release interviews. I prefer the straight talk from a dev like John Carmack to any of this self-serving
EDIT: <On Topic> I haven't played any of the recent GRIN games, but I thought that GRAW (PC) was a pretty good effort. Except for that damn embassy mission. It's a shame that they couldn't line up more opportunities like that to help keep them afloat.