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Half-Life update released
An update for Half-Life is now available:
Fixes and Updates
An update for Half-Life is now available:
Fixes and Updates
- Fixed setting monitor refresh rates through -freq when used with -nofbo
- Fixed unnecessary texture rescaling with NPOT textures
- Fixed slist command, will now show servers on the local network
- Fixed erroneous return in SV_ClipToLinks (HL #1685)
- Fixed inability to reload a partially empty weapon after reloading a save game
- Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
- Fixed progress bar for individual files in resource download always showing at 100%
- Added auto-saving of several cvars (HL #2237)
- Fixed missing localizations in spectator UI
- Fixed NPC turn rate when running at >60FPS
- Reordered columns in server browser to prevent game descriptions from being used to fake server player count
- Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
- Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up
- Fix various weapon animation/sound issues
- Security fixes to console commands
- Security fixes to resource loading
- Security fixes to saving/loading
Steam :: Half-Life :: Half-Life update released
An update for Half-Life is now available: Fixes and Updates Fixed setting monitor refresh rates through -freq when used with -nofbo Fixed unnecessary texture rescaling with NPOT textures Fixed slist command, will now show servers on the local network Fixed erroneous return in SV_ClipToLinks (HL...
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