During an interview at CES with Yamauchi he talked about his plans for the game. "Games have kind of branched out into very detailed genres since 15 years ago when I first started developing games. And because they have branched out into these categories they have started to lose their individuality. It's hard to differentiate between one game and another. I want Gran Turismo 5 to be something really special so we are doing something to really revolutionize car games and racing games in Gran Turismo 5.
What stage is the game at?
About 90% of the game is done. We are just working on the last 10% and polishing up everything.
Talk a bit about what players will experience when they get to play the game.
I created the first Gran Tursimo back in 1997 (for the original PlayStation). Back then, it kind of set a new standard for the style for car racing games. This Gran Turismo 5 is going to change all that now. It will change the style of car games in the future. It will be creating a new standard for the genre.
In what manner?
The entire game design and you might be able to say the functionality of the game. I think it would be expressed better if you just say the entire game design.
seattle6418 said:I'm not dismissing, but i just want to know more about the game itself.
Oh? *Big Smile*There will be more manufacturer agreements announced there as well. It'll be a great show for us.
seattle6418 said:While the feature is cool, it won't be used by 99,99% of the players, it's like that gimmicky 3 display set up that Forza and GT are now offering.
For me, way too much time invested in things that are not all that important.
I would use this extra time for something else, unless this techonology means we will get real life laps from Loeb, Schummy and the likes to chase it in the game. (altough it will be easy).
I'm not dismissing, but i just want to know more about the game itself.
spwolf said:disagreed... this is what makes GT so special - their awesome dedication. It is tying together gaming and real life racing. This is what makes GT more than just an game.
PjotrStroganov said:Make game and put in some special features. Release game and then put in features that nobody uses but creates positive buzz.
Once again things are tuned off and manufacturers to be kept happy blah blah blah. HOW MANY TIMES DOES THE SAME THINGS HAVE TO BE SAID? Pay attention to the interviews, gtplanet and solid snakex.Cat in the Hat said:Crash physics look like trash. There is no weight to the crashes(just like the previous games). Oh well, looks pretty I guess.
Woah...that's why the new footage looks so juicy.HomerSimpson-Man said:Heck, it's even rarer is the fact there are actually two layers of AA techniques implemented now, effectively giving it 6xAA (1080p mode) to 8xAA (720p) in motion.
if by new footage you mean the toyota flick it's juicy because it was rendered in-engine but with off-line parameters (resolutions, AA, etc - think photomode). real-time will not look like that until at least the next generation of hw.RavenFox said:Woah...that's why the new footage looks so juicy.
I know this and thanks. I meant the driving footage from the show.blu said:if by new footage you mean the toyota flick it's juicy because it was rendered in-engine but with off-line parameters (resolutions, AA, etc - think photomode). real-time will not look like that until at least the next generation of hw.
Expect more Denso type announcementsRavenFox said:Oh? *Big Smile*![]()
TTG said:That's the thing I don't really understand. Would it really make your day if they just released the car list, track list and complete online functionality? How about just a 5 hour demo of the whole game, showcasing every corner of every track along with every event in the game? Somehow you don't see too many "hey this new trailer for Uncharted 2 is nice and all but what I really want is to see level 5" responses for other games.
I'm not saying you're that guy, but there are a dozens of posts like that every time Yamauchi says anything at all. We have a demo(ooo time trial, I know) a general list of manufacturers and tracks and a good idea for how online will work. There's no reason for Polyphony to dissect GT5 in previews or for interviews.
seattle6418 said:One thing is sure, they could have avoided the confusion surrounding the game. That´s not necessary and it´s not good for anybody.
GT5 + FT-86 bundle confirmed.SolidSnakex said:That's some pretty badass tech that they've created.
Wax Free Vanilla said:A GPS unit that exports GT5 replay data? :lol
We're not getting anything worthwhile from this Tokyo show.
MotorTrend editor Peter Lyon was also able to confirm that a 3D version of GT5 will be available as soon as 3D TVs become available on the market, (Sonys 3D TVs will be available this summer).
seattle6418 said:I get that, and i also want to be surprised when i first boot up the game. However, i think it´s possible to talk about the game itself without giving away everything.
For example, if they revealed a new car everyday until release, we would still had a lot of surprises.
One thing is sure, they could have avoided the confusion surrounding the game. That´s not necessary and it´s not good for anybody.
I´m not worried about the delays, i think they should definately take their time to deliver. I´m also a sports fans, so i know what it means to have a game released in a hurry to meet deadlines (NBA 2K fan here).
All in all, i just want them to be more straightfoward regarding the many doubts and confusion around GT5.
what about the toyota? ; )Afrikan said:I'm getting one of them thur Three Dee Televisions, thank you very much.
J-Rzez said:Man, I love that new FT. As long as it stays to shape, I'll probably end up finally trading my Evo in on it. I just hope they have plans for it being the new GT-Four/All-Trac. Gimme AWD Turbo, I'll order one now. If it's just the NA RWD package, I'll think longer and harder about it. I'd have to get a winter beater for here.
