"Also I hated the 'downed' system."
The downed system is a total bandaid to cover up the lack of the trinity and reliable healing. I think this is a core problem with PvP, downed state almost singlehandedly ruins it.
Yeah, the downed system seemed like it could have been replaced easily with healing.
I like the game, really got into it for a couple months but paywall with Halloween really left a bad taste, trying to sPVP a couple times and we couldn't get in after 45 minutes (nobody else queing for tPVP).
I really enjoyed WvWvW, even if a majority of the time it was a zerg ... my problem? I couldn't afford it. As a Guardian I didn't really have a good ranged option. The drops being bags on the ground also ruined it if you were "in the moment" and running back 30 feet would get you caught by somebody outside of your group.
Plus the Que's ...
I will definitely go back to the game, it's one of the few that have stayed installed on my SSD. But the dungeons were not for me, WAY too zergy and I felt like I was really not helping the group whatsoever (even though I was with DPS). But that might come from playing a main tank in WoW for years.
I was really glad they got rid of the trinity, but it's so engraved into my playstyle that they need something that will change my perception of the game ... and just zerging everything isn't that. Yes, there are definite tactics to most encounters, things you can do ... but when it comes down to it I felt I was just hitting the same 5 buttons over and over.
Well, most people don't like boring classes with long cooldowns and massively situational abilities. I'm just offering advice.
I'm also thinking my class choice of Guardian was the wrong one also. They didn't seem viable in 80% of the encounters I happened upon.
EDIT: Level 80, ran a few dungeons, 1/2 exotic gear and played for about 100+ hours I think, maybe more just to have an idea of where I'm coming from.