DunDunDunpachi
Banned
Interview at Destructoid
The interview also touches on Ishiwatari's design philosophy, his opinions on other fighting games in Arc System Work's wheelhouse, and other plans for the company.
Well worth reading, but the headliner is definitely the comment about reducing systems.
Does Xrd have too many mechanics? Or do you think the series would benefit from simpler mechanics?
I can understand die-hards being nervous about simplifying systems they've grown to love in Xrd. However, I also remember Accent Core fans getting nervous about False Roman Cancels, Slashbacks, and Force Breaks being removed in Xrd, yet the #Reload players thought the game was better off without them.
However, the Guilty Gear franchises has never been more popular. There's definitely a risk in alienating all the new players you've acquired which is what happened to Capcom: Street Fighter IV was a huge boon for the company, but their stumbles with Street Fighter V alienated many of the fans they'd just won over with the previous title.
This comment comes earlier in the interview, hopefully laying concerns to rest (bolded emphasis mine):
Thoughts?
"After releasing Guilty Gear Xrd Rev 2 it's clear what we need to improve on. The key is to win over more users because of the complex controls. But if we implement everything the game will no longer be Guilty Gear. It's hard to balance out all the improvements. One thing that we have to do in the next installment is to reduce the number of systems [mechanics]; it's too complicated for everyone. You can expect that in the next game."
The interview also touches on Ishiwatari's design philosophy, his opinions on other fighting games in Arc System Work's wheelhouse, and other plans for the company.
Well worth reading, but the headliner is definitely the comment about reducing systems.
Does Xrd have too many mechanics? Or do you think the series would benefit from simpler mechanics?
I can understand die-hards being nervous about simplifying systems they've grown to love in Xrd. However, I also remember Accent Core fans getting nervous about False Roman Cancels, Slashbacks, and Force Breaks being removed in Xrd, yet the #Reload players thought the game was better off without them.
However, the Guilty Gear franchises has never been more popular. There's definitely a risk in alienating all the new players you've acquired which is what happened to Capcom: Street Fighter IV was a huge boon for the company, but their stumbles with Street Fighter V alienated many of the fans they'd just won over with the previous title.
This comment comes earlier in the interview, hopefully laying concerns to rest (bolded emphasis mine):
"What we can say is that Dragon Ball FighterZ was developed based on the lessons learned through previous Guilty Gear and BlazBlue titles, but for Guilty Gear specifically it's important for us to maintain the people we've already won over. At the same time we do want to expand the userbase so more users are coming in. Daily, we're trying to figure out what our balance point is to satisfy our users that are already with us and new users."
Thoughts?