Well that didn't take long.COD has taken the #1 spot on XBL most played list and I don't see it changing, even with this.
I'm wondering if it's just a render issue for the pictures or sommit, because these are pretty rough.
Headlong in Halo 5
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versus Halo 2 on the original Xbox
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versus Halo 2 Anniversary
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Oh boy, forge maps.
Fuck this. When are we getting actual maps?
One thing that has become clear in absorbing all your feedback is that Halo players want choice when it comes to controls. And with that in mind, we are also working on another little pet project that will allow even more precise tuning. This update will offer more custom fine-tuned control over controller settings (hint: independent vertical/horizontal sensitivities, the ability to calibrate your own dead zones, more granularity in sensitivity, and more). We hope to have that out for you in December and we will follow up with more details later.
I'm not on a high horse, I just think there's an expectation for maps from a high-profile release on a modern console to not look like this:
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More, free content is great, especially this close to launch, but that still doesn't take away from the fact that that looks rough.
I mean, if you're talking about the road specifically... it was made in forge so the road looks artificial and goofy. I think overall the map won't look bad in game, and should be fun to play on.
Thing that bugs me the most is that the marker decals aren't evenly spaced. :\
I didn't know Reach was in the MCC
Good shit, 343. I just wish your game wasn't making me so fucking dejected because of its random REQ unlock system never giving me the armor I want.
Wait do these count as part of the 15(+?) post-release maps? If so then I should've known it was too good to be true.
Well yeah it's a forge mapI just grabbed the images from google, point is Headlong looks nasty in Halo 5.
Forge Maps ugh....
And lol at that "Pro team has to validate"...
When we started development on Halo 5 we had some very specific goals with regards to aiming. We wanted to provide a best in class 60fps shooter experience, embracing competitive play, with an increased skill gap, while still retaining the essence of Halo.
Well yeah it's a forge map
Maps built from the ground up outside of forge take time, the game's been out for a week
Wait do these count as part of the 15(+?) post-release maps? If so then I should've known it was too good to be true.
Wait do these count as part of the 15(+?) post-release maps? If so then I should've known it was too good to be true.
I kind of like how you get the armor randomly, it forces you to try out new sets and mix and match.
Of course they don't.
why do the forge maps look so...flat
is it to insure 60 fps or something?
Orion (RIP), Pegasus, and the Breakout maps counted as part of the 21 launch maps.
Orion (RIP), Pegasus, and the Breakout maps counted as part of the 21 launch maps, so there's a chance.
I wish they outsourced BTB development to Certain Affinity.
Yeah, one would think they were developing such maps since before the game launched. One would think they intended to launch with BTB and In-house maps, but needed a few weeks to tidy up.
It's quite surprising that they actually don't have any in-house BTB maps ready for the launch of BTB; which itself wasn't ready for the launch of Halo.
They sure did, but it's 16+ DLC maps, this isn't DLC.
Damn I was hoping for an update on more Arena maps.