Are we talking about real money at some point during a closed beta? No? If it's just packs bought with ingame currency; who cares? I don't expect to keep anything from playing this beta.
You can currently buy packs with real money, yes.
Are we talking about real money at some point during a closed beta? No? If it's just packs bought with ingame currency; who cares? I don't expect to keep anything from playing this beta.
Skellige is by far the most interesting faction albeit a bit underpowered. Graveyard manipulation as a concept works really well. Especially with the Monster decks running fuckoglets.
Looks like the devs are aware of the gold promote and weather advantages, and the first new cards to be introduced will deal with those issues.
Looks like the devs are aware of the gold promote and weather advantages, and the first new cards to be introduced will deal with those issues.
You can currently buy packs with real money, yes.
Getting harder and harder to win now. It's way too much work trying to keep Monster and Northern Realms in check with my Skellige deck. I've gotta burn pretty much everything just so I can make sure that Northern Realms doesn't buff the flying fuck out of its units. Monster decks though, whew! Properly kitted out you're completely fucked. Doesn't matter if you have a clear skies + dimeritium. A good deck can pump out so many weather conditions you absolutely can not keep up. Clear Skies should last 5 turns at least. It gets nullified instantly with the weather cards themselves, the units that produce weather conditions, the dual weather cards, the pick any weather condition card, the leader that lets you pick any weather condition and the gold "fuck everything" all weather condition card.
Skellige and Scoiatael are playing a different game.
Not on Xbox One?
Skellige should have a Frost resistent Standard card; not something like that bear.
Getting harder and harder to win now. It's way too much work trying to keep Monster and Northern Realms in check with my Skellige deck. I've gotta burn pretty much everything just so I can make sure that Northern Realms doesn't buff the flying fuck out of its units. Monster decks though, whew! Properly kitted out you're completely fucked. Doesn't matter if you have a clear skies + dimeritium. A good deck can pump out so many weather conditions you absolutely can not keep up. Clear Skies should last 5 turns at least. It gets nullified instantly with the weather cards themselves, the units that produce weather conditions, the dual weather cards, the pick any weather condition card, the leader that lets you pick any weather condition and the gold "fuck everything" all weather condition card.
Skellige and Scoiatael are playing a different game.
I run Skellige and still am not having any issues. I did craft Lugos though so that I can realistically go all in on round 2 and still have a mega card for round 3.
I run Skellige and still am not having any issues. I did craft Lugos though so that I can realistically go all in on round 2 and still have a mega card for round 3.
I think the problem isn't only in how good is the NR deck with the cheese strat in comparison with other decks, but also how good is that type of NR deck vs other types of NR decks available. Given the NR cards we have right now, that's the deck to do.
I was winning a vast majority of games for the first couple days now I'm lucky to go 50/50 at the end of a session. A committed Monster weather deck is really hard to deal with especially if they can inflict the same weather condition twice. This wasn't an issue with gwent in TW3 but now with the many ways there are to introduce weather here there's fighting no through it. Maybe it's something for the devs to think about. At least let clear skies persist a bit
Do you know how Cerys works in combo with her warrior cards(those 3 female fighter cards)? Does she get +1 for every one of those cards played from hand or only when played from the graveyard?
Case1: You play one of the cards from your hand, it revives the two others from the graveyard. Does Cerys get +1 or +3 now?
Do you know how Cerys works in combo with her warrior cards(those 3 female fighter cards)? Does she get +1 for every one of those cards played from hand or only when played from the graveyard?
Case1: You play one of the cards from your hand, it revives the two others from the graveyard. Does Cerys get +1 or +3 now?
Yes, She gets buffed +1 for each Queensguard that is played into the board. This includes the ones that come from the graveyard.
So for example, you have one Queens' guard in your hand, you discard the other 2 to your graveyard thanks to a spy or Briana, then when you play that Queen's guard, Cerys will be buffed + 3, and if in another round you resurrect a Queensguard, then the other 2 will play again which will give Cerys another +3. Is a nice combo that would suit well with final rounds with priestess of Freya as a last heavy card.
+3
She does lose all her buffs when she goes to the graveyard and becomes silver though, something to keep in mind.
Thanks.
That's lame, but not that important.
I'm still unsure if I should craft Madman Lugos, Cerys or Morgvark(?).
I would go for Morgvark, combine him with the Smiths that add +4 to original strength and he is basically a great scorch bait and even if the player is playing a weather deck you can still use him in the second or third round.
He's a silver card, right? Lucky me; I got a Restoration card in one of my last kegs.
