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GT5 News - Nurburgring update (pre-E3 edition)

Skid marks are wasted traction. If you see them, you're doing it wrong. :D

Don't need them. Wasted system resources.
 
I can only say that the smoke and debris effects that was added into iRacing in one of the more recent builds really changed the dynamics of racing online. The tiremarks not so much (especially as they are forced to disappear rather quickly). I agree that smoke from locking up tyres is important, but skidmarks aren't. That doesn't mean they wouldn't be a nice addition, but lets not kid ourselves - they are pushing the hardware to the limits and skidmarks aren't important.
 
Iknos said:
How about realism purposes? Is realism not a target here?
Sure, I'd like them in. At this point the only reason they wouldn't be in right now is because the game just cant handle it. You're asking to devote more ram to skids when they've already used it elsewhere.

I mean, when you have sixteen cars on a track that have a tremendous amount of polygons w/o resorting to lower-res models...somethings gotta give. I guess it was the skid marks.
 
offshore said:
Maybe it's just the way the images are captured, but I like how the colours look more richer.

I think a lot of it is the way it was captured. The mountain is not going to look blueish for example. Still, nice improvements.
 
I wouldn't exactly call that photo realistic but it definitely looks good. You'd have to make it a lot less sterile to make it more photo realistic.
 
Firewire said:
This seriously made me laugh. If you need skid marks in a corner to analyze how you took a corner, you are doing it all wrong.

I know I should be more prepared for races but when I jump from class to class I can learn from the mistakes of others when I see points where people locked up their brakes.

Going from a street car to an LMP and then back to a sports car when playing online these sorts of things do help.

Of course if GT5 offers practice or qualifying laps and I pray to God it does it would solve that issue. The quality of racing online in general would be much improved and not turn into the demolition derby on turn 1 like it is in other games.

In racers that do feature skid marks...when I see a guy's brakelights light up in front of me I know he is braking. When I also see tire marks behind him I know he's locked his brakes and that means a lot of things to me. In games that don't have it...I just see the brake lights lock up and I don't know if he's locked his brakes or if he's lightly pressed them until a few seconds later when I can judge how much he's slowed down.

You could argue with me on how helpful they are. But let's forget about how they affect your driving...throw this part of the argument out the window.

Do we really need glowing brakes in the game? Would you argue that it helps us race better? What purpose does it serve from a gameplay standpoint? But it looks great in replays and it does make things look more realistic.

With something like tire marks you get the idea that a race is underway on the track. It doesn't look like some static course. Going around a hairpin in Suzuka and then seeing some skid marks just prior to the turn tells you someone hit the brakes hard and could be on the dirt trying to merge back in on the other side.

Maybe doesn't help me driving but looks pretty cool. It's like the bloodstains you see all over the walls in Counterstrike...while it won't help you aim better it will tell you there was and could still be a fight going on there but most importantly it looks damned cool.

I think the only reasonable opinion on the matter is that "it would be nice to have"...anyone claiming that there is no need for them in a game where the most inane details have been reproduced is just...odd.

chubigans said:
Sure, I'd like them in. At this point the only reason they wouldn't be in right now is because the game just cant handle it. You're asking to devote more ram to skids when they've already used it elsewhere.

There are a lot of more unimportant stuff like glowing brakes and transformed grass sprites used to simulate blowing grass. They obviously had a list of stuff they wanted in the game to add to the overall experience and I think something that demonstrates that you and 16 guys are tearing the track up adds more to the experience than say blowing grass. I think they could manage resources to do whatever they want...considering all the other non-essential details in the game.

All that said I do expect tire marks to be in the game. These latest improvements to the track textures tell me they are being influenced by other games and are open to any sort of improvement to make theirs the best.
 
IronFistedChampion said:
So is this how PD shows off its GT5 to us gamers, who form the core audience of their game? Where's the direct feed? Heck, did we even have any direct feeds since that Toyota supercar trailer? Think whatever you may of Forza 3 and Turn10, but their community awareness and marketing rocked major. PD, take a hint.

Still can't wait for the game though.
 
