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GT5 News - Nurburgring update (pre-E3 edition)

SolidSnakex said:
This was the first time we've seen a new build of Fuji in over two years (Prologue was released in December of 07 in Japan). It seems natural that the game would improve visually over that span of time.

Indianapolis Motor Speedway didn't look any better than any of the Prologue tracks and was released only over a month ago.

We also saw the physics change from how it was demoed at GamesCom compared to the recently released Time Trial.

So I get the impression that they are aiming to be a bit more competitive here and have made some very recent changes. You can argue about the graphics but you can't argue about how the physics have changed since the game was shown at GC. That's pretty damn recent.
 
Iknos said:
No not every improvement. Just improvements made quite late in the development cycle.

I understand some fanboys want to spin it like PD doesn't pay any attention to the competition but it's glaringly obvious here. And guess what...there's only one particular group of people here attacking me for that statement...



You don't really need falling parts for damage to be an integral part of the game. Most of the damage you get amongst serious participants is restricted to rubbing and grinding anyways.

The vital part is to have damage affect the performance of the car.

The only time you really need cars flipping over and losing full parts is in Rally. And that's what we've seen so far...WRC cars have full damage.
You're the one coming in here and grinding your axe with transparent references to Turn 10. Have a little integrity please.
 
theignoramus said:
You're the one coming in here and grinding your axe with transparent references to Turn 10. Have a little integrity please.

From what i've seen, and i've been reading the gaf for yrs, certain types are incapable of doing so
 
In fairness to Iknos, he's been called a fanboy of both games in both threads. Apparently being critical of either game will cause that.
 
Iknos said:
Indianapolis Motor Speedway didn't look any better than any of the Prologue tracks and was released only over a month ago.

I think most agree that that was to keep the download size small. When you look at other PS3 graphical powerhouse demos on PSN, they're all over a gig in size. The new Fuji footage seem to prove there will be track improvements over what was shown in the TT.
 
Iknos said:
Indianapolis Motor Speedway didn't look any better than any of the Prologue tracks and was released only over a month ago.

We also saw the physics change from how it was demoed at GamesCom compared to the recently released Time Trial.

So I get the impression that they are aiming to be a bit more competitive here and have made some very recent changes. You can argue about the graphics but you can't argue about how the physics have changed since the game was shown at GC. That's pretty damn recent.

at one point, you might realize how product development works.

because what you are saying right now, is same as "PD looked at competition, and decided to add more cars to the game compared to TT". :lol
 
Say what, the game isn´t out yet? I´ve been playing Forza 1 for years, Forza 2 for some years too and Forza 3 for some months now and they STILL haven´t released a single GT game? This is getting ridicilous. Just release the damn game and make amends with the next one. And, no...I don´t care if they need a little more time to fix this and that...it´s been too long.
 
spwolf said:
at one point, you might realize how product development works.

because what you are saying right now, is same as "PD looked at competition, and decided to add more cars to the game compared to TT". :lol

Its starting to look like this: A dog sees his neighbor dog do a doggy role....then he has to do the same thing with a twinkie in his mouth....he runs back to show his master, he says...what a great idead....then the dog sees another dog playing dead....then the doggie thinks thats a great idea, but he wants to keep a bone in his mouth to be better looking....and so on and so on".

ENOUGH ALREADY!
 
MysticX said:
Say what, the game isn´t out yet? I´ve been playing Forza 1 for years, Forza 2 for some years too and Forza 3 for some months now and they STILL haven´t released a single GT game? This is getting ridicilous. Just release the damn game and make amends with the next one. And, no...I don´t care if they need a little more time to fix this and that...it´s been too long.

GT Mobile isn't a game? or GT5P?
 
MysticX said:
Say what, the game isn´t out yet? I´ve been playing Forza 1 for years, Forza 2 for some years too and Forza 3 for some months now and they STILL haven´t released a single GT game? This is getting ridicilous. Just release the damn game and make amends with the next one. And, no...I don´t care if they need a little more time to fix this and that...it´s been too long.

Aw snap you got us all there boiiiii
 
MysticX said:
Say what, the game isn´t out yet? I´ve been playing Forza 1 for years, Forza 2 for some years too and Forza 3 for some months now and they STILL haven´t released a single GT game? This is getting ridicilous. Just release the damn game and make amends with the next one. And, no...I don´t care if they need a little more time to fix this and that...it´s been too long.

Technically there was Tourist Trophy and GT PSP in that time:D
 
Iknos said:
Indianapolis Motor Speedway didn't look any better than any of the Prologue tracks and was released only over a month ago.

We also saw the physics change from how it was demoed at GamesCom compared to the recently released Time Trial.

