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GT5 News - Nurburgring update (pre-E3 edition)

blu said:
well, i guess actual racing machines are not the best-looking by auto-show standards ; )
q6GLz.jpg


Actual is subjective ;)
 
enzo_gt said:
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Actual is subjective ;)
hey look, somebody took their toy for a spin! : )

i hope you're being facetious and know that 'actual' in this case is far from subjective, if one was designed as a homologation of a race car, and the other - as a conspicuous street vehicle.
 
blu said:
hey look, somebody took their toy for spin! : )

i hope you're being facetious and know that 'actual' in this case is far from subjective, if one was designed as a homologation of race car, and the other - as a conspicuous street vehicle.
Yeah the MC12 was homologated for the specific intent of being a competitive GT1 (or was it GT2?) car, and has quite a few titles on it's name, but I wouldn't label the Enzo as merely conspicuous. Years later it still brings some serious performance to the table, and has been used as the platform for the FXX programme which is an ongoing testbed for a lot of technology Ferrari has cooking.

Oh and let's not forget the car which the MC12 is based upon. Personally, I think the Birdcage concept is the most beautiful of all. That, is a work of art.
 
enzo_gt said:
Yeah the MC12 was homologated for the specific intent of being a competitive GT1 (or was it GT2?) car, and has quite a few titles on it's name, but I wouldn't label the Enzo as merely conspicuous.
in my vocabulary 'a conspicuous street vehicle' is a synonym for 'a freakish expensive production car', without any reference to the performance characteristics of the vehicle.

Years later it still brings some serious performance to the table ..
absolutely. and yet:

.. the FXX programme which is an ongoing testbed for a lot of technology Ferrari has cooking.
heh, i'm sure that's what those $1.3M-paying 'test pilots' are being told ; ) funny, i always thought test drivers were being paid to drive, not the other way around.

face it - the enzo is as much of a racer as the veyron is - they are tours de force on the street private roads and on the salon floors, but that's about it. after all, how many teams are using enzos or veyrons for their day-to-day racing? it's one thing for a car to appear once or twice a year in an actual race, it's another when entire racing teams rely on the machine to take them through championships.

Oh and let's not forget the car which the MC12 is based upon. Personally, I think the Birdcage concept is the most beautiful of all. That, is a work of art.
absolutely not forgotten. and yes, pininfarina are seriously good in the design, as can also be seen in the P4/5 (hideous wheels on that latter one, though).

anyhow, the whole discussion started with the reason why the mc12 looks the way it does. i guess we can both agree that it's because of two things mainly: minimization of drag force and maximization of down force. aesthetics must also be somewhere in there, but compared to those two it's a non-factor.
 
jmonteiro said:
I'm all confused about which company owns what but from what I can see Porsche SE owns both Porsche AG (the car company) and Volkswagen AG (that owns VW, Audi, etc). See here:

http://www.porsche-se.com/pho/en/porschese/structure/

Just click on the structure to see it.

If you look at the bottom you'll see that the chart is dated January, 2009. This is before the deal collapsed with Porsche being 10 Billion Euro's in debt in an attempt to acquire the 51% share in VW. With Porsche being on the verge of a financial collapse, VW agreed to take a 49.9% share to save the company. The two companies actually work very closely together and share some platforms. To give you an idea of the relationship between VW and Porsche - Ferdinand Piech, who used to run VW, is also the grandson of Ferdinand Porsche. The largest shareholders of Porsche are the Porsche and Piech families.
 
Truespeed said:
If you look at the bottom you'll see that the chart is dated January, 2009. This is before the deal collapsed with Porsche being 10 Billion Euro's in debt in an attempt to acquire the 51% share in VW. With Porsche being on the verge of a financial collapse, VW agreed to take a 49.9% share to save the company. The two companies actually work very closely together and share some platforms. To give you an idea of the relationship between VW and Porsche - Ferdinand Piech, who used to run VW, is also the grandson of Ferdinand Porsche. The largest shareholders of Porsche are the Porsche and Piech families.

indeed... 2 years ago, Porsche was trying to buy VW and only German government stood in its way, and prevented the sale... then the market collapsed and Porsche could not repay its loans (or rather, they could not secure new loans) so VW purchased them instead ;-).

Managment hates each other though, and it is quite interesting to watch for rest of us ;-)
 
SolidSnakex said:
This is actually one of his goals for the series from here on out. They don't want to be dropping any cars, they want to continue to add to the list. So everything that's in now will be in GT6. And all the cars that you collect in GT5 will be able to be carried over to GT6.

Wrong way to go in my opinion. They are only making it harder for themselves this way. A good and balanced list of cars is more important even if the amount of cars is half of what they are going for. I also wouldn't be surprised that, like in GT2 and GT4, there are cars that are not quite up to standard compared to others. Cars lacking details and/or displaying weird driving behaviour just because of the scale causing mistakes to slip in.
 
PjotrStroganov said:
Wrong way to go in my opinion. They are only making it harder for themselves this way. A good and balanced list of cars is more important even if the amount of cars is half of what they are going for. I also wouldn't be surprised that, like in GT2 and GT4, there are cars that are not quite up to standard compared to others. Cars lacking details and/or displaying weird driving behaviour just because of the scale causing mistakes to slip in.