RustyNails said:
So is this how PD shows off its GT5 to us gamers, who form the core audience of their game? Where's the direct feed? Heck, did we even have any direct feeds since that Toyota supercar trailer? Think whatever you may of Forza 3 and Turn10, but their community awareness and marketing rocked major. PD, take a hint.

Still can't wait for the game though.

The game isn't out for months, what did T10 show 6 months before the game came out?
 
Still on about the skid marks? Seriously?

OT, as much as KY has said the game "is done" before, looking at these latest improvements tells me it was far from done in his mind
 
Razgreez said:
Still on about the skid marks? Seriously?

OT, as much as KY has said the game "is done" before, looking at these latest improvements tells me it was far from done in his mind


I'd like baked in skidmarks if thats a reasonable compromise.

It gives me feedback on the likely line into a corner in a subtle way, and if they alter it per class, it can also give me feedback on braking point.

I don't need it dynamic, I don't need to leave my own skidmarks, just lay some down in advance based on the stats of the car you're currently driving at the start of the race.
 
All this skidmark and smoke talk has reminded me, I want to see fireworks from the exhaust.

Also, Bizarre Creations first racer Metropolis Street Racer had the brake calipers modelled on the cars. You could pull up, turn your wheels and watch the brakes move as you hit the pedal. Awesome.

1.8m sales for GT: PSP has made my day. Anyone notice that the active aeros (Veyron, McMerc) are in that game?
 
Razgreez said:
OT, as much as KY has said the game "is done" before, looking at these latest improvements tells me it was far from done in his mind

By "done" he meant content complete. Of course, that doesn't negate the latter half of your post.
 
I don't think even Kaz knew what he meant when he said "done".

On an unrelated note, E3 is only 4 months away. It only seems like a year ago I was expecting the GT5 blowout to happen E3. Oh, wait... :P
 
SmokyDave said:
All this skidmark and smoke talk has reminded me, I want to see fireworks from the exhaust.

Also, Bizarre Creations first racer Metropolis Street Racer had the brake calipers modelled on the cars. You could pull up, turn your wheels and watch the brakes move as you hit the pedal. Awesome.

1.8m sales for GT: PSP has made my day. Anyone notice that the active aeros (Veyron, McMerc) are in that game?

Indeed and very well done those active aeros are too. Drove around in the veyron for a while just to see if it came out at the correct speeds as stated by bugatti and what would you know, it does. Problem is the car is just too fast on GT PSP. It leaves everything but the F2007 standing in its dust
 
SmokyDave said:
Anyone notice that the active aeros (Veyron, McMerc) are in that game?

Active aeros were introduced very long time ago in GT Concept game, on WV Nardo car. It worked flawlessly, and later was implemented on models in full GT4 game (McMerc, Nissan LM cars, etc..).
 
Iknos said:
I know I should be more prepared for races but when I jump from class to class I can learn from the mistakes of others when I see points where people locked up their brakes.

Going from a street car to an LMP and then back to a sports car when playing online these sorts of things do help.

Of course if GT5 offers practice or qualifying laps and I pray to God it does it would solve that issue. The quality of racing online in general would be much improved and not turn into the demolition derby on turn 1 like it is in other games.

In racers that do feature skid marks...when I see a guy's brakelights light up in front of me I know he is braking. When I also see tire marks behind him I know he's locked his brakes and that means a lot of things to me. In games that don't have it...I just see the brake lights lock up and I don't know if he's locked his brakes or if he's lightly pressed them until a few seconds later when I can judge how much he's slowed down.

You could argue with me on how helpful they are. But let's forget about how they affect your driving...throw this part of the argument out the window.

Do we really need glowing brakes in the game? Would you argue that it helps us race better? What purpose does it serve from a gameplay standpoint? But it looks great in replays and it does make things look more realistic.

With something like tire marks you get the idea that a race is underway on the track. It doesn't look like some static course. Going around a hairpin in Suzuka and then seeing some skid marks just prior to the turn tells you someone hit the brakes hard and could be on the dirt trying to merge back in on the other side.

Maybe doesn't help me driving but looks pretty cool. It's like the bloodstains you see all over the walls in Counterstrike...while it won't help you aim better it will tell you there was and could still be a fight going on there but most importantly it looks damned cool.