So I get the impression that they are aiming to be a bit more competitive here and have made some very recent changes. You can argue about the graphics but you can't argue about how the physics have changed since the game was shown at GC. That's pretty damn recent.
Are you going to argue that games don't change at all during development? All features are always implemented at the beginning?
 
Psychotext said:
In fairness to Iknos, he's been called a fanboy of both games in both threads. Apparently being critical of either game will cause that.
Or, being a fanboy of both games will cause that!

:O
 
CrushDance said:
Are you going to argue that games don't change at all during development? All features are always implemented at the beginning?

or something more basic - those fools at trade shows cant drive for shit, and make youtube videos to prove it, imagine them driving on TT physics :lol
 
MysticX said:
Say what, the game isn´t out yet? I´ve been playing Forza 1 for years, Forza 2 for some years too and Forza 3 for some months now and they STILL haven´t released a single GT game? This is getting ridicilous. Just release the damn game and make amends with the next one. And, no...I don´t care if they need a little more time to fix this and that...it´s been too long.

:lol :lol :lol
oh man, you're so obvious it hurts.:lol

i guess while you were playing forza, you seem to forget how games, demos and trials pd has made. and some other stuff outside the range of videogaming.
 
MysticX said:
Say what, the game isn´t out yet? I´ve been playing Forza 1 for years, Forza 2 for some years too and Forza 3 for some months now and they STILL haven´t released a single GT game? This is getting ridicilous. Just release the damn game and make amends with the next one. And, no...I don´t care if they need a little more time to fix this and that...it´s been too long.

Maybe Polyphony just have different quality assurance policies and standards than other developers..

Devil would know, right?
 
I just hope that there are some really dark sections on tracks where you really need your headlights. In previous GT games the road was lit up enough so that headlights weren't needed.
 
Iknos said:
We also saw the physics change from how it was demoed at GamesCom compared to the recently released Time Trial.

Kaz has continually said that they will tweak and make adjustments to the physics until they feel it is right. Deal with it.
 
Iknos said:
Indianapolis Motor Speedway didn't look any better than any of the Prologue tracks and was released only over a month ago.

We also saw the physics change from how it was demoed at GamesCom compared to the recently released Time Trial.

So I get the impression that they are aiming to be a bit more competitive here and have made some very recent changes. You can argue about the graphics but you can't argue about how the physics have changed since the game was shown at GC. That's pretty damn recent.
200mb demo. And we've already seen how good Tokyo looks. It looks infinitely better than the GT Academy demo. So how bad the TT demo looks is irrelevant.
 
As to the Ferrari thing from earlier. Maybe it is Supercar Challenge devs that have the exclusive licensing agreement in place thus preventing EA from getting it. That game is out on PS3 and PC I thought.
 
SolidSnakex said:
I just hope that there are some really dark sections on tracks where you really need your headlights. In previous GT games the road was lit up enough so that headlights weren't needed.


Are there any games with really dark stages to drive?

They're either lit up like a Christmas tree or too bright by default giving you a clear view of the track with headlights disabled or broken. I remember turning down my tv brightness with Colin McRae Rally because the night stages were too bright :lol
 
Firewire said:
Kaz has continually said that they will tweak and make adjustments to the physics until they feel it is right. Deal with it.

You mean that he's actually working? holy shit, we might get this game before 2011.
 
DieH@rd said:
What are the chances that GT5 will have night racing + rain? Does any game have that setting?
OPMUK: "Night racing makes a series debut, changing the character of the tracks significantly" and "Dynamic weather systems should play havoc with races"

.
.
.
:D
 
Wax Free Vanilla said:
Are there any games with really dark stages to drive?

They're either lit up like a Christmas tree or too bright by default giving you a clear view of the track with headlights disabled or broken. I remember turning down my tv brightness with Colin McRae Rally because the night stages were too bright :lol

Enthusia's touge stage :bow

http://www.youtube.com/watch?v=nCeczyu7N0A

oh look smoking tires and skid marks, 60fps on the PS2

Edit, beter vid of Enthusia's S15 http://www.youtube.com/watch?v=zbTFaqQ8wv0
 
Wax Free Vanilla said:
Are there any games with really dark stages to drive?

I can't really think of any so i guess I shouldn't have singled GT games out. The entire point of night racing is that it should make driving more difficult. But when the road is so lit up then there's not much of a point in even including that as a feature. This is what I want to see

http://www.youtube.com/watch?v=Kic9ULhknxw

Some parts of the track have a decent amount of light on them, but as you get get deeper all you can really see is what your lights are lighting up and some other lights from cars ahead of you.
 
