What are you talking about? People like turning their cars into ballerinas!Niks said:I think you meant,
doing doughnuts is pretty much pointless
That's the whole points of a racing game. 8P
What are you talking about? People like turning their cars into ballerinas!Niks said:I think you meant,
doing doughnuts is pretty much pointless
Niks said:I think you meant,
doing doughnuts is pretty much pointless
SolidSnakex said:Are you actually being serious about that?
SolidSnakex said:Demanding and needed are two different things. The Veyron's airbrake is one of the things that stands out about it. Not having that would make it lose a bit of its charm.
anonymousAversa said:Sorry if old, but does this mean skid marks are in?
IIRC there aren't any in prologue.
Norml said:Marks are needed though.It's a standard expected in every car game.
DuckRacer said:He does have a point, if PD can model and animate tons of little things like air brakes, then surely some skid marks and reverse lights aren't too demanding?
Livanh said:for what? people dont seem to get it:
the most important thing are the cars, make them as real as possible. then the physics. thats what gt is. everything else comes after that.
and thats why kaz said he wouldnt care so much about damage, it doesnt add something to the driving itself. just when thats done and they have some resources left, damage is added.
skidmarks are as important as fency grass: not at all. shure it may look better, but it adds nothing to the driving and thats above all. thats why its gt and not everything else.
Chrange said:I'd rather have skid marks than better trackside dirt, which they apparently added. Which does more for your driving - seeing where you had to brake too hard last time, or sweet dirt on the track edge?
thefreshjive said:Skid marks are purely visual and IMO really have no benefits of improving your awareness of breaking zones. The track is riddled with tons of tire marks how are you gonna pick out which one is yours? How do you know you even left one? You'd be surprised half the time cars rarely leave one. Of course it also depends on your tire compound and whether you ABS equipped.
What is this, the one from the Tokyo game show, with the damage?BeeDog said:there's that awesome behind-the-curtains trailer that leaked (with the new stages), there're pics of the online setup mode etc. .
Chrange said:It's amazing how resistant people are to small improvements. It's okay to admit the game would be better off with it for crying out loud.
I don't think it's a hardware thing or anything, I just don't think Kaz finds it aesthetically pleasing for some reasonChrange said:It's amazing how resistant people are to small improvements. It's okay to admit the game would be better off with it for crying out loud.
torontoml said:What is this, the one from the Tokyo game show, with the damage?
Chrange said:It's amazing how resistant people are to small improvements. It's okay to admit the game would be better off with it for crying out loud.
Chrange said:It's amazing how resistant people are to small improvements. It's okay to admit the game would be better off with it for crying out loud.
I'm hoping our players won't be caught up with minor details. If they pick at every little thing, nobody will be satisfied. It's the overall evolution that will impress. Skidmarks should be of no concern. (He says with a laugh).
That is amazing. Glad to see the tracks are looking as good as the cars now. GT5 is definitely going to be worth the wait.SolidSnakex said:
Same area from Prologue
TTP said:Good, good. Now we are talking.
chubigans said:Skid marks add absolutely zero value for racing purposes. It's a nice visual flare that I hope makes it in, but to argue that it would help driving more than dirt on the road? :lol
Because I spend all my time in the cockpit, I'd rather have better looking track textures in front of me than skidmarks behind me that I never see.
But hey, add skidmarks PD, why not.
Gek54 said:Actually they are a really nice visual key for telling if a car in front of you is losing his ass or locking his wheels into a corner. When you see those tire tracks its time to attack and overtake.
Mush said:Does Kaz even justify why he doesn't think he needs to add skidmarks/smoke? They are part of real racing, and for the authentic experience that GT is known for, it just seems silly that they aren't included.
It sure is.thuway said:Its nice to want things.
Mush said:Does Kaz even justify why he doesn't think he needs to add skidmarks/smoke? They are part of real racing, and for the authentic experience that GT is known for, it just seems silly that they aren't included.
Baki said:Because he'd rather spend time on other things.
Vlightray said:Skidmarks and smoke is a cool factor so I wouldn't mind them either.
chubigans said:Skid marks add absolutely zero value for racing purposes. It's a nice visual flare that I hope makes it in, but to argue that it would help driving more than dirt on the road? :lol
TTP said:Smoke is actually more telling as skid marks a) show up later than smoke and b) might overlap with old marks.
Pallaris said:Fairly decent quality vid here *not sure if posted*.
http://www.youtube.com/watch?v=vBkdEDze1mc&feature=player_embedded
New build? Seems to run extremely well in this clip with dare I say no screen-tearing. I'm hoping that shit is finally put to bed before release.
Pallaris said:Fairly decent quality vid here *not sure if posted*.
http://www.youtube.com/watch?v=vBkdEDze1mc&feature=player_embedded
New build? Seems to run extremely well in this clip with dare I say no screen-tearing. I'm hoping that shit is finally put to bed before release.
krea said:A good Racing Physics or 16 Cars on the track are fucking cool factors. Skidmarks and smoke are toys for litte "look-on-my-new-youtube-video"-kids.
Driving aids and standard physicsIgo said:Is it me or does the car have way too much traction over the grass and sand traps.
SolidSnakex said:
Same area from Prologue
Chrange said:I'd rather have skid marks than better trackside dirt, which they apparently added. Which does more for your driving - seeing where you had to brake too hard last time, or sweet dirt on the track edge?