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GTA V GameInformer Discussion (11/8, 12PM EST)

Fjordson

Member
They did say that they're working on having at least one unique side mission for each character. Probably Franklin = Repo/Car theft, Trevor = Mayhem or Flying, and Michael = ?.
Yeah, that sort of thing fits the definition of "side mission" more I think.

Still confused how Vice City borrows so much creatively from tv and movie fiction, yet acting now like breaking bad, the wire, sopranos should be completely excluded when developing a modern day gangster story. Why was it ok then, and I would argue that it even elevated the story of VC, but not now?
He's not saying it's not okay, it's just a personal choice. I'd guess they're just trying to do something different and less of an homage than the PS2 trilogy.

But I think we're reading too much into this. Like someone else said, Dan Houser is never the sole writer on any of these games and you still see plenty of influences from other forms of entertainment in their recent work.
 
Yeah one of the Housers was interviewed and he was not pleased about the 360's disc format. But a lot has changed since then. They've likely learned new tricks, MS has increased the space by at least 1gb through some kind of streamlining process, and it could still be a multiple disc game that utilizes installing to the hard drive.

Good thing Microsoft change their tune on the mandatory install.
 
You guys are failing to miss a couple things.

First off, Dan Houser is speaking for Dan Houser. The other slew of people who work at Rockstar could watch all the shows he and you are mentioning and put it into GTA in some capacity.
This is just Dan's personal choice, not a studio-wide policy or anything like that. These games are written by other people too.

I'm not sure I agree that he could learn immensely from these shows anyway. A cool idea for a mission? Sure, definitely.
But shows like Breaking Bad, for example, are so much about a nuclear family (and extended family with Jesse) that it doesn't translate to the GTA universe.

TV shows are paced around 1 hour blocks that usually lead to a cliffhanger or climax for a singular episode. I'd be interested to know how long the average GTA gamer plays in a sitting.
Either way, they probably feel it appropriate to give you a payoff in a shorter time frame.

I think one cool idea, applicable idea would be taking The Wire's structure of seasons. Each season has it's own identity but has some cross-referencing from earlier seasons and some concrete characters in every season.
Although they seem to be going in this direction somewhat with the 3 MPCs idea.

And lastly, Dan Houser has done pretty well doing things "his way" so who are we to talk shit?

Good thing Microsoft change their tune on the mandatory install.
They did?! Whoa. Do you have a link?
 
Quit lyin', you know you're hyped for yoga.

z7kZc.gif
 

MormaPope

Banned
Does anyone else remember how broken GTA San Andreas was financially in the last third of the game?

Once you unlock the casinos you play enough blackjack to unlock the million dollar betting. Add in the fact that you could borrow a million bucks to bet, without needing to have a million bucks. Add in a save point outside the Yakuza/triad casino so if you lost you reload your game. Once you make 3 million in blackjack you could go on a massive road trip to buy all of San Andreas.

In Vice City though you would struggle to make a lot money due to having to buy and complete businesses/rackets to earn income. You also had to annoyingly check up on your businesses to even make back money just to continue.
 

MormaPope

Banned
Can't wait for this game. GTAIV let me down, I think it was the first GTA I didn't finish.

GTA IV and GTA III are the only GTA's I've beaten. I always get bored at the business owning stage in Vice City and having to conquer Los Santos at the end of San Andreas has always deterred me from finishing.
 

UrbanRats

Member
You guys are failing to miss a couple things.

First off, Dan Houser is speaking for Dan Houser. The other slew of people who work at Rockstar could watch all the shows he and you are mentioning and put it into GTA in some capacity.
This is just Dan's personal choice, not a studio-wide policy or anything like that. These games are written by other people too.

I'm not sure I agree that he could learn immensely from these shows anyway. A cool idea for a mission? Sure, definitely.
But shows like Breaking Bad, for example, are so much about a nuclear family (and extended family with Jesse) that it doesn't translate to the GTA universe.

TV shows are paced around 1 hour blocks that usually lead to a cliffhanger or climax for a singular episode. I'd be interested to know how long the average GTA gamer plays in a sitting.
Either way, they probably feel it appropriate to give you a payoff in a shorter time frame.

I think one cool idea, applicable idea would be taking The Wire's structure of seasons. Each season has it's own identity but has some cross-referencing from earlier seasons and some concrete characters in every season.
Although they seem to be going in this direction somewhat with the 3 MPCs idea.

