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GTA IV console vs pc shots - holy fucking shit.

Draft said:
Consoles destroyed. What a fucking joke the "HD" era turned out to be.

Amazing. It only took 2-3 years later against static consoles and several GPU hardware cycles and the subsequent price drops caused by the hardware cycles to make it the more worth while.

Amazing.
 
This did not raise a 'holy fucking shit' from me.
Before I noticed the labels in the bottom corners, I'd thought the shots on the right were meant to be the better-looking ones. Things blend into their environment much more nicely in the console shots.

PS. Why are the comparison shots so tiny? Shouldn't they be naitive res?
PPS. Why do developers insist on bald guys when it just results in strangely polygonal heads?
 
HomerSimpson-Man said:
Amazing. It only took 2-3 years later against static consoles and several GPU hardware cycles and the subsequent price drops caused by the hardware cycles to make it the more worth while.

Amazing.
oh shit, someone's getting a little testy! Someone's eyeing that $400 or $600 paper weight in the living room and feeling that bitter lightness in their wallet!

Still. I guess I can see how some of you prefer the console shots. I know that occassionally, while playing a PC game at a true HD resolution with plentiful AA and AF applied, I say to myself, "Self, don't you think this game would look better if it was a just a big, smeared, blurry mess?" And then I have a good laugh.
 
Slavik81 said:
This did not raise a 'holy fucking shit' from me.
Before I noticed the labels in the bottom corners, I'd thought the shots on the right were meant to be the better-looking ones. Things blend into their environment much more nicely in the console shots.

Tell me. When you look outside, do you expect things to "blend into their environment?"

If I saw that, I'd realize that I wasn't wearing my glasses.
 
bigger

gta4pccon1.jpg

gta4pccon2.jpg

gta4pccon3.jpg
 
Slavik81 said:
This did not raise a 'holy fucking shit' from me.
Before I noticed the labels in the bottom corners, I'd thought the shots on the right were meant to be the better-looking ones. Things blend into their environment much more nicely in the console shots.


i thought the ones on the right were pc shots as well. odd how the console version has some sort of fisheye effect, making things look further away than they should be.


the only thing that really needed improving for the pc version is having the LOD pushed back some and a double digit framerate.
 
I still don't understand why Rockstar decided to make the game blurry mess. The pc version is sharper, but not because of technical reason I believe. I really doubt that they re-textured all the buildings with higher resolution textures for pc where it won't even sell 1/10th of console counterparts.
 
I hope you guys realize that about %5 percent of PC users will have the hardware for the game to look that good. And probably most people will have so it runs even worse than any console version.
 
Proc said:
Has it been stated yet if the pc port will get the dlc?
Only if it's included in the game itself off the bat, otherwise no one will buy it. PC gamers don't buy DLC, that's why I continually laugh at the practice.

Two redeeming factors as to why I want to grab the PC version:

- Mods community. The mods for GTA:SA were brilliant, to say the least.

- Custom soundtrack (hopefully). Getting rid of that pathetic excuse of a soundtrack in GTAIV and using some of my own tunes.
 
VictimOfGrief said:
As expected since the birth of GTA has always served the PC well.

Getting to be less and less of a reason to own a PS3 or 360 with the PC raking up the titles.


Lol, you made a funny:lol

Anyways, nice but not "holy fucking shit" nice.
 
sykoex said:
I hope you guys realize that about %5 percent of PC users will have the hardware for the game to look that good. And probably most people will have so it runs even worse than any console version.
Cream rises to the top.
 
sykoex said:
I hope you guys realize that about %5 percent of PC users will have the hardware for the game to look that good. And probably most people will have so it runs even worse than any console version.

Maybe not as many will have it [look as good] out of the gate but when people pop in gta iv for PC a couple years from now, it's going to look a lot better than it did when they first played it. The same can't be said when you play gta iv on your next xbox/ps3, if it even supports backwards compatibility.
 
sykoex said:
I hope you guys realize that about %5 percent of PC users will have the hardware for the game to look that good. And probably most people will have so it runs even worse than any console version.
Uh--- only 5%? :lol

Either way, it'll look that good on my PC.
 
Death_Born said:
Tell me. When you look outside, do you expect things to "blend into their environment?"

If I saw that, I'd realize that I wasn't wearing my glasses.
Have you ever wondered why they put telescopes on mountains or in space? Air distorts light, blurring an image over long distances.

The PC version clearly has more detail, a longer draw distance and better LOD, but I'm not sure I like the removal of the blur. Sharpening the image more clearly reveals flaws in their art. It might be a move towards more realism, but in my opinion the exaggerated blurring is more visually appealing.

