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Niks said:
kazwank.gif
Niks said:
blu said:ps: one of the reasons i'm so enthusiastic about what GT5 brings to the table is that i was doing racing software for 4 years, in the span 2001-2004, covering engineering analysis workstations (used in both F1 and WRC), ECU worstations, dashboards (WRC), and wind tunnel control sw. from the POV of engineering, all (properly acquired) data is useful data.
phil_t said:I think you have to stretch your imagination quite far to be optimistic enough to say that this type of feature has no negative impact on the products development..
But if you want to throw practicalities out of the window, we'd never have anything to discuss, because unless absolute facts are known, everything is a 'maybe'...
i've kept only a cursory tab on that industry since then (been doing entirely different things since then) - but i can tell you what it was 6 yeas ago.spwolf said:blue, in your opinion, whats the state of current software for racing?
Do you think Sony has even the slightest control over Kaz any more? :lolTTG said:Do you see Sony putting the brakes on this 60 mil project that hundreds of people are working on so that they could make this little thing?
Psychotext said:Do you think Sony has even the slightest control over Kaz any more? :lol
blu said:i've kept only a cursory tab on that industry since then (been doing entirely different things since then) - but i can tell you what it was 6 yeas ago.
it involved a lot of 'manual labor' on the part of the team's field engineers, to get the data in humanly-usable form, involving data 'refinment' and transformations - telemetry/log datasets are (a) practically always too rough to be used without some good dose of smart filtering, (b) often more useful in some 'derivative' form (e.g. 1st rate of change, 2nd rate of change, etc) - so that's what field engineering workstations would do - take 'raw' input and produce humanly-usable output. also, industrial racing simulators were a brand new thing back then, very few (maybe one or two) top teams could afford one, from what i recall. and none of them were mobile ; )
what particularly grabbed my attention from the GT5 announcements was the precision of the lap trajectory (apprently good enough to be used along sythesized replays) - i'm curious about
(a) what INS toyota have in there
(b) how much that feature works outside of tarmac-only circuits (where the game physics can potentially help with trajectory correction)
(c) what's the error rate there vs the true trajectory (there's always an error rate - no such thing as absolutely true-to-life logged trajectory) - if they did decimeter precision that would already be very nice.
basically, if i saw PD doing the same for WRC courses, i'd be floored (or INS tech advanced so much over the past few years that it's not tech problem anymore ; )
The doors remind me of the Ferrari 599 for some reason, lol.Niks said:
Ranger X said:
Norante said:Who's the person depicted in this fine avatar?
spwolf said:So you are saying that drivers do not need to learn the track and they dont use such tools? That Racing Simulators are used only for setup reasons not actually for learning the track? Interesting.
blu said:it's not a 'pretty' replay, it's an engineering-log-precise (same resolution, same timeline) + point-of-view + clear picture + flexible-view-angles replay. still not seeing it?
MGR said:The race simulators you are referring to are merely games. They have there own set of physics which no matter how good they may be don't replicate real world physics. Sure, some drivers will use a game (or race simulator) to familiarise themselves with a new track.
But overlaying a 'ghost replay' generated from real life data into the game does not help a race driver in any way. Which is the only thing this technology is doing.
Not doubting the precision of the data logged. But it's not possible to identify where a car is making or losing tenths or hundredths of seconds by staring at a GT5 replay with the naked eye.
This is possibly only useful to the average Joe who's just started out racing or track days and is not familiar with the concept of the race line.
KittonGotWet said:Wrong!!
as an owner of an IS-F, and as someone who tracks their car vigorously at Infineon, and Las Vegas Motor Speedway, this technology has me on the edge of my seat with me and my team trying to contact Polyphony and Toyota to get this early, if only with Infineon as the race track.
My team and I predict this tech will knock off atleast 10 seconds from our laps, it could also help with fuel consumption and tire saving techniques.
AMAZING!!
Norante said:Who's the person depicted in this fine avatar?
Evo X is nowhere in their leagues and the HSV will not be a production car as Honda went through a loophole so that they could create that car and run it in the Super GT.Raadius said:Well it looks like we finally got all the major JDM companies on board with there super cars.
Nissan - GTR
Honda - HSV-010
Toyota - LFA
Mitsubishi - Evo X
Mazda - Furai
Still waiting on what Kaz may confirm regarding the STi R205 / A-Line Type S
Thunderbear said:Those are photos at the top of the page right? Not from GT5's photomode?
Yes, I'm aware of that. My post wasn't a comparison but more of a list showing the manufactures super car that have been confirmed.enzo_gt said:Evo X is nowhere in their leagues and the HSV will not be a production car as Honda went through a loophole so that they could create that car and run it in the Super GT.