And lastly, Dan Houser has done pretty well doing things "his way" so who are we to talk shit?
Don't want to drag this argument too much, so just two quick points:

1) Regardless of what he could directly take from those shows, watching something a more similar in length (than a film) and pacing to a videogame, could start a chain reaction of ideas that may be only correlated to the source.
I'd never suggest he start aping Breaking Bad story and dynamics 1:1, of course.

2) He has done pretty well (for videogame standards) in some aspects, not very well in others, either way, there is always room for improvement watching others' work, imo.
--

Speaking of minigames, didn't BoGT have some sort of golf minigame? I remember a quite amusing mission, involving a dude strapped to a caddy, and some violent golfing to his nuts.


Nice.

Putting multiplayer and the OST on the HD alone could free up significant space.
It'll be interesting to see how much is a required install.

I still have my oldass 20GB HDD (put into an Arcade slim 360) i guess i'm gonna have to upgrade, i hope not. :p

Also Bucket i'm disappointed you still didn't include the news about extra-radio soundtrack in the game, in the OP. :(
 
Nice.

Putting multiplayer and the OST on the HD alone could free up significant space.
It'll be interesting to see how much is a required install.

I've only seen them do it with Forza and Halo (first party titles), but I mean this is GTAV.
They were Rockstar's bitch back on GTA 4, so I mean will likely see an install.
 

GQman2121

Banned
I'm sure this has been discussed at some point already, but I find it very odd that there is no mention of the campaign being online at all in the GI article. Like they didn't even ask about it, which I think is impossible once it's reveled that there are three leads. That's my first question if I'm sitting in the room. It's omission from the article - one way or the other - is pretty telling, imo. I bet it's in there.
 
I'm sure this has been discussed at some point already, but I find it very odd that there is no mention of the campaign being online at all in the GI article. Like they didn't even ask about it, which I think is impossible once it's reveled that there are three leads. That's my first question if I'm sitting in the room. It's omission from the article - one way or the other - is pretty telling, imo. I bet it's in there.

GI did ask. R* response was they are not talking about multiplayer at this time.
 

MormaPope

Banned
I'm sure this has been discussed at some point already, but I find it very odd that there is no mention of the campaign being online at all in the GI article. Like they didn't even ask about it, which I think is impossible once it's reveled that there are three leads. That's my first question if I'm sitting in the room. It's omission from the article - one way or the other - is pretty telling, imo. I bet it's in there.

I wouldn't say so. Like, do you mean a co-op campaign with the three protagonists? I don't think that'll be in multiplayer form at all. It would be interesting though if it's possible to switch characters in free roam multiplayer or in different multiplayer modes.
 
Regarding the campaign:

1. There will still be solo missions...
2. ...But Rockstar is trying to design more missions where there are 2 or 3 characters involved.
3. You can switch POVs anytime during free roam but only can switch between characters on certain missions (see #1).
4. They are trying to heighten the action and suspense and eliminate tedious bits (see #2).
5. The player will know about certain things before a certain character does due to multiple playable characters structure.
6. The three main characters story is intertwined together but hopefully unique and satisfying on their own.​

What Rockstar didn't mention:

- Multiplayer
- Co-Op (the word "co-op" is not mentioned in the article, IIRC)
- Who the other characters in the trailer are.
- Whether or not there will be more than 3 playable characters.
 

Megasoum

Banned
Regarding the campaign:

1. There will still be solo missions...
2. ...But Rockstar is trying to design more missions where there are 2 or 3 characters involved.
3. You can switch POVs anytime during free roam but only can switch between characters on certain missions (see #1).
4. They are trying to heighten the action and suspense and eliminate tedious bits (see #2).
5. The player will know about certain things before a certain character does due to multiple playable characters structure.
6. The three main characters story is intertwined together but hopefully unique and satisfying on their own.​

What Rockstar didn't mention:

- Multiplayer
- Co-Op (the word "co-op" is not mentioned in the article, IIRC)
- Who the other characters in the trailer are.
- Whether or not there will be more than 3 playable characters.

A couple things about that list.

For point 3 I would add that it's not only on certain mission (obviously only on mission where there's 2 or 3 characters involved) but the way they say it, it sounds like you will only be able to switch at specific points during the mission. So there will be prompts that offer you the option to switch.


For the multiplayer, I really doubt that there will be co-op (yay I don't want co-op lol). The way the game is structured wouldn't work for co-op. Sure for those specific missions it would be nice but what about the solo missions? One player does them while the other two spectate? The only way I could see it is if you could only do some specfic missions in co-op but nothing else. There was a game that did that but I can't remember which one it was. Basically when you would start a mission with multiple chars you would get a prompt that offer you matchmaking/invites for that specific mission. Once it's done you go back to solo.

