between getting this and BF4 has been a hard decision. Both look fucking awesome.
Good, gameplay > graphics if you can't have both (and you never can on consoles)
Good, gameplay > graphics if you can't have both (and you never can on consoles)
Good, gameplay > graphics if you can't have both (and you never can on consoles)
Yep. I was kind of down on the game after the E3 showing but after playing a lot of KZ2 and 3 a couple weeks ago and all of the Gamescom news my hype is back in full force.Free DLC, solid improvement in visuals, awesome new multiplayer options and now 60fps in multiplayer. Good going GG.
You just can't stop yourself, can you?Good, gameplay > graphics if you can't have both (and you never can on consoles)
It shouldnt have been acceptable for awhile.Good. 30fps is no longer acceptable among the big boy shooters.
It shouldnt have been acceptable for awhile.
Thank good they are going for 60fps on MP atleast. I'm a little more inrerested now.
It shouldnt have been acceptable for awhile.
Thank good they are going for 60fps on MP atleast. I'm a little more inrerested now.
In case you were being serious with this (I can't tell anymore), it's completely false. The best looking games on consoles of the last few years also tended to be the ones that had the best gameplay. I can't be bothered to list examples, it's too self evident.Good, gameplay > graphics if you can't have both (and you never can on consoles)
Not sure if posted..and not sure if this is where to post it, but MP will have 8 mission types, 4 of which are new to KZ.
I honestly don't think Killzone is a shooter that needs 60fps. I'd have preferred blown out visuals, but I suppose 60fps for multiplayer is a good compromise.
XP has been thrown out the window, and instead of the usual levelling, progress is tied to a variety of challenges. Every gun, character class and game mode has its own, and put together there are over 1500 of them. Completing the challenges is rewarded with cosmetic stuff like new skins for the guns and characters alike, but there are also some more useful prizes like different ammo types and add-ons for the weapons. The game's director wanted to emphasize though, that players won't be able to gain the upper hand based simply on those, but that in the end it'll be individual skill that decides the winner.
http://www.gamereactor.eu/previews/88604/Killzone:+Shadow+Fall+Multiplayer+Hands-On/We only got this short taste of the action, but Ter Heider promised that they will be releasing a lot of new info about the game during the autumn. The final product will feature, among other things, bots for both on and offline bouts, new downloadable maps, as well as clan-support, which is meant to take advantage of the PS4's Share features. On release, Killzone: Shadow Fall will feature 10 maps, and the later additions will be released free of charge.
Doesn't feel weird going from COD to KZ2.
Have modern gamers lost the ability to adapt or something? Controllers, framerates, resolution...
This is great news but I think GG and Evo expected their competition to shoot for 30fps for all modes before E3. Then catching word that BF4, Ghosts, and FM5 are all going for 60 fps probably triggered the motion to pursue 60fps.
This is great news but I think GG and Evo expected their competition to shoot for 30fps for all modes before E3. Then catching word that BF4, Ghosts, and FM5 are all going for 60 fps probably triggered the motion to pursue 60fps.
Not hating but with graphics getting better over the years to come it'd be impossible for consoles to have 60fps standard... and Titanfall, next halo, Blacklight retribution, Next MGS ,.. Yeah i hope we are done with 30fps MP shooters
.. and Titanfall, next halo, Blacklight retribution, Next MGS ,..
Yeah i hope we are done with 30fps MP shooters
Not hating but if consoles want to try to keep up with the advancement of graphics 60fps won't ever be standard
If it looks like it did in the screenshots, then it's not like visuals were all that compromised. These multiplayer screens look better than the single player shots from before.
Might as well post this here!
XP has been thrown out the window, and instead of the usual levelling, progress is tied to a variety of challenges. Every gun, character class and game mode has its own, and put together there are over 1500 of them. Completing the challenges is rewarded with cosmetic stuff like new skins for the guns and characters alike, but there are also some more useful prizes like different ammo types and add-ons for the weapons. The game's director wanted to emphasize though, that players won't be able to gain the upper hand based simply on those, but that in the end it'll be individual skill that decides the winner.
http://www.gamereactor.eu/previews/88604/Killzone:+Shadow+Fall+Multiplayer+Hands-On/
Yeah the visuals are insane. Best looking next gen game so far.
I still don't get why some people hate this game ...
I mean, if you dislike something, why bother to spent time over it ?
If it looks like it did in the screenshots, then it's not like visuals were all that compromised. These multiplayer screens look better than the single player shots from before.
You should visit some Nintendo threads and see what the other fanboys do to those day in and day out. Not a pretty sight. This thread is nothing compared to those.
I just assumed everything was going to be at 60 fps, everything in the game should run at that framerate, no excuses. Don't get me wrong, I am not one of those people who think 60 fps is always necessary but it is essential in the first person perspective.
On this note why do you consider it less vital for single player? Or more vital for multiplayer?
You've got almost the exact same suite of actions and controls.
So now what's Activision's excuse for CoD having bottom-tier last gen graphics? Amazingly accurate fish AI?
No split screen is a bit of a bummer, I wonder if there will be split screen co-op.
I always love this. lol