Yeah, that sort of thing fits the definition of "side mission" more I think.They did say that they're working on having at least one unique side mission for each character. Probably Franklin = Repo/Car theft, Trevor = Mayhem or Flying, and Michael = ?.
He's not saying it's not okay, it's just a personal choice. I'd guess they're just trying to do something different and less of an homage than the PS2 trilogy.Still confused how Vice City borrows so much creatively from tv and movie fiction, yet acting now like breaking bad, the wire, sopranos should be completely excluded when developing a modern day gangster story. Why was it ok then, and I would argue that it even elevated the story of VC, but not now?
Yeah one of the Housers was interviewed and he was not pleased about the 360's disc format. But a lot has changed since then. They've likely learned new tricks, MS has increased the space by at least 1gb through some kind of streamlining process, and it could still be a multiple disc game that utilizes installing to the hard drive.
I hope the bring back the fight club from IV and improve it since I kinda liked it. Oh and base jumping.
No they said there not using them.Have they actually said they're using BB, The Wire as influences? They have very high aspirations, too high IMO.
Have they actually said they're using BB, The Wire as influences? They have very high aspirations, too high IMO.
They did?! Whoa. Do you have a link?Good thing Microsoft change their tune on the mandatory install.
No they said there not using them.
They did?! Whoa. Do you have a link?
Nice.Halo 4 has a mandatory install for multiplayer.
Can't wait for this game. GTAIV let me down, I think it was the first GTA I didn't finish.
Don't want to drag this argument too much, so just two quick points:You guys are failing to miss a couple things.
First off, Dan Houser is speaking for Dan Houser. The other slew of people who work at Rockstar could watch all the shows he and you are mentioning and put it into GTA in some capacity.
This is just Dan's personal choice, not a studio-wide policy or anything like that. These games are written by other people too.
I'm not sure I agree that he could learn immensely from these shows anyway. A cool idea for a mission? Sure, definitely.
But shows like Breaking Bad, for example, are so much about a nuclear family (and extended family with Jesse) that it doesn't translate to the GTA universe.
TV shows are paced around 1 hour blocks that usually lead to a cliffhanger or climax for a singular episode. I'd be interested to know how long the average GTA gamer plays in a sitting.
Either way, they probably feel it appropriate to give you a payoff in a shorter time frame.
I think one cool idea, applicable idea would be taking The Wire's structure of seasons. Each season has it's own identity but has some cross-referencing from earlier seasons and some concrete characters in every season.
Although they seem to be going in this direction somewhat with the 3 MPCs idea.
And lastly, Dan Houser has done pretty well doing things "his way" so who are we to talk shit?
Nice.
Putting multiplayer and the OST on the HD alone could free up significant space.
It'll be interesting to see how much is a required install.
Me too but my 360 is dying so I suppose I'll have to.I still have my oldass 20GB HDD (put into an Arcade slim 360) i guess i'm gonna have to upgrade, i hope not.
Nice.
Putting multiplayer and the OST on the HD alone could free up significant space.
It'll be interesting to see how much is a required install.
I'm sure this has been discussed at some point already, but I find it very odd that there is no mention of the campaign being online at all in the GI article. Like they didn't even ask about it, which I think is impossible once it's reveled that there are three leads. That's my first question if I'm sitting in the room. It's omission from the article - one way or the other - is pretty telling, imo. I bet it's in there.
I'm sure this has been discussed at some point already, but I find it very odd that there is no mention of the campaign being online at all in the GI article. Like they didn't even ask about it, which I think is impossible once it's reveled that there are three leads. That's my first question if I'm sitting in the room. It's omission from the article - one way or the other - is pretty telling, imo. I bet it's in there.
Regarding the campaign:
1. There will still be solo missions...
2. ...But Rockstar is trying to design more missions where there are 2 or 3 characters involved.
3. You can switch POVs anytime during free roam but only can switch between characters on certain missions (see #1).
4. They are trying to heighten the action and suspense and eliminate tedious bits (see #2).
5. The player will know about certain things before a certain character does due to multiple playable characters structure.
6. The three main characters story is intertwined together but hopefully unique and satisfying on their own.
What Rockstar didn't mention:
- Multiplayer
- Co-Op (the word "co-op" is not mentioned in the article, IIRC)
- Who the other characters in the trailer are.
- Whether or not there will be more than 3 playable characters.
