That seems like much adieu about nothing. The Halo 4 multiplayer dropoff seems pretty typical for any AAA shooter in this day and age.
what does this even mean?
No other AAA shooter has the same dropoff Halo 4 had.
This is absolutely true for me as well. Next spring, I'm buying a PS4, playing Destiny, and never looking back.I could write up another wall right now, but I'll just leave it simple. The main reason I got a 360 was Halo 3. The main reason why I'm not getting an Xbox One is because of Halo 4.
So wrong. Halo 3 was fighting it out at the top of the xbox live charts years after it's release. That game had the best player retention of any game released this generation.Halo 3 happened. Killed everyone's enthusiasm for the series, Then ODST and crap like Reach and Halo Wars only diluted the appeal of the series. Remember when they made it so you could only get the H3 map packs initially if you purchased Halo Wars? They like to piss on their fans.
Nope. Halo was my staple MP game, and I haven't found another since. I've kind of been bouncing around XBLA games and some iPad games waiting for Destiny to land, which is what I hope will fill that void.
So wrong. Halo 3 was fighting it out at the top of the xbox live charts years after it's release. That game had the best player retention of any game released this generation.
The only thing Halo 4 got right was adding sprinting. That's the only thing they should've taken from other games.
The games will always sell 8m or 9m per game, but if MS want the series to be competitive in terms of multiplayer, then they need to start listening to the fans.
Killed Halo 2? Are you refering to the orginal xbox live getting shut down? That happened in 2010, 3 years after Halo 3 released. Also this weak competion you are refering to included, COD4, WAW and MW2.It was only at the top because they killed H2 otherwise H2 would have crushed H3 on the activity rankings after 4 months. 4 months was the shelf life for H3. Now, of course it stuck around for long because the competition was't strong then.
You guys out way too much stock into balance and gameplay design with MP games as though people really care when they do drop in drop out MP gaming.
It was only at the top because they killed H2 otherwise H2 would have crushed H3 on the activity rankings after 4 months. 4 months was the shelf life for H3. Now, of course it stuck around for long because the competition was't strong then.
I could write up another wall right now, but I'll just leave it simple. The main reason I got a 360 was Halo 3. The main reason why I'm not getting an Xbox One is because of Halo 4.
Got any charts tracking the dropoff for Black Ops 2? Halo Reach? Modern Warfare 3? ODST? Gears of War 3?
They made Halo of Duty to catch the CoD crowd, but the CoD crowd went back to CoD and the Halo fanbase was alienated, thus losing everyone in the process.
Got any charts tracking the dropoff for Black Ops 2? Halo Reach? Modern Warfare 3? ODST? Gears of War 3?
This.
There seems to be a real prevailing notion here that the only way to "save" Halo is going back to catering to "pro players" or whatever only, when in reality that little niche of players is a small fraction of the daily playerbase that they so desperately care about maintaining.
The games will always sell 8m or 9m per game, but if MS want the series to be competitive in terms of multiplayer, then they need to start listening to the fans.
Do you mean by "they killed H2" the OG Xbox Live server shutdown? Because that didn't happen until 2010.It was only at the top because they killed H2 otherwise H2 would have crushed H3 on the activity rankings after 4 months. 4 months was the shelf life for H3. Now, of course it stuck around for long because the competition was't strong then.
I'd say these two pieces of information paint a pretty informative picture of how Halo 4 stands up compared to the competition.
So will this affect sales of the next halo games? Seeing how big of a drop in players compared to the previous games is not good.
So will this affect sales of the next halo games? Seeing how big of a drop in players compared to the previous games is not good.
This.
There seems to be a real prevailing notion here that the only way to "save" Halo is going back to catering to "pro players" or whatever only, when in reality that little niche of players is a small fraction of the daily playerbase that they so desperately care about maintaining.
man, juices is such a good poster.
Close, but these charts show ranking, not population count. Also keep in mind that rankings have only gotten more volatile over the years as more and more games crowd Xbox Live. Halo 3 didn't have much to compete against in 2007, it was THE one online shooter to get. Call of Duty 4 came out over a month later, but it didn't have a massive launch and only built up hype as time went on. Whereas by 2013 Halo 4 has share a userbase with every previous Halo release on the 360, along with the Call of Duty games (all six of them).
* Roughly a year after release, Halo 3 had a 1.1 million peak population day. Reach had a 900,000 peak population day after the same amount of time. Halo 4 clocks in at 20,000 peak for it's annual checkup.
No other AAA shooter has the same dropoff Halo 4 had.
Everything runs out of steam eventually. Everything. And assuming the fans will always be there is the first step on the path.
If MS cannot get Halo games right for the market the franchise will fade just like any other. Halo 4 as clearly shown in the OP has suffered a serious issue with MP popularity compared to previous titles.
I doubt Halo is doomed, but if MS want it to have a long healthy life before sheer repetition naturally ends the franchise they need to deliver with Halo 5. If they deliver a game that twice in a row fades away online then the franchise will be in trouble.
This is the bottom line.
Juices over in the Community side once said something that described the fundamental problem with what 343 did in making Halo 4. To paraphrase, they were chasing a group of players they are never going to catch - CoD - and lost Halo fans along the way. Now they've got almost no one.
I loved Halo, passionately. It was the reason, alone, I bought a 360. I put more time into Halo 3 than any other game, ever, until that time. Nightly romps in matchmaking, GAF custom game nights, picture stories (and later, video) were swapped daily. I made the GAF OT's for the Halo 3 Beta, Halo 3, Halo 3: ODST, Reach, Halo: CEA and Halo 4.
I gave Halo 4 away for free to a GAFer a few months after it came out, after not playing it for a few months before that. (Foolishly, I had bought the LE; I never redeemed the codes that came with it, and gave those away, too.) I'm buying a PS4 for next gen and will never own a new Halo game. The game is that bad.
