Majima Everywhere System
Member
I wonder if Halo 4 trade-ins started the whole Microsoft DRM mess. They probably saw some bad stats despite their season of dlc, and thought all publishers would be on board.
A big one from those Legacy modes that is missing is Firefight.
The funny thing is you have only listed the MP problems, lets go onto SP.
- Serious non English speaking Grunts
- Terrible A.I on both sides
- No Brutes
- Promethean enemy variety is sparse
- Promethean move list is sparse (can't hijack/knock you off vehicles for example, just teleport and shoot)
- QTEs (even in Co-op)
- Uncontrollable turret segments
- Smaller/narrower levels (worse than Halo 2)
- New Promethean weapons don't feel alien enough
- Plot hole filled story
- Having to use Waypoint to view Terminals
- Forward of to Dawn connection is stupid and is only acknowledged once.
- No easter eggs outside the RvB stuff in Spartan Ops
- Chief talking too much
- Showing Chiefs face
- Too many cutscenes
- Doing something terminal to one of characters when it was unnecessary
I wonder if Halo 4 trade-ins started the whole Microsoft DRM mess. They probably saw some bad stats despite their season of dlc, and thought all publishers would be on board.
Congratulations Halo 4 on winning the best selling MS Studios Game of it's respective launch year - calendar not fiscal - 2013 best exclusive graphics award prize medallion.
Then words can't express how much you would hate Halo 4. It's basically Reach, only more so.I'm not, I've played them all with the exception of Reach which just bored me to tears, as did ODST. I haven't liked a Halo game since 2.
I can understand why this happened.
The campaign has a predator missile! Obviously the Call of Duty kids saw it and told ALL their friends to buy the game.
I have no idea what you're talking about here with Reach. Perhaps the target designator? Not the same.reach had a "predator missile" aswell.
you can only destroy vehicles with this one so im not sure why thats a problem.
the campaign is missing some big battles and its pretty short but otherwise its fantastic.
Its not my fault some of you guys can't seem to look *up*, much less shoot *up* at the player with the unmistakably loud jetpack in the air, devoid of any cover and exposed to half the map, moving in an easily predictable arc. Jetpack wearers take tremendous risks and make for easy targets to pop out of the sky.You've already been reprimanded over this absolutely ridiculous statement, but I'm going to kill myself now just to drive the point home.
The campaign was amazing at least.
Why is there such a big backlash with Halo 4?
Great! Best Halo this gen.
Go through the Halo 4 campaign to see what I mean. It's an actual predator missile from Call of Duty... Except that while they give you control, you have no actual way of steering the thing and can't fail. I'm sure it was supposed to be a cool moment, but it was a terrible attempt at stealing something from a more popular franchise.
Don't remember being enamored with 343, ever. Halo 4 didn't feel like Halo to me particularly because the AI just wasn't as smart and the shooting felt more linear.Why does everyone hate Halo 4 now? It seemed like everyone was enamored with 343 when this was just coming out, and I played through half of the campaign with a friend and it felt like Halo to me.
Did they screw up the multiplayer balance or something?
Too bad almost nobody plays it anymore.
You've already been reprimanded over this absolutely ridiculous statement, but I'm going to kill myself now just to drive the point home.
Halo 4 is an offense to the entire franchise. I can't imagine how the guys at Bungie feel, seeing their old baby taken out back, shot, and then shit on by corporate executives.
Can someone explain, in depth, what is wrong with halo 4?
reach is far better than the piece of excretment that was halo 4.its better than the dog shit reach atleast
#teamFrankie
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Best single player too, well done 343,glad it's out of Bungie hands.
Can't wait to see Xbox One Halo, 343i created one of the best looking games last gen.
It's been explained by many HaloGAF members, so I'm not going to.
Here's some examples of the problems with Halo 4:
- Instant Respawn
[*]Sprint- Custom Loadouts
- Armor Abilities
- Perks
- Specializations (one allows you to essentially remove flinch when scoped)
- Personal Ordnance Drops
- Global Ordnance Drops (which I believe 343 has removed for the most part)
- Flinch
- Mediocre Maps
- Redundant Weapons
- Frame Rate Dips
- Poor skill-based matching
- Lack of custom game options
- Removal of legacy game modes (assault, juggernaut, 1 flag ctf, race, etc)
- FileShare didn't work for months with no explanation
- Shitty UI (jesus)
There's probably more, but that's just off the top of my head. The MAIN issue with Halo 4 is it's having an identity crisis. It's not sure whether it's supposed to be a generic 2012 FPS with custom classes, weapon skins, perks, and killstreaks. Or if it's supposed to be Halo 4, a medium paced arena shooter. This on top of 343's "it feels like Halo," and "trust us" pre-launch left a pretty bad taste in a lot of people's mouths.
