Firewire said:This seriously made me laugh. If you need skid marks in a corner to analyze how you took a corner, you are doing it all wrong.
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Firewire said:This seriously made me laugh. If you need skid marks in a corner to analyze how you took a corner, you are doing it all wrong.
Sure, I'd like them in. At this point the only reason they wouldn't be in right now is because the game just cant handle it. You're asking to devote more ram to skids when they've already used it elsewhere.Iknos said:How about realism purposes? Is realism not a target here?
offshore said:Maybe it's just the way the images are captured, but I like how the colours look more richer.
IronFistedChampion said:
Looks amazing for offscreen footage. When are they gonna show us more?!IronFistedChampion said:
Firewire said:This seriously made me laugh. If you need skid marks in a corner to analyze how you took a corner, you are doing it all wrong.
chubigans said:Sure, I'd like them in. At this point the only reason they wouldn't be in right now is because the game just cant handle it. You're asking to devote more ram to skids when they've already used it elsewhere.
Iknos said:These latest improvements to the track textures tell me they are being influenced by other games
So is this how PD shows off its GT5 to us gamers, who form the core audience of their game? Where's the direct feed? Heck, did we even have any direct feeds since that Toyota supercar trailer? Think whatever you may of Forza 3 and Turn10, but their community awareness and marketing rocked major. PD, take a hint.IronFistedChampion said:
RustyNails said:So is this how PD shows off its GT5 to us gamers, who form the core audience of their game? Where's the direct feed? Heck, did we even have any direct feeds since that Toyota supercar trailer? Think whatever you may of Forza 3 and Turn10, but their community awareness and marketing rocked major. PD, take a hint.
Still can't wait for the game though.
Wait, isn't the game supposed to come out next month in Japan?Lion Heart said:The game isn't out for months, what did T10 show 6 months before the game came out?
RustyNails said:Wait, isn't the game supposed to come out next month in Japan?
WHAATLion Heart said:Nada.
Delayed till probably September (at worst) ww release.
Lion Heart said:Nada.
Delayed till probably September (at worst) ww release.
BeeDog said:I wonder where that Super GT video's from.
Razgreez said:Still on about the skid marks? Seriously?
OT, as much as KY has said the game "is done" before, looking at these latest improvements tells me it was far from done in his mind
mrklaw said:I'd like baked in skidmarks if thats a reasonable compromise.
Nothing new.hukasmokincaterpillar said:Jesus. :lol If Kazunori Yamauchi was taking extra long dumps, you'd suspect 'other games' were making him constipated.
Razgreez said:OT, as much as KY has said the game "is done" before, looking at these latest improvements tells me it was far from done in his mind
SmokyDave said:All this skidmark and smoke talk has reminded me, I want to see fireworks from the exhaust.
Also, Bizarre Creations first racer Metropolis Street Racer had the brake calipers modelled on the cars. You could pull up, turn your wheels and watch the brakes move as you hit the pedal. Awesome.
1.8m sales for GT: PSP has made my day. Anyone notice that the active aeros (Veyron, McMerc) are in that game?
SmokyDave said:Anyone notice that the active aeros (Veyron, McMerc) are in that game?
Clearly every improvement in GT5 is influenced by the other games.Iknos said:I know I should be more prepared for races but when I jump from class to class I can learn from the mistakes of others when I see points where people locked up their brakes.
Going from a street car to an LMP and then back to a sports car when playing online these sorts of things do help.
Of course if GT5 offers practice or qualifying laps and I pray to God it does it would solve that issue. The quality of racing online in general would be much improved and not turn into the demolition derby on turn 1 like it is in other games.
In racers that do feature skid marks...when I see a guy's brakelights light up in front of me I know he is braking. When I also see tire marks behind him I know he's locked his brakes and that means a lot of things to me. In games that don't have it...I just see the brake lights lock up and I don't know if he's locked his brakes or if he's lightly pressed them until a few seconds later when I can judge how much he's slowed down.
