• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Halo 5: Blue Team Off Screen Footage

So it seems I may be one of the few that thinks that segment looked at little boring?

So it seems....

One of the things that make it interesting to me is that I can think of several different ways I'll tackle that level... A different way every time i playthrough it...

So no, the segment itself wasn't thrilling, but I'm excited about what I'm gonna do in that playspace with some friends...
 
The little I watched I could've sworn I saw a couple camera flashes. So they were allowed to take video or photos, but not share them online?

Did that cinematic leak with Chief/Locke come from the same behind closed doors screening?

They were allowed to take pics of the handsome and charismatic people doing the demo.

What about forge?!?!

Forge is a thing. We will talk more about it before launch.
 
#huntthetruth2 this month too.

It's gonna be suite.

Was Hunt The Truth Season 2 previously revealed to start this month? Although it seemed likely given it needs to run up to the Halo 5 launch. And now when you say "this month too," it sounds like some reveals are gonna take place.
 
forge is not part of the MVP, so it'll prob come afterwards

this way halo 5 is 'fresh' as new features are delivered imo
 
I completely agree that it represents a big change in the way Halo campaigns are played, however the change it represents is that it will be like most other FPS on the market.

Call of Duty has a squad mechanic. Battlefield has a squad mechanic. Gears has a squad mechanic. Kill Zone has a squad mechanic. And this is just a list that I came up with off the top of my head, I know there are more. There's your list.

I really don't understand the point you're trying to make, it's different for you because you're talking about how the squad will function within narrative (although it's also derivative of other game/movie plots). I'm talking about squad as a gameplay mechanic.

As a gameplay mechanic, I still don't feel it's at all the same thing, because Halo is a very different style of game. These other games you mention are nothing like Halo, so the inclusion of a squad mechanic in those games doesn't come anywhere close to meaning the same thing as it does in Halo. And, in all honesty, I can't tell the last time I played Gears, COD or even Killzone.

In fact, Gears, Call of Duty and Killzone being apart of that list, I think, only goes to further prove my point. And the squad commands as a gameplay mechanic cannot be separated from the importance of the game's narrative. The fact that this is happening in the Halo universe at this time, with Blue Team, with a new team of Spartans hunting Blue Team led by the Chief, is what makes it so significant. The reason it's not derivative of other game/movie plots, is because other game/movie plots aren't about the larger Halo universe as it currently exists, or even as it existed back during Halo CE and Halo: Fall of Reach, and neither are they about the much loved characters that people have had years to learn about through different forms of media, particularly the books.

Call of Duty, Gears of War and Killzone are 3 franchises that honestly don't interest me anywhere to the same degree as Halo does, and a big part of that is, yes, the different feel of the game itself, but more than anything, it's the characters and the overall universe of Halo.
 
I know Frankie is watching with his watchful eye, but if someone could pm me a link I would be very grateful. And I wouldn't tell Frankie you sent it.
 
Nope. We showed it behind closed doors because it's an older build, which is still in graphical and perf polish. The dude who filmed it was Korean (in Korea, now we're in Singapore) and may not have understood it was verboten. We have plenty more stuff to show before launch.

Well duh, when you tell them in German of course they won't understand!
 
Frank,

Will Halo 5 assume you are familiar with the Halo 4 Spartan Op's trailers/stories? Will reading Fall of Reach, Flood, and Ghosts of Onyx actually enrich my experience with Halo 5? There are a lot of names to keep track of at this point. The most amount of characters and information than any other Halo.

I'm kind of concerned about how newcomers and people who are only vaguely familiar with the universe (ex: my wife) would be able to digest the plot and characters.
 
I want it all....

Major Nelson's Twitter:

Shooting a video with @JoshingtonState showing off the cool Halo stuff coming out for launch (LE, LCE, Bundle & more)


CObLgbuUcAAvxN4.jpg
 
I'm thinking about selling my box for the halo version but I have to play it at 12. So it's so hard for me to decide.

Console and Collectors edition will ship on Oct 20th so you can pre-load by the time game is available to play.
 
Do you not remember pressing a billion fucking buttons in all the other halo games? lmao

ESPECIALLY CE.
Putting aside that Halo 4 had more than previous games, yes I do.

That doesn't magically make it any better. Bungie's games are far from perfect themselves.
 
So it seems I may be one of the few that thinks that segment looked at little boring?
If you like Halo for its classic gameplay, I'm not sure how you could be disappointed. The footage is basically a laundry list of things that would have made Halo 4 a way better game, and a worthier follow-up to the original Halo trilogy. It has that Halo essence that was mostly missing since Reach.
 
The level Cortana though.

I only had two achievements left in Halo 3 back in the day. The campaign scoring ones. I'm at 1730/1750, the last two are Cortana and the final level. I hated that level so much, I essentially stopped and never touched the game again. There was no way I was going through Cortana again. I hate the flood and that entire level design so much that I didn't even just skip it and finish the last level instead either.

If they remaster Halo 3 eventually I hope they incorporate a skip button for this one level.
 
If you like Halo for its classic gameplay, I'm not sure how you could be disappointed. The footage is basically a laundry list of things that would have made Halo 4 a way better game, and a worthier follow-up to the original Halo trilogy. It has that Halo essence that was mostly missing since Reach.

How so? Really curious what this supposed laundry list is. Squadron gameplay, dark blue indoor environments, and spartan abilities are not qualities that come to mind when I think of the best Halo levels.

Here's a shortlist of good elements from the best campaign levels in prior Halos.

-Tactical insertions (Master Chief inserted into battles that tip odds in UNSC's favor)
-Big beautiful skyboxes
-warthogs
-covie drop ships
-Pelicans
-short, mid, long range weapons can all potentially be used depending on play style
-Level feels like a push to gain ground or an insertion behind enemy lines
-comparatively weak UNSC grunts that fight alongside you and offer witty and ridiculous banter and die relatively easily
-Scarabs

Here's a shortlist of bad elements from the worst campaign levels.
-Dark metallic levels
-automatic door A leads to room that needs to be cleared before automatic door B opens
-scripted events
-Go to room A press button go to room B press button go to room C press button
-Be in powerful vehicle and drive forward levels; scorpion, mech (no real sense of danger)
-drive forward warthog levels while world explodes around you (felt fresh in CE, but hasn't since).
-Prometheans

The level shown in this offscreen footage looks like it has more bad elements. It mainly just looks like the High Charity from Halo 2.

From a game design perspective the most interesting indoor levels occur when you're on a big UNSC ship that the covenant are boarding it. During these moments there are "brace for impact" sequences or moments where you and the UNSC are holding a room and the covenant break into it with lasers or brute force using Hunters. I also think that the Halo CE level Truth and Reconciliation had some good threads of an idea... stealth level followed by boarding a covenant ship, but the ship portion of that level besides the opening room with the invisible elites turns into a bad level by the end (too many automatic doors, too many hallways).
 
Still the best Halo campaign. It's a masterpiece regardless of that level, which if you stop and really think about it and enjoy the nostalgia on that ship, it's feels-city.

Definitely the best Halo campaign... although Halo CE is pretty special too but maybe suffers a little bit from level-reuse. Halo 3's campaign had the most cohesive sense of an overall vision behind it (and I include ODST in that overall vision).

Reach also had a lot of good ideas as far as an overall understanding of what makes a Halo game good, but suffers from a few really stupid design decisions and a few shitty levels...
 
Top Bottom