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Guess Atlus USA's next game reveal

Growlanser 1 and 4 are essential games for any fan of Japanese RPGs. In my opinion, you don't even have to be particularly big on strategy RPGs to enjoy them due to the out-of-battle freedom you're afforded, including the standard RPG town/dungeon/field exploration.

How does Heritage of War compare to those two? It's the only one I've played, but never got very far (okay, the first town) since it just feels kinda... off. Definitely picked up after the first couple of tutorial fights, but I'm still not sure I like the battle system or the main character.
 
Yeah, erm, I watched this trailer and nothing looks very appealing if I'm being honest.

http://www.youtube.com/watch?v=Cb23XE8iteI

Any Growlanser superfans feel like selling me on the game? What is it about this series that makes it special? It all looks rather generic unless the video is unrepresentative or something.

For example, Trails is a game I also wouldn't have really considered, but what hooked me was the idea that the game had reams of competently written text, really good characterization and character interaction, the modern-ish fleshed out setting, and Falcom music. Does Growlanser IV have anything special to offer? I know absolutely nothing about it.
 
I feel sad because I hadn't even heard of the Growlanser Series before this thread, and was hoping the release would be the Dept Heaven game. Now I want to look at the other games, and I think this whole guess the game is a huge failure if they weren't planning on announcing both. It's just cruel.
 
I'm still holding out for Growlanser IV! Make it happen damnit! MAKE IT HAPPEN!

And I really need to buy a PSP one of these days too. Mine broke, I have a lot of sealed games I could be playing. :/
 
How does Heritage of War compare to those two? It's the only one I've played, but never got very far (okay, the first town) since it just feels kinda... off. Definitely picked up after the first couple of tutorial fights, but I'm still not sure I like the battle system or the main character.

GLI and GLIV are among the best RPG/SRPG/whatever you want to call them on their respective platforms. There are very few games I'd rank higher than either of them on the PSX and PS2, personally. I am a big fan of the series.

GLV (Heritage of War) has a lot of mechanical problems like the graphics being shit, the programming be shoddy in general, and the battle rhythm being off. The general combat design and the scenario aren't bad at all, certainly better than GL2/GL3 IMO. It's kind of an odd duck to start out with because of that and its sequel GLVI actually completes the story by finishing off a lot of the elements that were left in by not handled entirely.

Yeah, erm, I watched this trailer and nothing looks very appealing if I'm being honest.

http://www.youtube.com/watch?v=Cb23XE8iteI

Any Growlanser superfans feel like selling me on the game? What is it about this series that makes it special? It all looks rather generic unless the video is unrepresentative or something.

For example, Trails is a game I also wouldn't have really considered, but what hooked me was the idea that the game had reams of competently written text, really good characterization and character interaction, the modern-ish fleshed out setting, and Falcom music. Does Growlanser IV have anything special to offer? I know absolutely nothing about it.

GL games are usually known for 2 things. One is the combat system, which is a bit of an RTS style system that emphasizes use of strategy and tactics to win battles. It's rarely you fighting one or more enemies by slugging it out but you fighting enemies in a scenario that you have to navigate. Map, enemy placement, objectives, your skill out, etc are all really vital to playing the game on the whole.

The other is the scenario/story content akin to Tales games but a lot less in the obnoxious anime department. The story is usually focused on magic and politics/war usually striking a balance between the two though some games lean towards one end of the spectrum. The characters are all usually well developed from personality to backstories. The player also decides who to get closer to and potentially has an ending involved with them. It's usually a long process though and there's quite a bit to all of the characters. GL games tend to be somewhat text heavy as a result.

One other thing the series is known for is the Satoshi Urushihara art but that's kind of a YMMV situation.

GLIV OR, in particular, really puts a lot of control into the hands of the player. What you do inside and outside of battle have some effect. Aside from developing relationships with the characters, depending on what you do, you can change the fate of certain characters both minor and major. It's pretty cool and not many games do it.
 
Growlanser 1 and 4 are essential games for any fan of Japanese RPGs. In my opinion, you don't even have to be particularly big on strategy RPGs to enjoy them due to the out-of-battle freedom you're afforded, including the standard RPG town/dungeon/field exploration.
But the character designs are just so bleh. >_<
 
Or those that don't like Journey!

Speaking of Journey, do pubs/bars in you guys' hometowns blare "Don't Stop Believin" all the time or is that (along with Bon Jovi "Livin On A Prayer") just Long Island? Or is that Glee I have to thank for that? :P

ninj4junpei said:
But the character designs are just so bleh. >_<

Hating on Urushihara? Now I've seen it all!