Those shots are amazing though.
He also revealed that the game could use the PlayStation Motion Controller, but only for certain sections of the racer.
It might be used to maybe control the user interface like you would a mouse, but thats the extent we would use it for.
Callibretto said:so, I found this interview and not sure if it's been posted or not
http://www.vg247.com/2010/01/15/yamauchi-gt5-is-is-only-90-complete/
I'm interested in these part though
do we know that GT wil have some motion control function in it before? maybe that's the reason for the delay? they need to add the motion control late in the development
Gek54 said:AWD Subaru version?
spwolf said:only confusion is release date, which probably has very little to do with features and more with either marketing or some final optimizations....
PD has huge team working on the title, however not all of them are involved in final optimizations of the engine for instance. GT5 is ambitious game, it could have million features, but it is unlikely that some extra/unimportant features are stopping the game... for instance this Denso/Toyota NAV has been tested last year so it could hardly influence release schedule of it.
when you think of delays, think of issues that are more abstract, things that can not be scheduled easily, things where you cant just throw in extra man-power to solve. Mostly low level tech stuff come to my mind.
And the fact that you are curious about full set of features does not mean there is confusion about it - i dont thinkt there is any confusion, they chose not to disclose full set of features... it is basically marketing... if we knew them all, we would not be talking about it so much ;-)
seattle6418 said:If you have GT PSP you can see there are a bunch of clones and outdated models (not classic old cars that should be in in every version). If GT5 has 830 old models + 170 new, that would be a huge downer for me and i'm sure for a lot of other GT lovers.
That's something they could also clear up without releasing the complete car list.
Like the great translator guy said, Kaz doesn't want to answer questions about very specific game details before the game's out. And really, what's the urgency on your part? When the game comes out, ask the questions, play the game, etc. There's not much of a point in spending so much time before the game's out speculating best and worst-case scenarios when in the end it will change nothing. People get bent out of shape, following games too closely.seattle6418 said:Depends on what do you call a confusion. I want to be surprised with the game like i was with GT1/GT2, but to me there's a couple of things i would like cleared up.
The track count is definately a confusion that does not help them one bit. Over 20 locations and 70 variations means nothing, since nobody knows what's PD definition of location and variation. The proof of that is GT PSP. They kept advertising 30 tracks, 60 variations and the game has 45 tracks with 72 variations (if my memory is correct, but the number was way different than what PD advertised).
If we assume that a location is Indianapolis and that GP/Oval are the variations, then the track list would be extremely disappointing. No Deep Forest? No Autumn Ring, Midfield, Grand Valley, Laguna Seca, Monaco, Valencia, Trial mountain...? I mean, if it's over 30, considering the tracks we already know are in, some of those that i mentioned will be left out.
That's a big concern for GT fans like myself. I spent years playing GT2 and GT4 because those two games had so much variety, you would rarely get bored.
That leads me to another question, the cars. People keep throwing the "all PSP cars will be transferable to GT5", and to me, that's also horrible. When i think of over 950 cars, 1000 cars, i think it's awesome, but it would be a kick in the nuts if 830 of those are the PSP cars.
If you have GT PSP you can see there are a bunch of clones and outdated models (not classic old cars that should be in in every version). If GT5 has 830 old models + 170 new, that would be a huge downer for me and i'm sure for a lot of other GT lovers.
That's something they could also clear up without releasing the complete car list.
Then there's the weather thing, we don't know if it's static or dynamic, tuning options... i think the word i'm looking for is uncertanty in most cases, and confusion in some aspects.
Now on to famitsu next week hype...
not saying you don't have your reasons for concerns, but the GTs have always have more than a few variations and modifications of the same model, or very similar models. you don't expect Kaz to cut all those GT-Rs, NSX and lancers just because somebody may prefer this or that other car instead. also, there's this thing about people growing fond of some of the cars in their old GT garages. i promise to go postal if polyphony 'accidentally' dropped the ginetta or any of the european models/makes, and i'm sure each one of us here has such models/makes. so keeping all old cars in is the safer way with the fanbase.seattle6418 said:If you have GT PSP you can see there are a bunch of clones and outdated models (not classic old cars that should be in in every version). If GT5 has 830 old models + 170 new, that would be a huge downer for me and i'm sure for a lot of other GT lovers.
Great post especially the last part.cakefoo said:Like the great translator guy said, Kaz doesn't want to answer questions about very specific game details before the game's out. And really, what's the urgency on your part? When the game comes out, ask the questions, play the game, etc. There's not much of a point in spending so much time before the game's out speculating best and worst-case scenarios when in the end it will change nothing. People get bent out of shape, following games too closely.
Did you follow GT1 and GT2 this closely, months before they were released? You say you want to be as surprised with GT5 as you were for those games, but because of the improved communications the media/internet allow today, it's hard to get the same effect with a new game.
blu said:i promise to go postal if polyphony 'accidentally' dropped the ginetta or any of the european models/makes, and i'm sure each one of us here has such models/makes. so keeping all old cars in is the safer way with the fanbase.
