lazorexplosion
Member
Plenty of flaws but still a hell of a lot of fun.
Yeah, the downed system seemed like it could have been replaced easily with healing.
I like the game, really got into it for a couple months but paywall with Halloween really left a bad taste, trying to sPVP a couple times and we couldn't get in after 45 minutes (nobody else queing for tPVP).
I really enjoyed WvWvW, even if a majority of the time it was a zerg ... my problem? I couldn't afford it. As a Guardian I didn't really have a good ranged option. The drops being bags on the ground also ruined it if you were "in the moment" and running back 30 feet would get you caught by somebody outside of your group.
Plus the Que's ...
I will definitely go back to the game, it's one of the few that have stayed installed on my SSD. But the dungeons were not for me, WAY too zergy and I felt like I was really not helping the group whatsoever (even though I was with DPS). But that might come from playing a main tank in WoW for years.
I was really glad they got rid of the trinity, but it's so engraved into my playstyle that they need something that will change my perception of the game ... and just zerging everything isn't that. Yes, there are definite tactics to most encounters, things you can do ... but when it comes down to it I felt I was just hitting the same 5 buttons over and over.
I just picked this up an hour ago.
Any advice for a noob going in?
Well, most people don't like boring classes with long cooldowns and massively situational abilities. I'm just offering advice.
I'm playing as a support based Warrior (using shouts to buff and heal and a shield for survivability) and having a blast. The trick is that you can't simply stand back and support everyone, you're involved as part of the fray, too.
Problem is, being a part of that fray isn't fun for everyone. Especially when the combat itself isn't very flashy or fun.
Join the guild if you want a great base of people to play with. Feel free to PM me anytime if you have questions.I just picked this up an hour ago.
Any advice for a noob going in?
What is this?paywall with Halloween
I hope you can acknowledge that this is a very flawed premise.If GW2 had anything interesting to offer in return the topic wouldn't come up again and again.
What is this?
They can. They're just difficult builds to create/discover. Bunker/support elementalists do this pretty well.Problem is, being a part of that fray isn't fun for everyone. Especially when the combat itself isn't very flashy or fun. Some people really want a healing focused character and can't have one.
Reading through this thread it sounded to me like a lot of people hit level 80 and stopped playing because there was a lack of end game content. But the end game content to pretty much any MMO ultimately amounts to obtaining the best weapons and armor in the game. Given what it takes to craft legendary weapons and armor in GW2, and apply the best runes/sigils, etc...I'd say there's plenty of content. Not to mention obtaining all of the achievement banners. Work towards this and there's plenty of stuff to play for. And if you want to go the cheap route and buy what you need from the Trading Post, it still takes a lot of play time to amass the gold you need.
If you quit playing before Halloween, you should know that the WvW Queues are much better, Wintersday was much improved and the 'paywall' was pretty much non-existent, and the new Fractals dungeon is really impressive (and suggests that the forthcoming dungeon revamp will much improve that aspect).
Maybe log in and give it a try after the January update (which has a lot of fixes and upgrades, from the sound of things). Not like you have to re-sub or anything.
Join the guild if you want a great base of people to play with. Feel free to PM me anytime if you have questions.
What is this?
I'd say WvW is excellent endgame content. I'd spend all my time in WvW if it weren't for the need to get gold for things.
Exactly. It was just too expensive because I died too much. It was hard to find a group to roll with and be able to que with in general so a lot of the time I was running solo (as in with pugs in a group, not just running around all by my lonesome).
Pretty much. I don't know if it differs much with the server you are on, but at least on my server WvWvW is the logical evolution of DAoC RvR that I always wanted, and the one type of gameplay that only MMOs can provide.I'd say WvW is excellent endgame content. I'd spend all my time in WvW if it weren't for the need to get gold for things.
However, in terms of end-game content, the fractals are also pretty fun. I hope they add more of them.
i've dumped probably 15+ black lion chests on the ground. i think i've seen two keys total so-far.I've gotten maybe five of those over the course of levelling my character and I've been able to open most of them without paying a cent.
I just picked this up an hour ago.
Any advice for a noob going in?
However, in terms of end-game content, the fractals are also pretty fun. I hope they add more of them.
The thing is, they could easily have solved this problem in a multitude of ways, including letting every class switch between roles freely (or letting you switch class freely, for that matter).It's because they don't want this:
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If it's just pulling four other friends together you get in and play. If playing whack-a-mole with green bars was your idea of fun that's great but not enough other people seemed to like it as much as you.