I wish we'd get the rest of the Langrisser series localized one day :(
 
I really need to get something done about that tag. :|

Don't worry, the character designs really are repellent. Those females, ugh. WHAT'S WRONG WITH YOU PEOPLE.

And nobody google image Urishahawa unless you want to learn a harsh lesson about how useless the Safe Search option is, Jesus.

Anyway, thanks Shouta for the info, very helpful.
 
If it really is Growlanser IV, do you need to play any other games first? Because up until this thread, I've never heard of Growlanser aha.
 
I really need to get something done about that tag. :|

Yeah, I've thought that for a while now. It really is a little unfair considering the circumstances.

And Urishahawa is great if your thing is obsessively-drawn breasts. He's to women's chests what Masakazu Katsura is to asses. (To be clear, I'm not sure if I'm saying that in a good or bad way.)
 
Yeah, I've thought that for a while now. It really is a little unfair considering the circumstances.

And Urishahawa is great if your thing is obsessively-drawn breasts. He's to women's chests what Masakazu Katsura is to asses. (To be clear, I'm not sure if I'm saying that in a good or bad way.)

I think you're underselling his mastery of shoulder pads :D
 
Challenge acce---holy shit tits everywhere.

Thanks, Safe Search!
Once you've seen his hentai work, it's all you can think about when looking at his Growlanser designs. He even directed a hentai.
Don't worry, the character designs really are repellent. Those females, ugh. WHAT'S WRONG WITH YOU PEOPLE.
See! I'm not the only one, someone else gets it.
And Urishahawa is great if your thing is obsessively-drawn breasts. He's to women's chests what Masakazu Katsura is to asses. (To be clear, I'm not sure if I'm saying that in a good or bad way.)
*Googles the artist* I'm not seeing a whole lot of asses.
 
Yeah Urushihara is pretty renowned for the nekkidness.

I like him well enough, but his people tend to be very, very shiny.
 
Once you've seen his hentai work, it's all you can think about when looking at his Growlanser designs. He even directed a hentai.

Yeah, was more of a surprised at what a strict Safe Search search had gotten than surprise at the actual content.
 
Want to replay Growlanser now, despite playing it in August. So good.

You're a good person.

ninj4junpei said:
But the character designs are just so bleh. >_<

You're a terrible person.

21a7s.jpg
 
So is there a clue today?

Not that it really matters because it's pretty obvious it's gonna be another ambiguous one.
 
I've actually started replaying Growlanser II even though I said I'd never play it again after my LP. Can't help it! Plus I'm planning a speedrun for it.
 
I'd assume tomorrow, though we can't dismiss the possibility of it just getting dragged out until Friday. For some reason.
 
*Googles the artist* I'm not seeing a whole lot of asses.

Unlike Satoshi Urushihara's works, it isn't something you'll see right away from a simple Google Images search. It's more something you come across when reading Katsura's manga. And it isn't so much that he plasters asses everywhere like Urushihara does with breasts, but it's more the obvious level of fine craftsmanship that he puts into them whenever they show up.
 
I think you're underselling his mastery of shoulder pads :D

That's Urushihara's work in Langrisser! You do notice a few odd things here and there with his designs for a game. GLV/Heritage of War has lots and lots of crazy hats. GLIV, I swear there are a major lack of pants in the game on most of the main characters. It's all half-pants, hot pants, skirts, kimono, or whatever.
 
Speaking of Journey, do pubs/bars in you guys' hometowns blare "Don't Stop Believin" all the time or is that (along with Bon Jovi "Livin On A Prayer") just Long Island? Or is that Glee I have to thank for that? :P


Journey conversation TIME!

Yeah, I hear Don't Stop Believin' quite a lot, but I never really hear any of the newer Journey stuff from their amazing album released this year Eclipse. Arnel Peneda is an amazing singer, seriously.
Some examples of the new album:
http://www.youtube.com/watch?v=g9kNIVDmXHc
http://www.youtube.com/watch?v=2npbMa1eVTg

On another note though, I really do wish that it was Growlanser IV, as the game actually looks pretty damn good. Gungir on the other hand I'm not too interested in.
 
I think the artwork is fine.

The main focus should be on the game--which is quite fun. Growlanser's among the best SRPGs I've played... and they're essential for anyone who likes the SRPG genre as a whole. Everything from the enemy placement from the map, the combat objectives and how you play determine the flow of battle, and it does it a lot better than some other SRPGs I enjoy.

Also, the character development is really great, but part of it is because there's a lot of text to it, and sometimes it takes a while to get to know the characters involved in the game. The games are neat little packages, but the gameplay really makes them enjoyable.
 
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