SolidSnakex said:
I can't really think of any so i guess I shouldn't have singled GT games out. The entire point of night racing is that it should make driving more difficult. But when the road is so lit up then there's not much of a point in even including that as a feature. This is what I want to see

http://www.youtube.com/watch?v=Kic9ULhknxw

Some parts of the track have a decent amount of light on them, but as you get get deeper all you can really see is what your lights are lighting up and some other lights from cars ahead of you.
What about MotorStorm? You don't even have headlights lol
 
SolidSnakex said:
I can't really think of any so i guess I shouldn't have singled GT games out. The entire point of night racing is that it should make driving more difficult. But when the road is so lit up then there's not much of a point in even including that as a feature. This is what I want to see

http://www.youtube.com/watch?v=Kic9ULhknxw

Some parts of the track have a decent amount of light on them, but as you get get deeper all you can really see is what your lights are lighting up and some other lights from cars ahead of you.

I would love it, but I think allot of people would complain about it being to dark.
 
Firewire said:
I would love it, but I think allot of people would complain about it being to dark.

Yep. You can't really make those mandatory in a career mode, people would get very pissed off. And reviews would slam it for being too hard. That said, it would be pretty cool.
 
Loudninja said:
So Dynamic Weather seems to be comfirmed?

With this fucking game, I'd say NOTHING'S confirmed until it has been shown in screens or in a video. :p Seeing how copy-paste most previews of this game seem to be so far, I wouldn't trust a fucking word until I've seen it with my own eyes, and you shouldn't either.
 
Firewire said:
I would love it, but I think allot of people would complain about it being to dark.

There's no real point in night racing without the lack of visibility impacting how you drive. If it's no different from driving during the day, then it would just be a waste of Polyphony's resources. And despite it being really dark, you can still see the road ahead, so it's not like you're driving blind. You've just got to be a lot more cautious.
 
BeeDog said:
With this fucking game, I'd say NOTHING'S confirmed until it has been shown in screens or in a video. :p Seeing how copy-paste most previews of this game seem to be so far, I wouldn't trust a fucking word until I've seen it with my own eyes, and you shouldn't either.
I totally agree with this. Guess we'll just keep on waitin. :(

And I find it odd that we still don't have a solid Japan release date.
 
AndyD said:
Yep. You can't really make those mandatory in a career mode, people would get very pissed off. And reviews would slam it for being too hard. That said, it would be pretty cool.

They could do it if they made some of the event time trials run dark, and possibly some of the expert (A or whatever it is in GT5P) events.

For online I really think they need a slider for a darkness level for whoever is hosting a lobby. Or a voting system for time of day or something.
 
SolidSnakex said:
There's no real point in night racing without the lack of visibility impacting how you drive. If it's no different from driving during the day, then it would just be a waste of Polyphony's resources. And despite it being really dark, you can still see the road ahead, so it's not like you're driving blind. You've just got to be a lot more cautious.

I understand what you are saying and I totally agree. But allot of people will complain and so will the game reviewers.

I almost think real night racing should be kept to the expert events. A compromise would be to have some races (level D?) setup as early evening and as you progress to level A it gets darker with A of course being dark as in the vid you posted. A learning curve so that people could gradually adjust to racing in darkness.
 
In all honesty, I find it hard to understand the person/reviewer who could credibly complain about night racing, especially if it's just the same as driving at night, needing headlights and all. It would be fair enough to say night racing is extremely difficult or very challenging, but complaining about it? I wouldn't understand that.

I would guess they'd be license tests with night racing, gradually adjusting people to racing in full darkness. That would help people on their way I'd imagine.
 
offshore said:
In all honesty, I find it hard to understand the person/reviewer who could credibly complain about night racing, especially if it's just the same as driving at night, needing headlights and all. It would be fair enough to say night racing is extremely difficult or very challenging, but complaining about it? I wouldn't understand that.

I would guess they'd be license tests with night racing, gradually adjusting people to racing in full darkness. That would help people on their way I'd imagine.

Have you ever seen the gaming press drive sim racers? With the amount of spin outs and wall banging that they do, if you where to add full on night driving they would claim that GT5 is unplayable.

That's why making it light to dark through the level events would be best. Most reviewers won't go beyond "D" level races anyways.
 
Firewire said:
Have you ever seen the gaming press drive sim racers? With the amount of spin outs and wall banging that they do, if you where to add full on night driving they would claim that GT5 is unplayable.

I think there's a fine line between gaming sites complaining about night racing as unplayable, and saying it's difficult.

Driving at night is something that everyone has experienced, whether as a passenger or driver. You need lights to be able to drive under night conditions, I mean that's just obvious and everyone can relate to that, so the gaming press would have to sink very low to complain about night racing with a real life implementation.

To claim it's a huge challenge on the other hand would be fair enough, as I'd imagine racing at night is very difficult - especially on a course as narrow as the Ring, or narrow rally stages for example, and again, most would relate to that. But to complain about night racing as a feature and its implementation, I'd imagine those gaming sites would be laughed at copiously.
 
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