Kaz said one of the reasons this game is taking longer is because they are rebuilding it as a platform from scratch. So future titles will be quick and the whole thing is expandable. I think they are getting the engine right then you can add in bikes, cars, tracks, quickly and easily.

Unlike previous games where they could not reuse much as it was different every time, this time he said they built as a platform from the beginning and its scalable across various hardware (I imagine he means easy to move to PS4).

He even said we could see bikes as a large addon rather than a Tourist Trophy 2 game. Its up to the fans.
 
PjotrStroganov said:
Wrong way to go in my opinion. They are only making it harder for themselves this way. A good and balanced list of cars is more important even if the amount of cars is half of what they are going for. I also wouldn't be surprised that, like in GT2 and GT4, there are cars that are not quite up to standard compared to others. Cars lacking details and/or displaying weird driving behaviour just because of the scale causing mistakes to slip in.

no need to invent problems, wait for the game to come before complaining about problems in it...
 
AndyD said:
Unlike previous games where they could not reuse much as it was different every time, this time he said they built as a platform from the beginning and its scalable across various hardware (I imagine he means easy to move to PS4).

This is exactly the way I see it. It's why all the hullabaloo about the $60 million budget is out of proportion, as PD are probalby not going to have to completely remodel everything from scratch again either for PS3, and probably even for next generation (though they're sure to go back and tweak things), saving them a lot of time and money, and also meaning they'll more than recoup the budget (if there was ever any doubt that they would)

I think it's only when future GT's come out a lot quicker will people realise how much PD have done themselves a favour by creating assets of such quality where they won't have to piss around remodelling 1000 cars again for PS4.
 
offshore said:
This is exactly the way I see it. It's why all the hullabaloo about the $60 million budget is out of proportion, as PD are probably not going to have to completely remodel everything from scratch again either for PS3, and probably even for next generation (though they're sure to go back and tweak things), saving them a lot of time and money, and also meaning they'll more than recoup the budget (if there was ever any doubt that they would)

I think it's only when future GT's come out a lot quicker will people realize how much PD have done themselves a favour by creating assets of such quality where they won't have to piss around remodeling 1000 cars again for PS4.


I certainly like that theory...

I mean GTs focus has always been "getting the cars to look amazing first". If that is easily transferable to GT6 on the PS4... then we would see Polyphony focus on other areas of the game... mainly tracks, weather, and physics.... wow at the possibilities!!
 
Niks said:
I certainly like that theory...

I mean GTs focus has always been "getting the cars to look amazing first". If that is easily transferable to GT6 on the PS4... then we would see Polyphony focus on other areas of the game... mainly tracks, weather, and physics.... wow at the possibilities!!
Aye, but hope not there won't crazy lot of new cars in the future especially for Hydrogen/Elec's wacked design etc, they got to model these from scratch like other 1000 cars.
 
AndyD said:
Kaz said one of the reasons this game is taking longer is because they are rebuilding it as a platform from scratch. So future titles will be quick and the whole thing is expandable. I think they are getting the engine right then you can add in bikes, cars, tracks, quickly and easily.

Unlike previous games where they could not reuse much as it was different every time, this time he said they built as a platform from the beginning and its scalable across various hardware (I imagine he means easy to move to PS4).

He even said we could see bikes as a large addon rather than a Tourist Trophy 2 game. Its up to the fans.

This probably includes remodeling all cars. No doubt these cars will be easy to port to newer iteration, but currently I find that removing redundant cars from this game is preferable to spending time and energy to get them in. The game wont be any worse because of it. And as you said, DLC can be easily be added in so other cars can always be added later.
 
Gravijah said:
I always felt the opposite, that the MC12 was an Enzo beaten to the death by an ugly stick. Hah.
I'm more partial to the F40 and F50 myself. The last of the cool-looking Ferraris.

Like I said, the 458 Italia looks like it came out of a Ridge Racer game. The Gemballa Enzo, too, reminds me of the angel car from said game.
 
PjotrStroganov said:
This probably includes remodeling all cars. No doubt these cars will be easy to port to newer iteration, but currently I find that removing redundant cars from this game is preferable to spending time and energy to get them in. The game wont be any worse because of it. And as you said, DLC can be easily be added in so other cars can always be added later.

If they can tweak the cars for next gen and it's really not much of a problem, then why drop any of them? They've obviously spent a ton of time modeling all of them for GT5, so I doubt that they'd want to drop any of them from future games. It'd seem like a waste of their time.

By keeping all those cars in it'll allow them to focus on specific cars that they want and fans want as those 1,000+ will take up a huge chunk of the usual check list for cars. They should just continue to add to them while adding different racing leagues and different forms of racing.
 
SolidSnakex said:
If they can tweak the cars for next gen and it's really not much of a problem, then why drop any of them? They've obviously spent a ton of time modeling all of them for GT5, so I doubt that they'd want to drop any of them from future games. It'd seem like a waste of their time.