Same thing with the more than 3 perps.... I mean, sure it's technically possible but the way the article is worded I would be really surprised if they kept an extra character secret... Why bother? The only reason I would see that was if the extra character was somebody really well known in the franchise and they want to keep the big reveal for later but they already said that there won't be any returning characters from the PS2 era games and only minor chars from GTA4. Considering the challenge they are already facing with doing 3 characters, I can't imagine adding a 4th.

Maybe for DLC though...
 
Yeah I don't see more than 3 either although I'm very curious about your accomplices on the jewelry heist mission seen in the trailer.
Even if you assume Trevor and Franklin are the ones with Michael, there's a 4th person driving the van.

Also the black guy at the end of the trailer is not Franklin yet is a very detailed character model.

A guess:
Someone in your initial crew dies or if we're following their love of Heat to a T, they become a threat or turn on you and you have to find them.
 

dreamfall

Member
Yoga means yoga pants. Virtual yoga pants. Unf.

FOR IT! Can you imagine Trevor trying to stand still enough to partake?! Junkie shakes! It would be hilarious.

For some reason, I'm thinking Franklin will be the more likely candidate- although I wonder if all three characters will be able to complete the same minigames?

A guess:
Someone in your initial crew dies or if we're following their love of Heat to a T, they become a threat or turn on you and you have to find them.

Yeah, I think this will definitely be the case too- I wonder if the betrayal can open up choices regarding who you'd like to see survive by playing that character!
 

Megasoum

Banned
Yeah I don't see more than 3 either although I'm very curious about your accomplices on the jewelry heist mission seen in the trailer.
Even if you assume Trevor and Franklin are the ones with Michael, there's a 4th person driving the van.

Also the black guy at the end of the trailer is not Franklin yet is a very detailed character model.

A guess:
Someone in your initial crew dies or if we're following their love of Heat to a T, they become a threat or turn on you and you have to find them.

Yeah maybe... But then again, it's not because we have 3 playable characters that we won't get secondary characters (à la Brucie,Playboy, the McReary's, etc) so that would explain the extra person in the mission.

Which reminds me, I really gotta go watch that trailer again. Haven't watched it since we found out all this stuff.
 
FOR IT! Can you imagine Trevor trying to stand still enough to partake?! Junkie shakes! It would be hilarious.

For some reason, I'm thinking Franklin will be the more likely candidate- although I wonder if all three characters will be able to complete the same minigames?



Yeah, I think this will definitely be the case too- I wonder if the betrayal can open up choices regarding who you'd like to see survive by playing that character!

Man, that makes me think there could be a huge level of replayability. Like there will be missions and other circumstances that you can only do with certain characters and you wont be able to see it all in one play through. This could be..I wont say groundbreaking, but it could be something special if R* pulls it off right.
 

Megasoum

Banned
Wow, GTA:SA is 15$ on steam? haha wtf... And they don't have Vice City? They have 3 and SA but no VC? Music Licensing issue I guess?

I kinda want to re-play SA but I have two problems...

1-I have a very tough time getting back in those old GTA, they aged really porly (and I'm not even talking about the graphics).

2-It's one of those games where I started a new game probably a dozen times but only finished it once. The result is that I'm really tired of doing the first couple of hours.
 

Fjordson

Member
Haha, damn you're right. That's awesome.

Interesting that they hadn't really shown Trevor before this week. Or at least I don't recall seeing him.

Wow, GTA:SA is 15$ on steam? haha wtf... And they don't have Vice City? They have 3 and SA but no VC? Music Licensing issue I guess?
Yeah, I need SA to go on sale and Vice City to come back to Steam. Not sure what the issue would be, though it is about to be re-released on iOS and Android with the tenth anniversary edition, so maybe something to do with that? I dunno.
 
As an aside, whoever designed the Quarry missions in San Andreas should be kicked in the stones.

Edit: Finally beat it and my system froze. Fuuuuckkyououuuuuu
 
With the game coming out at this pointin the generation it makes me wonder what they could do as an expansion, I don't see them putting in an extra 2 episodes with 6 more playable characters.
Maybe an alien invasion dlc or something.
 
With the game coming out at this pointin the generation it makes me wonder what they could do as an expansion, I don't see them putting in an extra 2 episodes with 6 more playable characters.
Maybe an alien invasion dlc or something.

Considering the timing, I kinda don't expect to see any DLC for GTA V. Hopefully, within about 6-8 months of it shipping, the Sony/MS next gen consoles will be on the shelves.
 