You could argue with me on how helpful they are. But let's forget about how they affect your driving...throw this part of the argument out the window.
Do we really need glowing brakes in the game? Would you argue that it helps us race better? What purpose does it serve from a gameplay standpoint? But it looks great in replays and it does make things look more realistic.
With something like tire marks you get the idea that a race is underway on the track. It doesn't look like some static course. Going around a hairpin in Suzuka and then seeing some skid marks just prior to the turn tells you someone hit the brakes hard and could be on the dirt trying to merge back in on the other side.
Maybe doesn't help me driving but looks pretty cool. It's like the bloodstains you see all over the walls in Counterstrike...while it won't help you aim better it will tell you there was and could still be a fight going on there but most importantly it looks damned cool.
I think the only reasonable opinion on the matter is that "it would be nice to have"...anyone claiming that there is no need for them in a game where the most inane details have been reproduced is just...odd.
There are a lot of more unimportant stuff like glowing brakes and transformed grass sprites used to simulate blowing grass. They obviously had a list of stuff they wanted in the game to add to the overall experience and I think something that demonstrates that you and 16 guys are tearing the track up adds more to the experience than say blowing grass. I think they could manage resources to do whatever they want...considering all the other non-essential details in the game.
All that said I do expect tire marks to be in the game. These latest improvements to the track textures tell me they are being influenced by other games and are open to any sort of improvement to make theirs the best.
Elios83 said:Don't know if this has been posted, otherwise consider it as an exclusive![]()
![]()
http://img203.imageshack.us/img203/2528/gt5c.jpg
http://img168.imageshack.us/img168/981/gt5b.jpg
http://img168.imageshack.us/img168/981/gt5a.jpg
It's from a friend of mine at the GTAcademy.
Basically the GT5 interface features the whether forecast for the race, damage option in the race settings, vocal and written chat, free laps before the actual race and other nice things.
Edit: Oopps it has been already posted :lol
paskowitz said:First person to post scans gets unlimited ban
offshore said:
I thought nothing came out of whatever PTOM had and it was just recycled stuff.
In summary, no real new news. (4 pages of recycled screens and news)
Basically States : Damage is limited to paint scratches and scuffs for production models. Competition cars get a fuller deal, at least, with considerable body deformation (and distruction) possible.
Night racing and dynamic weather (note not dynamic day night cycles). You have the ability to play any of GT's courses in the dark, the road ahead illuminated by a just mixture of flood and headlights, completely transforms the nature of the racing.
We expect a UK release sometime around septemeber
paskowitz said:I believe PTOM is supposed to have some new info/screens of GT5 in its next issue which comes out today I believe. First person to post scans gets unlimited internet cookies (w/milk).
matthsv said:From gtbillyboy on GTPlanet:
Pungza said:Scans are now up, you just have to find them.![]()
Indeed. :lol-viper- said:Clearly every improvement in GT5 is influenced by the other games.
jett said:Is this the same PTOM article from a couple of months ago that was all hearsay bullshit except a couple of night racing pictures?
I'd like to think that the dandelions on the side of the road were in part inspired by Flower.jett said:edit: LOL at having better textures = influenced by other games. Jesuschrist. Just go ahead and revive the "versus" thread Iknos, you know you want to.
jett said:Is this the same PTOM article from a couple of months ago that was all hearsay bullshit except a couple of night racing pictures?
Was that the same guy who believed PD postponed a fall 09 launch of GT5 because of Forza3? lolviper said:Clearly every improvement in GT5 is influenced by the other games.
Be careful, curiosity killed theBeeDog said:Hm, I do not think that anyone has captured the weather option in the settings box to the left, up until now that is. Curiosity increasing.
painful fart said:Was that the same guy who believed PD postponed a fall 09 launch of GT5 because of Forza3? lol
Be careful, curiosity killed the![]()
TTP said:Smoke is actually more telling as skid marks a) show up later than smoke and b) might overlap with old marks.
Damage limited to paint scratches and scuffs for production models.