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GT5 News - Nurburgring update (pre-E3 edition)

MGR said:
Motorsport has already been using this sort technology for a long time now. There is no benefit for them to use their logged data to generate a GT replay.
It demonstrates how precisely they've replicated the real life track. It validates their effort.
 
Issun23 said:
New video, features the Lexus IS F in a lap around Fuji Speedway and the data logger technology.

http://www.gran-turismo.com/jp/news/d8925.html

01a.jpg


02a.jpg

That was pretty awesome, unfortunately it seems to me like a waste of resources. Probably because of stuff like this is that this game is never coming out. :P
 
Diablohead said:
The white sunlight glow off the road is also missing, something which always helps with realism.
Which you can see in other parts of the video. The sun seems to be lower in the sky in the real version...plus there are more clouds in the GT5 one :)
 
ChryZ said:
It demonstrates how precisely they've replicated the real life track. It validates their effort.
Yep...the track is almost perfect down to the centimetre...and hopefully this is a good way for them to test their physics (i bet they use this to test cars performance in the game...and to tweak it so it properly reflects real-life - in fact I can see this method slowing down their development as they see things that aren't quite right with some of the cars when they do this lol)
 
I want the wind tunnel.... and a Citroen 3CV!
 
jett said:
That was pretty awesome, unfortunately it seems to me like a waste of resources. Probably because of stuff like this is that this game is never coming out. :P
Just like GT3 and GT4 never came out, right ?
You're acting like this is the first time they do something like this.

Over the past decade, they have:

- made custom demos for auto shows for Nissan, Toyota, Lotus, BMW, etc.
- designed various liveries for racing teams
- developed multiple wings and other aerodynamic parts for NISMO
- developed a board computer for Nissan
- hosted their own awards show Gran Turismo Awards
- worked with Citroën on the design of a complete car
- been invited to judge the prestigious Pebble Beach Concours d'Elegance
etc.

Stuff like that is what separates them from all the other devs out there.
 
Dont mean to troll here, but fwiw: lulztaku has an article about GT5's long development schedule and needless to say the content is something you'd expect from them :lol
 
Goldrusher said:
Just like GT3 and GT4 never came out, right ?
You're acting like this is the first time they do something like this.

Over the past decade, they have:

- made custom demos for auto shows for Nissan, Toyota, Lotus, BMW, etc.
- designed various liveries for racing teams
- developed multiple wings and other aerodynamic parts for NISMO
- developed a board computer for Nissan
- hosted their own awards show Gran Turismo Awards
- worked with Citroën on the design of a complete car
- been invited to judge the prestigious Pebble Beach Concours d'Elegance
etc.

Stuff like that is what separates them from all the other devs out there.


Also, making a video like this is easy. I don't see wasted resources. It just goes to show how accurate their driving physics are that's all.
 
fu3lfr3nzy said:
Dont mean to troll here, but fwiw: lulztaku has an article about GT5's long development schedule and needless to say the content is something you'd expect from them :lol
Dear gaming fans, please dont read that article.
 
deepbrown said:
Which you can see in other parts of the video. The sun seems to be lower in the sky in the real version...plus there are more clouds in the GT5 one :)
Well that's all ok then :D didn't spot the video.
 
akachan ningen said:
To show off to their friends?
Plus, since the Top Gear test track is in - gamers could race against The Stig's times. And if they put the tech in their reasonably priced cars, you could race against all the celebrities week on week - if Sony and PD manage to get that into Top Gear...that's quite a boost in sales (biggest TV show on the BBC)!
 
fu3lfr3nzy said:
Dont mean to troll here, but fwiw: lulztaku has an article about GT5's long development schedule and needless to say the content is something you'd expect from them :lol


You're aware that the driving sim is a genre in decline.
NFS and GRID are not sims, ffs
 
Psychotext said:
I wouldn't be surprised if Kaz put it in just because he wanted it. (But shh! Don't tell Sony! :lol )

Well, it's not every day that a videogame developer is asked to work with a car manufacturer on something. And it keeps GT's name circulating in car mags which has casual game fan readers that are also hardcore racing fans.

Besides, it's unlikely that they did it for free. It's just another way that they're able to make money. Which shows why they're such a valuable company for Sony.
 
MGR said:
Motorsport has already been using this sort technology for a long time now. There is no benefit for them to use their logged data to generate a GT replay.
while what you say about motorsport tech is true, your conclusion is not: visualization from 1st person is still not commonly found in motorsport field engineering software - it's essentially a privilege of simulators, which are still not commonly available (mainly due to the fact they're not your gaming enthusiast kind of software/hardware, and not all teams can afford them). using your real-world telemetry in a cheap visualization product like a ps3 running GT5 is a 'freebie' way to see your replays from first person on a field day. even for teams who have state-of-the-art simulators GT5 brings to the table a good dose of mobility, as those simulatiors are usually not the mobile type of equipment.
 
blu said:
while what you say about motorsport tech is true, your conclusion is not: visualization from 1st person is still not commonly found in motorsport field engineering software - it's essentially a privilege of simulators, which are still not commonly available (mainly due to the fact they're not your gaming enthusiast kind of software/hardware, and not all teams can affort them). using your real-world telemetry in a cheap visualization product like a ps3 running GT5 is a 'freebie' way to see your replayes from first person on a field day. even for teams who have state-of-the-art simulators GT5 brings to the table a good dose of mobility, as those state-of-the-art simulatiors are usually not the mobile type of equipment.
Excellent post and I learned something today.
 
blu said:
while what you say about motorsport tech is true, your conclusion is not: visualization from 1st person is still not commonly found in motorsport field engineering software - it's essentially a privilege of simulators, which are still not commonly available (mainly due to the fact they're not your gaming enthusiast kind of software/hardware, and not all teams can afford them). using your real-world telemetry in a cheap visualization product like a ps3 running GT5 is a 'freebie' way to see your replays from first person on a field day. even for teams who have state-of-the-art simulators GT5 brings to the table a good dose of mobility, as those simulatiors are usually not the mobile type of equipment.

