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GT5 News - Nurburgring update (pre-E3 edition)

gofreak said:
This post reeks of sarcasm, unintended or otherwise.

Unintended, it was badly worded. My point is that I'm not excited by new features when there are issues with core elements that have remained throughout the series.

The trees are just another example of something negative being completely removed from discussion because this is Gran Turismo, the franchise that will always remain peerless.
 
Opus Angelorum said:
Unintended, it was badly worded. My point is that I'm not excited by new features when there are issues with core elements that have remained throughout the series.

Really? The trees negate everything?

It's not a core issue/element, it's a nitpick. I'm not blind, I can see what you're talking about, but the relevance of it is another matter altogether.

Opus Angelorum said:
The trees are just another example of something negative being completely removed from discussion because this is Gran Turismo, the franchise that will always remain peerless.

It doesn't have to be removed from discussion, but people shouldn't be chided for not giving it more attention than it deserves. It can be acknowledged without sidetracking discussion of actually meaningful things. By your last post you seemed to want all discussion of 'exciting new features' suspended until the trees were 'fixed' :lol
 
It's not like if the trees looked great you'd pause and say "those are some damn fine trees"

They are completely irrelevant
 
Are people really worried about the frickin' trees in this game, when there are other, much more important elements to be worried about? Jesus.
 
Opus Angelorum said:
All this talk of damage, weather, night racing and the trees still look abhorrent

5ys3yc.gif
 
BeeDog said:
Are people really worried about the frickin' trees in this game, when there are other, much more important elements to be worried about? Jesus.

Hi, I'm new here!

For answering the qoute of BeeDog:

Hear, hear!
No worries about the trees, it's a game about cars. I don't care about the trees, just the circuit, the cars, the sounds and the whole feel of the thing. Don't care about damage either. If there is damage, let it be realistic. So bump a wall at 200+ kph, a totall loss! :D
 
I've gotta say and I quote "I wish the trees did look better". There I said it.

Having said that, track detail in other areas of the game such as buildings etc. are looking fantastic. Oh and PD, if this isn't the year I'm gonna get my GT5 on, heads will roll and I'll quote myself on that too.
 
Are you guys simply forgetting the insane ammount of detail that cars have, even during gameplay? The fact that it's 60fps? More then 8 cars on track?

Sacrifices have to be made somewhere... I much rather have that ammount of detail on the cars then better looking trees that I never notice at 200kmh...

That said, I'm shocked the Tokyo track looks as stunning as it does, even the trees.
 
Audioboxer87 said:
The trees, they need damage.

Not to mention that the leaves should change colour and fall off in the fall.
Also, during a full season the trees should grow a few inches.

Anything less would be detrimental to the racing experience and completely spoil the immersion of driving a car at 100 mph.
 
painful fart said:
Not to mention that the leaves should change colour and fall off in the fall.
Also, during a full season the trees should grow a few inches.

Anything less would be detrimental to the racing experience and completely spoil the immersion of driving a car at 100 mph.

absolutely!
 
Opus Angelorum said:
I should have realised by now, entering a Gran Turismo thread and highlighting negative points will always prove fruitless.

Don't agree with your point about trees but this is so godamned true.

Trees are one thing but damage was another and skid marks were another.

Remember that these trees are the ones from Nurburgring where there is literally a forest in the background. Other tracks could have better trees.

I can imagine poor trees and texturing disappointing people who want to take photos of tracks or scenic backdrops for the cars. Yeah...in that case they wouldn't look so hot. On that one track in particular. The rest of the tracks have much better trees.

I can also identify with those who wish for a more "even" distribution of graphical prowess. The cockpit alone looks more detailed than a lot of the track many times.

I look at Tokyo and I see that the detail of the track and the cars are more on par with each other.
 
Opus Angelorum said:
Unintended, it was badly worded. My point is that I'm not excited by new features when there are issues with core elements that have remained throughout the series.

The trees are just another example of something negative being completely removed from discussion because this is Gran Turismo, the franchise that will always remain peerless.

power to the peopl, trees FTW!
 
Cruzader said:
When ppls start bitching about the trees....you know they dont give a fuck about the game.

Trees>GT5 right?
Stated otherwise; if we start talking about the trees, then the game is pretty much perfect. :D
 
Opus Angelorum said:
Unintended, it was badly worded. My point is that I'm not excited by new features when there are issues with core elements that have remained throughout the series.

The trees are just another example of something negative being completely removed from discussion because this is Gran Turismo, the franchise that will always remain peerless.

Equally it can be held to ridiculous standards.
 
pseudocaesar said:
A core element of the Gran Turismo series is the trees? Well fuck me, I always thought it was a driving sim.

I hate them too

well it was physics model... and then it was damage... and then it was sounds... and now we have come to the trees, the corest core element of GT series, ever ever.

I can think of some others - tire marks for sure. Can anyone help me with other core parts of GT series?
 
I think the trees and the environments are very good .... think that in the pic all is "in motion". And there are other parts of nurburbring that looks very very good.
 