Los Santos in GTA V is bigger than the worlds of RDR, San Andreas, and GTA IV combined.

how?

I think Rockstar has already worked on V for longer than they worked on IV. So it will have content out the ass.

I'm thinking just the city of Los Santos itself will be at least 1.5x the size of liberty city in GTA IV, maybe up to twice as large, plus unlike GTA IV where the city was the entire gameworld, GTA V will include a lot of rural area. If you look at SA's map, the 3 cities combined make up less than half of the land area.

Someone on GTA forum actually compared the sizes of those 3 games, and RDR is not as big as it seems. I think RDR plus GTA IV together is smaller than San Andreas. So if GTA V is twice the size of San Andreas, it will easily eclipse SA+RDR+GTA IV.

It is an amazing undetaking. I wonder how many people they having working on GTA V ?
 
I think Rockstar has already worked on V for longer than they worked on IV.
Production on IV started in November 2004.
Came out March 2008. That's 3 years, 5 months.

We don't know when they started on the game but earliest I think I remember hearing about it was July 2009. GTA V will come out Spring 2013. That's 3 years, 8-10 months.

At the very least, they'll have spent more time on actual game development because a considerable amount of time for IV was figuring out next-gen hardware, cell, etc.
 

BigDug13

Member
I hope they add first person view like that mod that was created for GTA4. Nothing felt more immersive than walking around the city at eye level.
 
We don't know when they started on the game but earliest I think I remember hearing about it was July 2009.

At the very least, they'll have spent more time on actual game development because a considerable amount of time for IV was figuring out next-gen hardware, cell, etc.

Yeah good point. The engine is tweaked since IV, but I'm sure they made a lot faster progress since V is a tweaked/upgraded IV, whereas IV was a blank slate. Well RAGE existed beforehand with table tennis, but you know what I mean.

I assumed they started back in 2008. Maybe not full force, but it wouldn't surprise me if they started work on V while they were still finishing the DLC episodes.

I am expecting almost a GTA 3 to SA kind of leap between IV and V. Actually more like a VC to SA leap.
 

UrbanRats

Member
Everything they said in the GI article was more or less in the trailer.

piaCrl.jpg


GI Article (dig. pg. 79):

"Franklin eventually locates his target: a 9F, the GTA equivalent of an Audi R8.
When he gets in the car, he drops the top down before taking off"
.
I like how, in that sequence of the trailer, Franklin has his left arm resting on the car's door, i hope it's something out of gameplay and not a cutscene, cause it looks cool as hell.

ipS7NrbTDyn67.JPG

Yeah, I'm also wondering this.

Obviously a couple hundred at R* North, but I wonder if all the other studios are pitching in like with Max Payne 3.

This is GTA, what do you think? :p
They have all their 900+ people getting their hands on this, in one form or another, i'm sure.
 

Fjordson

Member
Yeah, you're probably right. Just wasn't sure since Max Payne 3 was the first time I saw the "Rockstar Studios" descriptor floating around when it came out. They were usually more specific with earlier games (like R* San Diego and R* North on Red Dead).

And I agree, resting the arm up there looks pretty boss.
 

Raptomex

Member
I hope they add first person view like that mod that was created for GTA4. Nothing felt more immersive than walking around the city at eye level.
That won't happen. Rockstar is intentionally avoiding making FPS titles. But when this launches for PC your bound to see a first person mod.
 

UrbanRats

Member
That won't happen. Rockstar is intentionally avoiding making FPS titles. But when this launches for PC your bound to see a first person mod.

Yeah i remember a quote (from Houser?) about them being interested in 3rd person games only, for some character attachment reason or something, i can't remember the reasoning, but there you have it.
Not that i'm complaining, i can't play 90% of first person games, due to motion sickness (Dishonored am cry).
 

Raptomex

Member
Yeah i remember a quote (from Houser?) about them being interested in 3rd person games only, for some character attachment reason or something, i can't remember the reasoning, but there you have it.
Not that i'm complaining, i can't play 90% of first person games, due to motion sickness (Dishonored am cry).
That sucks. I enjoy FPS games but I'm just tired of them. When I finally got out of high school and got a job I was buying all sorts of FPS games at the time because I loved the idea of them and I still do but now I'm just tired of them and with everything trying to be CoD I just pass or will get them when they're cheap. Rockstar (yeah I think Dan) has stated Max Payne 3 is their closest thing to an FPS. I can see that. I think they were aiming for an FPS mechanic in a third person shooter. Whatever it was I thought it was implemented well with the 360 turning and stuff.
 
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