EDIT: Ewww @ the aliasing in the bigger console shots.


big_z said:
i thought the ones on the right were pc shots as well. odd how the console version has some sort of fisheye effect, making things look further away than they should be.
Ohhh... That explains it. I was really confused as to why the city looked so different.
 
Sushen said:
I still don't understand why Rockstar decided to make the game blurry mess. The pc version is sharper, but not because of technical reason I believe. I really doubt that they re-textured all the buildings with higher resolution textures for pc where it won't even sell 1/10th of console counterparts.

When you are making textures for a game you often make them at a much higher resolution than will be used in game.

As well the quality difference isn't very surprising considering the consoles are the equivalent of ~2-3 year old video cards.
 
PC versions draw distance is brilliant and doesn't suffer from horrendous amuonts of differing like the console versions. It also looks like they've dropped some of the 'film' like filtersthe game has on console versions that make the image look 'soft'
 
The guy is playing multiplayer in most of the shots, and there's not a big difference if only the downscaling of the PC version that makes it look sharper.

Frame buffer shots from both version should be very close to each other.
 
As expected.

But here's the kicker: the two biggest draws for the PC version aren't even shown in these screens: mouse aim + smooth framerate = win.


Draft said:
oh shit, someone's getting a little testy! Someone's eyeing that $400 or $600 paper weight in the living room and feeling that bitter lightness in their wallet!

Still. I guess I can see how some of you prefer the console shots. I know that occassionally, while playing a PC game at a true HD resolution with plentiful AA and AF applied, I say to myself, "Self, don't you think this game would look better if it was a just a big, smeared, blurry mess?" And then I have a good laugh.
:lol Wouldn't be a PC thread without you. :bow
 
I think that GTA IV is an incredible game, but I don't know why Rockstar insists upon making 3 huge islands/states.

GTA 3 - Shoreside Vale
Vice City - Business Half (whatever that side was called)
San Andreas - Las Venturas sans (get it, sans...) the Casino section
GTA IV - Alderney

What do these places have in common? You didn't do shit there. Beyond a couple missions
you never went there again. There was no reason to. Atleast in 3 you had to get that damn dodo in the air to fly to Carson City. While I loved the airfield in SA and the Industrial Park in IV, I don't know why they fill the map with this virtual dead space.

Rather they could beef up the graphics in the other sections or add in more content.

No matter how big or detailed things get, the game is only going to be an incremental improvement until they add in more interior environments and a shit-ton of side activities.

Don't get me wrong the cover system in IV was awesome and I loved the comedy clubs, etc., but the size of Liberty City far exceeds it's content.

And that makes me a sad panda chicken.

But anyway, yeah PC version looks very nice, but pretty pictures don't mean jack in the long run as stated above.
 
Console pics have a much wider field of view than the PC shots. It was pretty obvious the PC version would be the better looking of the 3.
 
no surprise, anyone played crysis?

look, people; quit your crying and just laugh that PC people have to pay double in hardware in order to enjoy said graphics. :D
 
Yeah, PC version is looking much, much better than the console versions, has been for most games since 2007 or so, but even here we still haven't crossed the threshold where the PC version makes the console versions painful to look at. Wake me up when we're there and i'll get my credit card out and buy the hardware that is necessary.
 
wayward archer said:
, but even here we still haven't crossed the threshold where the PC version makes the console versions painful to look at.
:lol

We reached that threshold a long time ago buddy
 
speculawyer said:
But then how do you drive? The driving is not as nice on the PC. Or do you have a joystick and switch between joystick when driving and mouse/keyboard when on foot?

i can do whatever the hell i want because i am the fucking boss of me.
 
It's going to be tough, knowing that somewhere out there, people will be playing the game I finished six months ago with a better draw distance on more expensive hardware. Somehow though, If I look deep inside myself and believe, I think I'll be able to pull through.
 
Wow at the defensive console fans in this thread...all for fucking GTA4 :lol

The bigger shots do look pretty impressive but still...even with mouse aiming I just can't see buying this again unless modders fix the game.
 
You guys do realize that the console version has a forced filter on right.


Besides that the PC version looks slightly better.. But that's subjective IMO to me clean looking games can tend to make a decent portion of in game objects alot more unrealistic and plastic looking. Also what kind of hardware are you looking at to run this looking like this and holding a steady framerate?


Mods and custom weapons/character/vehicles will be the best thing out of a PC version obviously.


These screens are not as exciting as some of you make them out to be.


-edit

The best looking difference is the water, not blurred/blocky aliasing from a distance.
 
Log4Girlz said:
RobertM said:
It's the same game though.

/thread
Nope. Just like GTA SA wasn't the same game. Not only was the gameplay improved, but the community mods were ace. Not to mention being able to record stuff will be awesome and something that the console version should have had.
 
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