Next complaint is that there won't be any bird's nests in the trees because they're too flat.

Come on now, game looks great.
 
Cruzader said:
When ppls start bitching about the trees....you know they dont give a fuck about the game.

The problem of the scenery in racing games is always the overall picture you perceive while driving, not the little things you see in still images.

So i think that it's easy to say that the trees discussion is quite unimportant.

If a developer gives too much importance to that little things then something more important in the overall picture will suffer.
 
spwolf said:
Can anyone help me with other core parts of GT series?

Those that you mentioned are the among the core issues I have, the physics model specifically. However I don't want to discuss it because it will lead to nowhere.
 
Why cant PD implement a tree growing sim?! I want to plant a tree and see it grow. During this mode you cant exit or shut off your TV, you have to watch the tree grow as if it was real, and it needs to take a realistic amount of time.
 
BeeDog said:
Are people really worried about the frickin' trees in this game, when there are other, much more important elements to be worried about? Jesus.

no, but when a game looks this good, elements that look like cartboard cut-outs draw attention... Lack of tiremarks, weird screatching tire sounds all of the time, mediocre cosmetic damage and pour graphical features like trees just don't fit in the perfectionistic philosophy of the game.

it's not like anyone really worries about it.
 
Opus Angelorum said:
Those that you mentioned are the among the core issues I have, the physics model specifically. However I don't want to discuss it because it will lead to nowhere.

physics model was much improved in all of the things leading to GT5 so far, which is why i listed it there ;-)
 
Melfice7 said:
that is nonsense, just because a game takes 5 years to develop you expect it to be perfect? especially on things that dont affect the purpose of said game? :lol


5 years (with still no release date), one of Sony's top developers since day one, the 5th game in the series, countless demos.....I think the answer is yes, people are expecting the game to be no less than perfect. If not, after reading through a lot of this thread, their expectations suddenly dropped.
 
Now that you don't hate me I can put this

http://img444.imageshack.us/img444/574/dsc01811v.jpg
http://img704.imageshack.us/img704/6716/dsc01822l.jpg

I have to say, that all the things that he promises for GT5P in the presentation haven't appeared finally ... which is very sad ...
 
Jumping between GT5P and FM3, having 3D trees in FM3 does make a appreciable improvement to the immersion. Id much rather have better looking tracks than 16 ridiculously detailed cars. Wheel support>Physics>Tracks>Sound>Car detail. Im not too worried about the trees but its a valid complaint. Im just going to be happy when I can finally get on a full sim that lets me turn off ALL driving aids.
 
Gek54 said:
Jumping between GT5P and FM3, having 3D trees in FM3 does make a appreciable improvement to the immersion. Id much rather have better looking tracks than 16 ridiculously detailed cars.
Do know that Forza 3 took some serious "artistic liberties" when recreating real tracks. From adding stuff, to changing walls to widen the asphalt of the infamous Nordschleife. So even though they might look prettier, they're far from authentic.
 
Goldrusher said:
Even though they may be rather simple, the trees in GT5 are placed and sized identical to their real-life counterparts.

[IG]http://i48.tinypic.com/15hgx2s.jpg[/IMG]

iRacing uses the same style of trees as it's important for them to replicate what you mentioned. They need the trees to look exactly like they do in real life as some drivers use things like that as markers on the track to help them.
 
Gek54 said:
Jumping between GT5P and FM3, having 3D trees in FM3 does make a appreciable improvement to the immersion. Id much rather have better looking tracks than 16 ridiculously detailed cars. Wheel support>Physics>Tracks>Sound>Car detail. Im not too worried about the trees but its a valid complaint. Im just going to be happy when I can finally get on a full sim that lets me turn off ALL driving aids.
It's good you got physics high then, since if anything that was good about GT3/4 it was that the driving physics felt realistic. Though I can't say this for sure, since I have no means to drive all those cars in real life. Jeremy Clarkson seems to agree.

The only gripes I had was the opponent AI and the invisible bumper(which relates directly to the damage model).
 
Gek54 said:
Id much rather have better looking tracks than 16 ridiculously detailed cars. Wheel support>Physics>Tracks>Sound>Car detail. Im not too worried about the trees but its a valid complaint. Im just going to be happy when I can finally get on a full sim that lets me turn off ALL driving aids.


so... tree that you will not notice, unless you pause the game and glue your eyes to tv set, are more important than... cars... in... car game... where... cars... take up 50-80% of the screen?

interesting. I am glad PD has different priorities than you... and it seems millions others are too.
 
Jeebus rice the comments around here are beyond me. If what i'm reading is correct tree geometry not only is an intergral part of the game but is far more important than car detail. Egad! Is this really a GT thread? Seems everything that GT does right is magically (and coincidently) relegated to being some of the least important facets of a racing game
 
I really hope a PD employee visits NeoGAF. If you are reading this look to what it has come, we are arguing about TREES !!!! Release the damn game, next thing we'll have a 5 page debate on menu fonts.
 
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