343's first and biggest mistake was failing utterly to understand what made Halo, Halo.
Exhibit A: Instant respawn. Halo's combat is designed around a certain pacing. There's a cadence of combat, reprieve, shield recharge, and then re-engagement. Getting cleaned up by that guy you just killed because they respawned instantly, before your shields could recharge broke that cadence entirely.
Exhibit B: Global and Personal Ordnance. Goodbye, map control. Goodbye, rallying your team by securing that rocket launcher and taking out a vehicle. Goodbye, knowing what power weapons the other team has. Goodbye, any semblance or pretension of balance. Goodbye, fun.
Exhibit C: Flinch. Through the rise of CoD, Battlefield and other shooters, Halo has always been the game that prioritized combat clarity. It was the game that didn't screw with your ability to see during combat: no aim down sights, no strawberry jelly on the screen, no visual impairment from explosions. It was also that game that didn't add layers of interference and pushback to its weapon mechanics. Targeting reticles are stable as you move, (used to be) stable when firing, and stable when you were hit. The kill was learning how to use weapons, when to use them, and how to survive encounters of longer than normal duration.
Between the long range of the DRM and the addition of flinch, much of the combat was reduced to grappling with a bucking trageting reticle. That's not fun, or balanced, in any way. It's frustrating. It's my most hated addition to the game, over and above the horribleness that is....
Exhibit D: Perks. Prior to Reach, when you shot someone, or began an action, you could expect a certain action to follow it. I know I can four shot this guy; I know a grenade will strip shields and a head shot will kill. I know this dudes movement options, and that I have him cornered. I know if I get the jump on someone I have the advantage.
Enter perks, and all that goes out the window. When I EMP this vehicle, I wonder how effective it will be? When I engage this guy with the DMR, I wonder how stable his reticle is compared to mine? I wonder how fast this guy's shields recharge, or how fast he can reload, or how many shots he takes to kill? It breaks our ability to mange combat and make smart decisions, and reduces a lot of it to dumb luck. Shucks, I didn't think he had Stability on. Oh well! Better luck next time; maybe I'll run into some dudes where my perk selections give me the leg up next time.
And then they compounded perks, as other systems introduce problems. Hmm, adding the plasma pistol to loadouts totally breaks the vehicle balance. Let's add a perk to reduce the EMP stun! Let's add a mechanic like flinch - removing de-scoping for some reason - and then bring in a perk to partly offset it. Because balance or something.
Just one layer after another of decisions diametrically opposed to Halo's core combat design. Strip all of it away, and that core is pretty good. But you don't play the core, you play it all, and it was a terrible, unfun experience. The population flight looks like throngs of people buying the game, and then recoiling from it in response.
I've ignoring the campaign, the horrible UI, the awfulness that was Spartan Ops (though to be fair I only played the first three episodes) and the gimped feature set (RIP campaign Theater), not to mention the poor post-launch support (which Fyre covered in the superb OP). But those are surely factors as well.
I hope Halo 5 goes back to Halo's roots and is aimed at Halo fans rather than trying to poach features of other games. But those DLC perks do not inspire confidence.
This.
There seems to be a real prevailing notion here that the only way to "save" Halo is going back to catering to "pro players" or whatever only, when in reality that little niche of players is a small fraction of the daily playerbase that they so desperately care about maintaining.
That seems like much adieu about nothing. The Halo 4 multiplayer dropoff seems pretty typical for any AAA shooter in this day and age.
Got any charts tracking the dropoff for Black Ops 2? Halo Reach? Modern Warfare 3? ODST? Gears of War 3?
Close, but these charts show ranking, not population count. Also keep in mind that rankings have only gotten more volatile over the years as more and more games crowd Xbox Live. Halo 3 didn't have much to compete against in 2007, it was THE one online shooter to get. Call of Duty 4 came out over a month later, but it didn't have a massive launch and only built up hype as time went on. Whereas by 2013 Halo 4 has share a userbase with every previous Halo release on the 360, along with the Call of Duty games (all six of them).
What they show is Halo 3 and Reach had stable rankings until their successor was released. Regardless of the absolute numbers, just look: Halo 3 was stable until Halo Reach came out. Reach was stable (if lower - dat competition) until Halo 4 came out. Halo 4 has been in freefall since release. The community and population didn't stick around. The peak population charts bear that out as well, not just the relative rankings.
Can you back up that claim?
wat. Halo 2 didn't get shut down until like 2010
Do you mean by "they killed H2" the OG Xbox Live server shutdown? Because that didn't happen until 2010.
Look at the rankings. There are three CODs and two Battlefields with more players than Halo 4. Gears of War 3 is slumming, but it's been a long while since that came out. Sure there was Judgement, but I don't think anyone but maybe Epic considers that AAA. That was DOA on release.Can you back up that claim?
Guess we'll have to wait until Spring, but Titanfall and Destiny will prove you completely wrong.I think it is that science fiction is a dull place for people to be right now. Look at the top 20 chart. Gears and Halo are pretty much the only sci-fi games there. The market wants conventional and contemporary situations. There is no other data to be gleaned from it.
.
we learned a lot.
as a team and a developer.
It's moved on to Destiny.
They made Halo of Duty to catch the CoD crowd, but the CoD crowd went back to CoD and the Halo fanbase was alienated, thus losing everyone in the process.
Battlefield 3, Black Ops 1, Black Ops 2, Modern Warfare 3, all in the top 10. Halo 3 stayed in the top 3 almost 3 years after launch, Reach stayed in the top 5 almost a year after launch.
Halo 4 is struggling to stay in the top 15 less than a year after launch. Would you care to give me an example of a AAA FPS that fell that fast? And was a FLAGSHIP title?