SolidSnakex said:There's nothing to clear up there because that's what it is. Every car in the GT PSP is in GT5 plus a bunch of other cars that aren't in that game.
if you check the actual list of vehicles in GT PSP you'll surely notice the apparent similarities with the GT4 park - almost the same 'abundances' across the list. you said you were ok with GT4, so i don't see much reason for concern there ; )seattle6418 said:The midnight purple, v-spec, specII and other variations are a part of GT history, but what i was saying was based on GT PSP. On that one, they went overboard with the clones. Since they add up the cars from all GT4 versions (PAL, Japan, NTSC, Asia) we got some cars that were the same with a different branding. (Lutecia, Clio, for example).
SolidSnakex said:I hate this mentality. Before this gen developers would make complete games. They'd put everything that they wanted in from the start. They'd polish the hell out of it because there was nothing that they could do that after they released it. DLC isn't bad, it has its place in gaming obviously. But i'm happy that they're trying to put everything that they want in the game all at once instead of having to tack things on after it's released.
It has been canceled..TheLegendary said:Is this game ever coming out? Sigh.
SolidSnakex said:Well, he was asked point blank if we'll be able to set up car clubs and racing leagues and he said "Yes". That's good enough for me.
Here's the old GTHD feature list
![]()
The only features on that list that haven't been confirmed for GT5 are Track Day, B Spec, Bulletin Board, Spectator Mode, Livery Editor, License Plate Editor and Race Builder.
akachan ningen said:If they do have a livery editor, I hope they limit it to cars from racing series like this:
http://i45.tinypic.com/351bcl0.jpg[IMG]
Having livery on street cars is pretty tacky.[/QUOTE]
I don't agree, you could look at a lot of Forza livery's and say that but then someone comes out with an amazing looking paint job and it's all worth while. Also when it comes to online play having a completely custom vehicle (tune, engine parts, paint job etc) it's great.
yeah I agree. Only racing liveries look good on cars, otherwise you're just ruining the appearance of them IMO.akachan ningen said:If they do have a livery editor, I hope they limit it to cars from racing series like this:
![]()
Having livery on street cars is pretty tacky.
Forsete said:Hype +100
Please lift the lid, and soon. I cant take this much longer *holds blade to wrist*
Goldrusher said:Even without clones, there will be still be over 800 different models in GT5. With clones and/or slightly different specs and all the different WRC, SuperGT, IndyCar and NASCAR liveries, probably over 1200.
seattle6418 said:I'll be extremely happy if you are right. One time i was bored i decided to count how many unique models GT4 had. Nothing scientific, my only criteria was, cars that were modelled separately. Out of the 720 cars in my garage, the total for unique models was a little over 350.
To clarify my post, i don't think i'm being ruthless with the series, and when i say i'm used to the clones and variations in previous GT's it's because it's something i didn't liked but got used to it. I was never a big fan of it, but i thought GT PSP went overboard with it.
Back to your thoughts, problem is, PD always counted the cars differently. The different liveries on Super GT cars were counted as different models, even if they were spec cars from the same season. (Xanavi Hiroto GTR '01, Penzoill Zexel '01 GTR, or in the same year, Tom's supra, au cerumo supra and esso ultraflo supra, same cars, counted as differently models).
What i'm saying is this, if they still count cars like this, then the 1000 figure won't mean as much as we once thought, if you add the 830 PSP cars plus the 43 Nascar models, the new ones showed, the tuned cars by GT that polyphony counts as a separate car, we would have about 50 cars that we don't know yet.
Again, speculation, but i will still defend it's a valid concern, given their track record with car selection (GT3 still hurts me![]()
seattle6418 said:I'll be extremely happy if you are right. One time i was bored i decided to count how many unique models GT4 had. Nothing scientific, my only criteria was, cars that were modelled separately. Out of the 720 cars in my garage, the total for unique models was a little over 350.
To clarify my post, i don't think i'm being ruthless with the series, and when i say i'm used to the clones and variations in previous GT's it's because it's something i didn't liked but got used to it. I was never a big fan of it, but i thought GT PSP went overboard with it.
Back to your thoughts, problem is, PD always counted the cars differently. The different liveries on Super GT cars were counted as different models, even if they were spec cars from the same season. (Xanavi Hiroto GTR '01, Penzoill Zexel '01 GTR, or in the same year, Tom's supra, au cerumo supra and esso ultraflo supra, same cars, counted as differently models).
What i'm saying is this, if they still count cars like this, then the 1000 figure won't mean as much as we once thought, if you add the 830 PSP cars plus the 43 Nascar models, the new ones showed, the tuned cars by GT that polyphony counts as a separate car, we would have about 50 cars that we don't know yet.
Again, speculation, but i will still defend it's a valid concern, given their track record with car selection (GT3 still hurts me![]()
spwolf said:We already know they are getting all the latest cars...
Death Dealer said:Will it have the Maserati MC12 ?