Yeah, but no need to resurrect him. He will automatically come out of the graveyard if killed but he will decrease his original strength by 2, which is why he synergy so well with the smiths. He starts at 5, if you buff him to 9, then when he dies (scorched, wounding, end of turn) he will return as 7... and then as 5 and then as 3 if he gets killed several times, the only problem is that he isn't immune to weather but since he barely stays in the graveyard, it is impossible for your opponent to steal him away from you, like the Monster deck can do with the Griffin or the Caretaker (I have seen people rage quit when I used my Caretaker on the last round to steal them away their best card, against someone playing Skellige I stole his +18 Skirmisher and a monster weather deck player rage quit when I stole Sarah from him before. God I love my Caretaker.
Game ended in a draw and didn't even get a GG from the guy. Feels bad
some point at 2017When does the final game release? Hype seems muted here on GAF...
Also, anyone think itd be interesting to add some kind of currency?
Like gold, that is generated by some cards and could possibly be used for special actions? Just trying to think of how they could deepen the game. Im excited for it, and am surprised at the changes from Witcher
Edit:
Oh no, my poor opponent thought that dimeritium bomb would undo the buffs from my tordarroch shieldsmiths and tuirseach skirmishers
I felt bad for that guy, he conceded immediately.
Won my first match against an actual person just now.
Is there some sort of strategy beyond "hope they don't have higher strength then you while spamming your entire hand" that I'm missing? I know the tutorial has a pass function, but given you only have three rounds... I'm not sure when to pass instead of just going for broke and hoping each of us don't get a strong card.
Can you even have more than 1 horn? I thought it was a hard limit?
Won my first match against an actual person just now.
Is there some sort of strategy beyond "hope they don't have higher strength then you while spamming your entire hand" that I'm missing? I know the tutorial has a pass function, but given you only have three rounds... I'm not sure when to pass instead of just going for broke and hoping each of us don't get a strong card.
The base fundamental strat that every deck has to use is how to play cards outside your hand. There is a hard limit to the number of cards you can draw. So you want to be able to pull as many extra cards out of your deck or graveyard as possible. You basically want to pass when you feel like they will need to use a bunch of cards to win the round.
I mean I got that "you want to have more cards than the opponent" in the tutorial bit. But I just don't see why you'd pass on a possible loss if you can pump up. *shrug* I figured there would be a bit more options, but I guess it's just the starter deck(s) I'm using that feel very... non tactical?
I dunno. Me and the opponent basically went for broke trying to beat each other in strength. I won because I had like a boost and kept a monster on the board after the round ended. I kinda expected a bit more strategy than "get as big a number as you can and hope your opponent doesn't match/exceed."
I mean I got that "you want to have more cards than the opponent" in the tutorial bit. But I just don't see why you'd pass on a possible loss if you can pump up. *shrug* I figured there would be a bit more options, but I guess it's just the starter deck(s) I'm using that feel very... non tactical?
I pretty much always pass on the first round (except when playing against NR deck). The idea is to get as many cards as possible during the round I'm going to go all out. For some strategies to work optimally, you need to draw specific cards. Since you draw two cards after the first round, it's the round you'll have the maximum amount of cards in while still being able to win the match. Passing the first round can also be used to bait the opponent in to playing some of their bigger cards. You can also use your spy cards in that first round to get more cards.
I understand what you mean.
by round 3, it's as if the game plays itself and you're just trying to get your hand out there. In some rounds, Im not even really paying attention to the enemy and just trying to put out my hand.
I feel like maybe they need to add another layer to it. I think maybe some way to generate gold, and then use a one time boost of some kind could maybe work?
Like, add in a store mechanic in-game to buy a meta-changing thing like... both draw an extra card, buy back a turn after you skip it, play two cards in one turn, etc.
Maybe those could turn into leaders, but it seems there needs to be something extra...
I haven't ran into Spy cards yet probably because I'm using the pre-built decks. But it seems like if you pass first, you're setting yourself up for a possible loss even with card advantage. You have no clue if they kept high strength (12/Gold like Geralt) because you auto-passed first turn with a low strength to give them a "win" and are on the back-foot for the next two.
Speaking of which, apparently I couldn't buff Geralt despite him being a Witcher class(?) with the Witcher +12 potion card?
Is the one Skellige card that gives every card in your graveyard +2 any good?
Would love to have a key, thanks!I guess the next wave got invited because I just received two additional Xbox One codes. Got no use for them so the first two who quote me will get them.
XBO code if anyone wants it, if I've done it right, quote for code :-/