Yoga means yoga pants. Virtual yoga pants. Unf.
A guess:Someone in your initial crew dies or if we're following their love of Heat to a T, they become a threat or turn on you and you have to find them.
Yeah I don't see more than 3 either although I'm very curious about your accomplices on the jewelry heist mission seen in the trailer.
Even if you assume Trevor and Franklin are the ones with Michael, there's a 4th person driving the van.
Also the black guy at the end of the trailer is not Franklin yet is a very detailed character model.
A guess:Someone in your initial crew dies or if we're following their love of Heat to a T, they become a threat or turn on you and you have to find them.
FOR IT! Can you imagine Trevor trying to stand still enough to partake?! Junkie shakes! It would be hilarious.
For some reason, I'm thinking Franklin will be the more likely candidate- although I wonder if all three characters will be able to complete the same minigames?
Yeah, I think this will definitely be the case too- I wonder if the betrayal can open up choices regarding who you'd like to see survive by playing that character!
This screenshot makes so much more sense now - http://www.rockstargames.com/V/screenshots/screenshot/111.full
Surely Franklin going after the car in that trailer.
This screenshot makes so much more sense now - http://www.rockstargames.com/V/screenshots/screenshot/111.full
Surely Franklin going after the car in that trailer.
Yeah, I need SA to go on sale and Vice City to come back to Steam. Not sure what the issue would be, though it is about to be re-released on iOS and Android with the tenth anniversary edition, so maybe something to do with that? I dunno.Wow, GTA:SA is 15$ on steam? haha wtf... And they don't have Vice City? They have 3 and SA but no VC? Music Licensing issue I guess?
This screen (BUSINESS) ----> this concept art ----> GI reveal.Interesting that they hadn't really shown Trevor before this week. Or at least I don't recall seeing him.
Ohh shit, good call on that screen. Totally forgot or just didn't realize.This screen (BUSINESS) ----> this concept art ----> GI reveal.
Los Santos in GTA V is bigger than the worlds of RDR, San Andreas, and GTA IV combined.
how?
With the game coming out at this pointin the generation it makes me wonder what they could do as an expansion, I don't see them putting in an extra 2 episodes with 6 more playable characters.
Maybe an alien invasion dlc or something.
Los Santos in GTA V is bigger than the worlds of RDR, San Andreas, and GTA IV combined.
how?
Yeah, I'm also wondering this.It is an amazing undetaking. I wonder how many people they having working on GTA V ?
Production on IV started in November 2004.I think Rockstar has already worked on V for longer than they worked on IV.
We don't know when they started on the game but earliest I think I remember hearing about it was July 2009.
At the very least, they'll have spent more time on actual game development because a considerable amount of time for IV was figuring out next-gen hardware, cell, etc.
I like how, in that sequence of the trailer, Franklin has his left arm resting on the car's door, i hope it's something out of gameplay and not a cutscene, cause it looks cool as hell.Everything they said in the GI article was more or less in the trailer.
GI Article (dig. pg. 79):
"Franklin eventually locates his target: a 9F, the GTA equivalent of an Audi R8.
When he gets in the car, he drops the top down before taking off".
Yeah, I'm also wondering this.
Obviously a couple hundred at R* North, but I wonder if all the other studios are pitching in like with Max Payne 3.
That won't happen. Rockstar is intentionally avoiding making FPS titles. But when this launches for PC your bound to see a first person mod.I hope they add first person view like that mod that was created for GTA4. Nothing felt more immersive than walking around the city at eye level.
That won't happen. Rockstar is intentionally avoiding making FPS titles. But when this launches for PC your bound to see a first person mod.
That sucks. I enjoy FPS games but I'm just tired of them. When I finally got out of high school and got a job I was buying all sorts of FPS games at the time because I loved the idea of them and I still do but now I'm just tired of them and with everything trying to be CoD I just pass or will get them when they're cheap. Rockstar (yeah I think Dan) has stated Max Payne 3 is their closest thing to an FPS. I can see that. I think they were aiming for an FPS mechanic in a third person shooter. Whatever it was I thought it was implemented well with the 360 turning and stuff.Yeah i remember a quote (from Houser?) about them being interested in 3rd person games only, for some character attachment reason or something, i can't remember the reasoning, but there you have it.
Not that i'm complaining, i can't play 90% of first person games, due to motion sickness (Dishonored am cry).