I think the only reasonable opinion on the matter is that "it would be nice to have"...anyone claiming that there is no need for them in a game where the most inane details have been reproduced is just...odd.



There are a lot of more unimportant stuff like glowing brakes and transformed grass sprites used to simulate blowing grass. They obviously had a list of stuff they wanted in the game to add to the overall experience and I think something that demonstrates that you and 16 guys are tearing the track up adds more to the experience than say blowing grass. I think they could manage resources to do whatever they want...considering all the other non-essential details in the game.

All that said I do expect tire marks to be in the game. These latest improvements to the track textures tell me they are being influenced by other games and are open to any sort of improvement to make theirs the best.
Clearly every improvement in GT5 is influenced by the other games.
 
Elios83 said:
Don't know if this has been posted, otherwise consider it as an exclusive :D :D


http://img203.imageshack.us/img203/2528/gt5c.jpg
http://img168.imageshack.us/img168/981/gt5b.jpg
http://img168.imageshack.us/img168/981/gt5a.jpg

It's from a friend of mine at the GTAcademy.
Basically the GT5 interface features the whether forecast for the race, damage option in the race settings, vocal and written chat, free laps before the actual race and other nice things.

Edit: Oopps it has been already posted :lol

Hm, I do not think that anyone has captured the weather option in the settings box to the left, up until now that is. Curiosity increasing.
 
I believe PTOM is supposed to have some new info/screens of GT5 in its next issue which comes out today I believe. First person to post scans gets unlimited internet cookies (w/milk).
 
offshore said:
:P

I thought nothing came out of whatever PTOM had and it was just recycled stuff.

From gtbillyboy on GTPlanet:

In summary, no real new news. (4 pages of recycled screens and news)

Basically States : Damage is limited to paint scratches and scuffs for production models. Competition cars get a fuller deal, at least, with considerable body deformation (and distruction) possible.
Night racing and dynamic weather (note not dynamic day night cycles). You have the ability to play any of GT's courses in the dark, the road ahead illuminated by a just mixture of flood and headlights, completely transforms the nature of the racing.

We expect a UK release sometime around septemeber
 
paskowitz said:
I believe PTOM is supposed to have some new info/screens of GT5 in its next issue which comes out today I believe. First person to post scans gets unlimited internet cookies (w/milk).

Scans are now up, you just have to find them. ;)
 
matthsv said:
From gtbillyboy on GTPlanet:

uhm, did they just confirm night racing and dynamic weather? :lol


People should make distinction between "unconfirmed fan desires" and real confirmation.
 
Is this the same PTOM article from a couple of months ago that was all hearsay bullshit except a couple of night racing pictures?

edit: LOL at having better textures = influenced by other games. Jesuschrist. Just go ahead and revive the "versus" thread Iknos, you know you want to.
 
jett said:
edit: LOL at having better textures = influenced by other games. Jesuschrist. Just go ahead and revive the "versus" thread Iknos, you know you want to.
I'd like to think that the dandelions on the side of the road were in part inspired by Flower.

but we all know what he really meant. :lol
 
jett said:
Is this the same PTOM article from a couple of months ago that was all hearsay bullshit except a couple of night racing pictures?

It's the UK official magazine. Same stuff that was found in P:TOM minus the Indy car mention. You do get better looks at the night course though. If that is SSR5 then they've remodeled it a bit since GT4, as the tunnel entrance is different.
 
viper said:
Clearly every improvement in GT5 is influenced by the other games.
Was that the same guy who believed PD postponed a fall 09 launch of GT5 because of Forza3? lol

BeeDog said:
Hm, I do not think that anyone has captured the weather option in the settings box to the left, up until now that is. Curiosity increasing.
Be careful, curiosity killed the
zlus2.gif
 
So the magazine confirms normal cars will only feature scratches at best. Only race cars will have full on damage. It's a shame, because I actually heard ALL cars would feature some form of deformation.
 
TTP said:
Smoke is actually more telling as skid marks a) show up later than smoke and b) might overlap with old marks.

Smoke or skid marks, either one would be much appreciated being that games are 2D. Any extra visual indication as to what cars are doing in front of you is a big deal.
 
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