Yeah, this is one part of Guild Wars that confuses people a bit - Think of getting to max level as a very in-depth tutorial and resource gathering run before the intense stuff begins. Most MMOs already lock away most of their content in the endgame, so ArenaNet decided not to beat around the bush with GW.etiolate said:I wouldn't say there's no progression. There is certainly a difference in difficulty from say starter level 20 missions to end of the chapter level 20 missions, to more elite level dungeons and then the hardmode versions of each.
Billychu said:Whoa. Assassins are fun as hell. Why have I never tried the expansions before?
witchedwiz said:i'm supposedly playing it starting yesterday..
now if i could stop going to my pool and drink cocktail with friends while swimming, i guess that would improve my game time...
but this is summer and i'm home at my villa... i've got time to be nerdy when i'm back to milan for work, in less than 1 week..
witchedwiz said:i'm supposedly playing it starting yesterday..
now if i could stop going to my pool and drink cocktail with friends while swimming, i guess that would improve my game time...
but this is summer and i'm home at my villa... i've got time to be nerdy when i'm back to milan for work, in less than 1 week..
I loved this about GW but I found that insignia and skill/professions in new chapters led to some inflation. I think health and energy ended up noticeably above the original levels.Zero Inflation: I list this first because it's one of my very favorite parts of the game.
The level cap is 20. It was 20 when the game started. It is still 20.
A top end sword has a damage range of 15-22. It swings every 1.33 seconds. This is the same as every other top end sword in the game. The same holds true for every other weapon in the game.
Top end armor has an armor value of 60, 70, or 80 depending on your profession.
Health and Energy levels are carefully controlled. Every character has the same base Health and Energy at level 20 depending on their profession.
Your attribute points cap at 200. You earn 170 points at level 20, and the remaining 30 are earned through a game-specific quest.
You can equip 8, and only 8 skills.
The insignia didn't change, though, did they? I'm having a hard time remembering, to be honest.Grayman said:I loved this about GW but I found that insignia and skill/professions in new chapters led to some inflation. I think health and energy ended up noticeably above the original levels.
sykoex said:At first I didn't get what you meant about starting with Nightfall. Like, telling someone new to WoW to start with WotLK wouldn't really make any sense. But I guess you can start any expansion from level 1.
I dunno, if they actually play through pre-searing I think they might as well play through prophecies. Starting a new character, going through pre, then starting another new character in nightfall seems like a hassle. Afaik you have to have access to LA in order to take a proph char to nightfall.Victrix said:stuff
The different suits of armor had innate qualities so the ones like +10 against fire did not change(well maybe they were opened to new classes) but Survivor(+health) and Radiant(+energy) were new with factions, nightfall, or one of the updates in between.Orayn said:The insignia didn't change, though, did they? I'm having a hard time remembering, to be honest.
Helmholtz said:I dunno, if they actually play through pre-searing I think they might as well play through prophecies. Starting a new character, going through pre, then starting another new character in nightfall seems like a hassle. Afaik you have to have access to LA in order to take a proph char to nightfall.
What? No way. The fact that you slowly accumulated a bunch free skills was good. You only have to buy a handful of skills.Victrix said:Nah, pre-searing is tiny in comparison to the areas/missions before you reach Lion's Arch, and grinding through those areas and missions with a brand new Proph character with henchmen only and the awful way they distribute skills in Prophecies? No thanks. It's one of the major reasons all of my friends quit the game, it is an awful, awful introduction to the game as a whole.
Chromax said:Started a new character and finally got to the fire island place in Prophecy. After I finish should I just move to Factions with that character followed by Nightfall and EOTS?
I feel I'm years away from 30/50 points...
Grayman said:The different suits of armor had innate qualities so the ones like +10 against fire did not change(well maybe they were opened to new classes) but Survivor(+health) and Radiant(+energy) were new with factions, nightfall, or one of the updates in between.
Yes, you can add them to your Hall of Monuments if you don't have them.Slavik81 said:So, I have 3 years of birthday presents. Should I open them?
Haha poor bugger. I think I initially stopped playing because it was bog standard Prophecies but with the trilogy being el-cheapo (I should have bought it during the Steam sale) and my anticipation for GW2 hitting the ceiling well why not.Spike Spiegel said:BTW, I can't say I'm not a little disappointed I'm the only one posting in this thread. But I'll keep trying...
Luckily GW2 allows you to jump, dodge, swim etc...ciaossu said:You can't jump
I tried it out, and that was the first thing I noticed. I don't feel very in control of my character if I can't jump, in any game, really.
Almost everyone in the thread recommended starting with Nightfall, so I'm not sure why you're even asking. It's well known that prophecies is the slowest of all the campaigns. I still have fond memories of it, but a lot of that is nostalgia, and having gone back to it recently it definitely does not hold up as well as nightfall and eotn do.hamchan said:So does Prophecies start getting good at some point?
This is about where I quit initially. Technically I had barely put a toe into the ocean and I was a bit busy with other stuff at the time, everything seemed to magnify to the point where I stopped playing. I was even being hassled by friends to pick it back up but for some reason I never bothered.Helmholtz said:But to answer your question more directly, the absolute slowest/most generally disliked portion of prophecies is the part right after leaving pre-searing (the starting area), which is post-searing/old ascalon. Things do pick up to some degree once you get to Yak's Bend and beyond.
Prophecies is certainly a daunting game when you first play it, and it requires a lot of patience to get through. It's easily the biggest campaign of the three, both geographically and content-wise.speedpop said:This is about where I quit initially. Technically I had barely put a toe into the ocean and I was a bit busy with other stuff at the time, everything seemed to magnify to the point where I stopped playing. I was even being hassled by friends to pick it back up but for some reason I never bothered.
Hopefully things will be a bit different this time. I am a little more mature these days!
Dude...bummer. Apparently a lot of people have been hacked, which prompted me to change my password to something super complicated. Luckily I haven't been hacked and have had an account since 05.Lulubop said:Love the game, definitively put more time into it than anything else I have played. I stopped around 08 and return to find my account had been hacked and best characters were gone. So I sorta gave up after.