By keeping all those cars in it'll allow them to focus on specific cars that they want and fans want as those 1,000+ will take up a huge chunk of the usual check list for cars. They should just continue to add to them while adding different racing leagues and different forms of racing.

Nah, I didn't mean removing them from the game after modeling them. I meant that they shouldn't have started on modeling them to start with. Removing them now would be idiotic;)
 
PjotrStroganov said:
Nah, I didn't mean removing them from the game after modeling them. I meant that they shouldn't have started on modeling them to start with. Removing them now would be idiotic;)

With them doing the PSP thing they didn't have much of a choice. Without that I doubt that they would've decided to remodel all of them.

I know Kaz has said that bikes are now a possibility for an addition tot he series. And he's said that he wants midget cars in the series also. So i'm looking forward to how they expand it with different forms of racing.
 
I can only applaud that. It looks like this will be the first GT that really focussed on the competitive racing aspect.


I'd love to see bikes too tbh. I enjoyed TT for what it was, and it was an impressive first attempt at making a motor racing game. The whole adding complete racing series/vehicle types next to individual cars/carpacks will probably be the right way forward.
 
twinturbo2 said:
I'm more partial to the F40 and F50 myself. The last of the cool-looking Ferraris.

Like I said, the 458 Italia looks like it came out of a Ridge Racer game. The Gemballa Enzo, too, reminds me of the angel car from said game.

My absolute favorite Ferrari is the 599. God, I love that car. But onto the subject at hand... Who's to say Kaz will be happy with the GT5 engine when GT6 comes around? Him, of all people, can find reasons to make a whole new engine again.
 
Gravijah said:
Who's to say Kaz will be happy with the GT5 engine when GT6 comes around? Him, of all people, can find reasons to make a whole new engine again.

He's said he's happy with it. He's already told people that GT6 won't take nearly as long as GT5 because they've already got the main elements done.
 
SolidSnakex said:
He's said he's happy with it. He's already told people that GT6 won't take nearly as long as GT5 because they've already got the main elements done.

I really hope so, but he's the last person I'd ever trust to be happy with something! :lol
 
It doesn't mean that it won't be heavily tweaked. I just don't expect them to dump everything they've made and start over again, as that's what they did with GT5. That's why it's taken so long.
 
jett said:
It's really quite unbelievable that they're still using cardboard cutout trees.
And yet they look quite convincing and pretty good in motion, with the blur and volume of them. Well saved resources IMO.
 
Looks like it still has a ways to go though (watch the rear view mirror :lol), or at least the track does, but I can't wait till the game comes out and I can afford a nice wheel, because it looks fun as hell.
 
What's up with the hand animations in this vid? I'm probably wrong, but should the hand stay put for that long when shifting? Also, the fingers clip through the wheel, looks bad.
 
The steering animation is still incomplete as they're going to add the 900 degrees of rotation back in. It never made it into Prologue because it looked awkward at the time.
 
The camera really moves quite violently during the TT trial. I was kind of shocked...in Prologue it's like floating.
 
Cool race lineups. GT5 may let some very interesting battles play out between Ferrari, Lamborghini, Mac F1, and the "GT regulars"

iceatcs said:
Aye, but hope not there won't crazy lot of new cars in the future especially for Hydrogen/Elec's wacked design etc, they got to model these from scratch like other 1000 cars.
The volume of newer cars is not that high though. The 1000 car encyclopedia spans large time frames and contains a large number of the iconic cars. Even with new car designs how many new cars will there be in 4-5 years? 100?

GT6 or post release content for GT5 will mostly be older cars.

SolidSnakex said:
He's said he's happy with it. He's already told people that GT6 won't take nearly as long as GT5 because they've already got the main elements done.
Kaz also laughed at GT5 not releasing in the year 200x
 
That's pretty awesome.

It might be pretty useless to GT players, but you can definitely see racing teams getting interested in this kind of stuff for training/testing/telemetry, etc.

Anyone know what the music is? Funky as.
 
Issun23 said:
New video, features the Lexus IS F in a lap around Fuji Speedway and the data logger technology.


02a.jpg

it is quite interesting that real life shot, from inside the car, looks a lot worse than GT5 shot :D .

Cabin is quite a lot darker, and level of detail outside is poorer... not to mention that track looks drab as hell.
 
offshore said:
It might be pretty useless to GT players, but you can definitely see racing teams getting interested in this kind of stuff for training/testing/telemetry, etc.

Motorsport has already been using this sort technology for a long time now. There is no benefit for them to use their logged data to generate a GT replay.
 
spwolf said:
it is quite interesting that real life shot, from inside the car, looks a lot worse than GT5 shot :D .

Cabin is quite a lot darker, and level of detail outside is poorer... not to mention that track looks drab as hell.

A new low has been reached.
 
spwolf said:
it is quite interesting that real life shot, from inside the car, looks a lot worse than GT5 shot :D .

Cabin is quite a lot darker, and level of detail outside is poorer... not to mention that track looks drab as hell.
The white sunlight glow off the road is also missing, something which always helps with realism.
 
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