Unless Honda wants to be nice to us. That is one sexy machine.
of course you can't tell that with a naked eye - motoracing would be an entirely different sport if people could do that. but PD's tech could largely supersede the cockpit POV cam feeds, and, just like the latter, be used along with the rest of the timeline views run on an engineering station. the one problem is - you'd have to manually sync your 'virtual video' replay with the master time cursor of your engineering station, as the latter apparently would not know about your 'other station' AKA ps3. but you'd still be able to make the basic correlation: data point T in channel X corresponds to timestamp T in the 'virtual video feed', just by initially calculating the station's cursor to match the start of the video timeline, and then physically sync the 'time run' toggle on both platforms.MGR said:Not doubting the precision of the data logged. But it's not possible to identify where a car is making or losing tenths or hundredths of seconds by staring at a GT5 replay with the naked eye.
blu said:of course you can't tell that with a naked eye - motoracing would be an entirely different sport if people could do that. but PD's tech could largely supersede the cockpit POV cam feeds, and, just like the latter, be used along with the rest of the timeline views run on an engineering station. the one problem is - you'd have to manually sync your 'virtual video' replay with the master time cursor of your engineering station, as the latter apparently would not know about your 'other station' AKA ps3. but you'd still be able to make the basic correlation: data point T in channel X corresponds to timestamp T in the 'virtual video feed', just by initially calculating the station's cursor to match the start of the video timeline, and then physically sync the 'time run' toggle on both platforms.
CAN export to USB memory location information and that information, "Gran Turismo" and loaded into a simulation engine, "Gran Turismo" was visualizes as a video replay, you can also play as a ghost, help you analyze your driving or you can.
CAN has the right to information about G Force and handle and brake, accelerator operations, and includes rotational speed of each wheel and engine speed, allowing a highly accurate reproduction of the combination of vehicle and location information .
KittonGotWet said:Wrong!!
as an owner of an IS-F, and as someone who tracks their car vigorously at Infineon, and Las Vegas Motor Speedway, this technology has me on the edge of my seat with me and my team trying to contact Polyphony and Toyota to get this early, if only with Infineon as the race track.
My team and I predict this tech will knock off atleast 10 seconds from our laps, it could also help with fuel consumption and tire saving techniques.
AMAZING!!
Raadius said:Yes, I'm aware of that. My post wasn't a comparison but more of a list showing the manufactures super car that have been confirmed.
Currently Mitsubishi doesn't offer anything than a Ralliart form of the Evo X (which still can't compete) and the UK's FQ series will not make it in the game.
Nah, posted, but still appreciated.Gafapastismo said:
MGR said:The technology as demonstrated by PD and Toyota does none of what you have written. Your entire post is speculation.
This from the official site:
http://www.gran-turismo.com/jp/news/d8925.html
Translated:
The data logged is used to create a video reply / ghost file playable using Gran Turismo. Nothing more.
You can speculate all you like about what may or may not happen in the future but the tech as demonstrated has no useful purpose in motor sport.
Raadius said:Well it looks like we finally got all the major JDM companies on board with there super cars.
Nissan - GTR
Honda - HSV-010
Toyota - LFA
Mitsubishi - Evo X
Mazda - Furai
Still waiting on what Kaz may confirm regarding the STi R205 / A-Line Type S
The racing wheel is so nice in the cockpit cam. I really hope PD allows those as an upgrade if they don't have the "no hands/wheel" option that some PC games have, dash dials are hard to use in most of the cars through the wheel gaps.Gafapastismo said:
SToRM said:You know what would be awesome? If somehow you could record a real track with your GPS, upload it to GT and then the track editor generates the track for you. This way you can easily and quickly create real life tracks with great ease![]()
spwolf said:no, what we are saying is underlaying technology is as sophisticated or more than what Motec uses for VCS system of theirs... and you will see same type of info you see in VCS with overlaid data logger - braking points, entry/exit speeds, rpms/gear, /throttle/brake/steering wheel input, etc... so whatever you get with VCS+data logger VCS overlay, you get here.
MGR said:Even if the Denso/Toyota CAN system was the most accurate data logger on the planet, generating a GT replay / ghost with the logged data is of no benefit to motor sport applications.
spwolf said:so Motec VCS is not useful at all for motor sport applications? You keep getting stuck on racing ghosts...
Thunderbear said:Those are photos at the top of the page right? Not from GT5's photomode?
spwolf said:no, what we are saying is underlaying technology is as sophisticated or more than what Motec uses for VCS system of theirs... and you will see same type of info you see in VCS with overlaid data logger - braking points, entry/exit speeds, rpms/gear, /throttle/brake/steering wheel input, etc... so whatever you get with VCS+data logger VCS overlay, you get here.