The thing is, they could easily have solved this problem in a multitude of ways, including letting every class switch between roles freely (or letting you switch class freely, for that matter).
Plus playing healer doesn't have to be 'playing whack-a-mole with green bars', as TERA aptly proves with its combat system. Easily the most fun you can ever have playing as a healer, in any game.
Yup they just needed to tweak skills to allow more trinity like play. They also needed to add in a proper aggro system into the game to make such a system work, as currently aggro is a coin toss and hence the chaos.
Now THIS I agree with. Most of the potential of the game's system is lost due to an unclear aggro system.
how does it work?Plus playing healer doesn't have to be 'playing whack-a-mole with green bars', as TERA aptly proves with its combat system. Easily the most fun you can ever have playing as a healer, in any game.
how does it work?
You target with a reticle and fire off the heal.
Yup they just needed to tweak skills to allow more trinity like play. They also needed to add in a proper aggro system into the game to make such a system work, as currently aggro is a coin toss and hence the chaos.
You can essentially skill and gear spec a character to play a specific role, but without actual aggro system to organize an encounter, it doesn't make much difference. The tank can't tanks, healers can't properly support as they get chewed on while a person can't pull enemies off them consistently, etc.
so just like AoE spellcasting against your own party then? (i haven't played pso)You target with a reticle and fire off the heal. Healers really play a lot more like Forces from PSO. Since the only damage you need to heal is when your tank/dps are being stupid you end up with a lot more time to DPS anyway.
Yup.so just like AoE spellcasting against your own party then? (i haven't played pso)
They're not going to, so it won't beAnet reneging on removing the trinity from their MMO will be extremely disappointing. I like the freedom GW2's combat offers.
As it is, it occupies such a weird and unintuitive halfway point between 'traditional MMO' and 'action combat' that makes it incredibly hard to grasp for anyone other than the most dedicated players.
As it is, it occupies such a weird and unintuitive halfway point between 'traditional MMO' and 'action combat' that makes it incredibly hard to grasp for anyone other than the most dedicated players.
Having played GW2 with the "combat mode" AutoHotkey script that adds a crosshair, enables mouselook all the time, and allows skills to be bound to mouse buttons, it would be distrubingly easy for ArenaNet to make this a built-in feature and bridge that gap to action combat. It works so well that I almost wonder if this was originally planned for GW2 and taken out later on.
Speculation... no one has any idea about anything. WvW-specific abilities is pretty vague.Wait, they're skill splitting? I don't think I like that.
Someone data mined the game and found icons for an Xbox controller, so it appears highly likely.
Probably will be implemented in full down the road.
I loved this game, hit the level cap and never logged in again. I really hope some of the new content and help me recapture the magic.
Absoloutely no way it sees a console release. I think he meant it indicated support for the Xbox Controller on PC, which is wholly possible and a great idea (and how I play the game right now).
A console release is hypothetically possible on Durango and Orbis if Microsoft and Sony get a lot more progressive about patching and updates, but I wouldn't count on that being the case.
Anet reneging on removing the trinity from their MMO will be extremely disappointing. I like the freedom GW2's combat offers.
Oh for Blade and Soul it's totally possible. I thought it was still a possibility on this generation.Sure it's unlikely, but I'm pretty sure Blade and soul like FFXIV, was designed from the begining to have a console release. If NCSoft see's it through and it's successful there may be a small chance it come to next consoles.
Not neglected by all my friend!ArenaNet never intended to remove the "trinity", they intended to change it.
The Trinity in Guild Wars 2 is Damage, Control and Support.
The unfortunate part is that only the Damage role is widely represented, the Control and Support roles are most decidedly neglected.
I do wonder how people can be such big fans of GW2 but still be completely ignorant of the game's features.
A console release is hypothetically possible on Durango and Orbis if Microsoft and Sony get a lot more progressive about patching and updates, but I wouldn't count on that being the case.
ArenaNet never intended to remove the "trinity", they intended to change it.
The Trinity in Guild Wars 2 is Damage, Control and Support.
The unfortunate part is that only the Damage role is widely represented, the Control and Support roles are most decidedly neglected.
I do wonder how people can be such big fans of GW2 but still be completely ignorant of the game's features.
Is there official controller support?A console release is hypothetically possible on Durango and Orbis if Microsoft and Sony get a lot more progressive about patching and updates, but I wouldn't count on that being the case.
Is there official controller support?
For GW2? Nope. Just really shiny unofficial supportIs there official controller support?