Polyphony Digital should just start handling all car related simulations after the PS3... the computing power will be there to do real time wind tunnel testing with accurate visualizations; just send PD your engineers and moneys, and they'll create a custom build for your purposes.
 
It would be nice if the data transfer feature could be used to get replays of real races into the game. The only problem is the maximum amount of cars that GT5 can display.
 
PjotrStroganov said:
It would be nice if the data transfer feature could be used to get replays of real races into the game. The only problem is the maximum amount of cars that GT5 can display.

That was my thought. Analyze real races. Or at least load one real life ghost and race against it. Think race against the Stig, or Michael at Spa or whomever.
 
spwolf said:
it is quite interesting that real life shot, from inside the car, looks a lot worse than GT5 shot :D .

Cabin is quite a lot darker,

Your eyes don't work the same way a camera does when it comes to exposure. If a camera was exposing for the outside, the cockpit will be underexposed. But it wouldn't look that way if you were actually in the car. In fact, I actually think that GT tends to mimic a camera a bit more than what people actually see.
 
ShapeGSX said:
Your eyes don't work the same way a camera does when it comes to exposure. If a camera was exposing for the outside, the cockpit will be underexposed. But it wouldn't look that way if you were actually in the car. In fact, I actually think that GT tends to mimic a camera a bit more than what people actually see.

of course it would not look like that, but at the same time GT is an video game too, it is not real life.
 
The most impressive thing about that device is how accurately it replicates even slight corrections. The in game hand animations are pretty much spot on with what the driver is doing

kd8jux.gif
 
Were the flowers along the roadside in Prologue or did they just add that in GT5? I know there were blades of grass that'd move in Prologue if you drove near it but I don't remember any flowers. I guess that's a little something for the people freaking out about the flat grass on Indy.
 
Ranger X said:
Also, making a video like this is easy. I don't see wasted resources. It just goes to show how accurate their driving physics are that's all.

It's not the video that is the waste dude(seems you missed what the trailer was showing), it's the inclusion of the feature to record your real-world lap in real circuit unto a memory card in your car and then transfer that to GT5 and watch a virtual replay of your lap. It sounds cool and all...but who the hell is gonna use that?
 
SolidSnakex said:
Were the flowers along the roadside in Prologue or did they just add that in GT5? I know there were blades of grass that'd move in Prologue if you drove near it but I don't remember any flowers. I guess that's a little something for the people freaking out about the flat grass on Indy.

Where do you see flowers?
 
Ranger X said:
Also, making a video like this is easy. I don't see wasted resources. It just goes to show how accurate their driving physics are that's all.

The physics don't need to be that much accurate if they have the car position every X seconds.

The hands-on-wheel thing is impressive, though.
 
why do the tires screech so much in gran turismo? take the tt demo: even if you're doing, like, 20mph and take a turn, you can hear the tires screeching pretty loud. take the latest lf-a video, the tire screeching is so loud, you almost can't even hear the real car anymore.
 
SolidSnakex said:
Were the flowers along the roadside in Prologue or did they just add that in GT5? I know there were blades of grass that'd move in Prologue if you drove near it but I don't remember any flowers.
I don't remember any on Fuji, but there were on Eiger.

image_gran_turismo_5_prologue-7858-1316_0009.jpg
 
Phreak47 said:
So much for the concern from the time trial demo that all grass will slow you down to a crawl.
Can't speak for others, but my concern with the TT wasn't that grass slowed you down to a crawl... I was more concerned that it appeared to be ice rather than grass.
 
Psychotext said:
Can't speak for others, but my concern with the TT wasn't that grass slowed you down to a crawl... I was more concerned that it appeared to be ice rather than grass.

I think it would make sense that they purposely did that for the TT, considering the fact there's a big prize awaiting the player with the best times. They probably made it that way to ensure that nobody would cheat through any turns.
 
I know the polygon count was increased in GT5 but the shaders seems slightly different as well. Its hard to say for sure since most of the GT5 vids are of cars that weren't in Prologue but going by screenshots (like the FT-86 and the Lancer under it) they seem different. Also the TT demo the car reflects those newer shots. ie. too shiny.
 
With Data logger visualization tech and the GPS functionality, question could this be used for gamers?

Could one of the features of this GPS functionality and the data logger visualization tech. be driving against real world drivers (ghost)? I'm reading it and it can be uploaded, just like you have Kaz ghost in the time trial demo, do you think for gamers this is where this is heading?
 
gluv65 said:
Could one of the features of this GPS functionality and the data logger visualization tech. be driving against real world drivers (ghost)? I'm reading it and it can be uploaded, just like you have Kaz ghost in the time trial demo, do you think for gamers this is where this is heading?
Well to me I would love to beat Stefan Bellof on his Fuji time. Proof that I can challenge with real racers.
 
gluv65 said:
With Data logger visualization tech and the GPS functionality, question could this be used for gamers?

Could one of the features of this GPS functionality and the data logger visualization tech. be driving against real world drivers (ghost)? I'm reading it and it can be uploaded, just like you have Kaz ghost in the time trial demo, do you think for gamers this is where this is heading?

What the precision of this technology ? It would be interessted if more than a standart GPS precision (to a meter or so) but the video showed something more like a milimeter precision.
 
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