Halo 3 did do better. It sold more copies, and wasn't discounted as quickly as Halo 4.Little bit surprised that it out did Halo 3, even with the massively increased install base.
Halo 3 opened to the same and seemed to have better legs. Plus it launched earlier in the FY.
Congratulations Halo 4 on winning the best selling MS Studios Game of it's respective launch year - calendar not fiscal - 2013 best exclusive graphics award prize medallion.
Why is sprint bad? I hear people complain about this and ironsights a lot in FPSing, but I continue to believe they add strategy and variation to the process as opposed to just running around at one speed, all the time, with your weapon up like QuakeGAF loves to do. I don't understand why it's considered more simplistic when you have to time your sprint, being fully aware of the limitations -- that your avatar has to lower the weapon in order to have enough "strength" to do it. It's the same with the tradeoff in accuracy vs speed and line of sight when using ironsights (ie raising the weapon up).
Also, if flinch means getting stunned when taking bullets after the shields are depleted as opposed to bullet sponge, I would not consider that bad either. The rest I can easily believe.
Great! Best Halo this gen.
Excellent news, Halo 4 was my favourite halo game since 1 (and yes that includes multiplayer).
Everyone has different tastes, i enjoyed some of the enemy changes and weapons.
That's an incredible shame. Halo 4 is terrible.
Why is sprint bad? I hear people complain about this and ironsights a lot in FPSing, but I continue to believe they add strategy and variation to the process as opposed to just running around at one speed, all the time, with your weapon up like QuakeGAF loves to do. I don't understand why it's considered more simplistic when you have to time your sprint, being fully aware of the limitations -- that your avatar has to lower the weapon in order to have enough "strength" to do it. It's the same with the tradeoff in accuracy vs speed and line of sight when using ironsights (ie raising the weapon up).
Also, if flinch means getting stunned when taking bullets after the shields are depleted as opposed to bullet sponge, I would not consider that bad either. The rest I can easily believe.
I'm also glad Bungie is not making Halo anymore. Reach felt very dated, safe and brown, although I still loved it and adored Firefight.
343 did a much better job with the story half (single-player) than Bungie managed to ever in the series in my opinion - CE was their best previously. Halo 4 blows the previous entries out of the water in almost every way.
In Halo 4 the game was finally given the budget and attention to detail and production that a sci-fi universe deserves, there was lots of fan service, some really cool epic moments, getting to see stuff from the books that Bungie seemed afraid to show etc. The visual language of the game, lots of neon, lots of colour, lots of level variety (forests, corridors, wide open grassy landscapes, spaceships), star wars homages, inverted planet surfaces (stare up and see the underbelly of the opposite side of the planet), beautiful skyboxes, beautiful character design, very hard, cool science fiction....it was all just much more grandiose than Bungie had ever managed to achieve and I'm really thankful to 343 for creating such a breathtaking experience.
I just can't comprehend how people think that it's "bad".
Graphs like this are meaningless. This is what it looks like for all games. Also, Halo 3 came out during a different time. Call of Duty has eaten up the majority of the Xbox user base.
There's also the issue of reporting active users in the past hour vs current active users. I don't think Halo 3 told you that.
Halo will probably never be as dominant as it once was, but it's still a great series.
Halo 4 will always be better than Halo 3 because Halo 3 doesn't have jet packs.
I'm also glad Bungie is not making Halo anymore. Reach felt very dated, safe and brown, although I still loved it and adored Firefight.
343 did a much better job with the story half (single-player) than Bungie managed to ever in the series in my opinion - CE was their best previously. Halo 4 blows the previous entries out of the water in almost every way.
In Halo 4 the game was finally given the budget and attention to detail and production that a sci-fi universe deserves, there was lots of fan service, some really cool epic moments, getting to see stuff from the books that Bungie seemed afraid to show etc. The visual language of the game, lots of neon, lots of colour, lots of level variety (forests, corridors, wide open grassy landscapes, spaceships), star wars homages, inverted planet surfaces (stare up and see the underbelly of the opposite side of the planet), beautiful skyboxes, beautiful character design, very hard, cool science fiction....it was all just much more grandiose than Bungie had ever managed to achieve and I'm really thankful to 343 for creating such a breathtaking experience.
I just can't comprehend how people think that it's "bad".
That's an incredible shame. Halo 4 is terrible.
I might go out and buy a few more copies of CE just to try to set things right. I mean, I've already bought 5, why not more.
Edit: Looks like this is some numbers game. They're talking about per year. Disingenuous.
The campaign was amazing at least.
Nope. Only the Halo 2 campaign is worse.