No but some still hopePeople really expecting this?
No but some still hopePeople really expecting this?
I found this part particularly funny
With the only exception being the pistol, the aiming "skill gap" has never been lower.
So much magnetism the game is practically aiming for you...
Doesnt appear you have played the game yet.
Doesnt appear you have played the game yet. At least based on that gamertag in your profile.
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I don't need to play the fucking game...
Lol at all the people shitting on forge maps.
Halo 5 has the least amount of magnetism and auto aim since Halo Combat Evolved
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I don't need to play the fucking game...
Halo has had magnetism since sweep sniping was a thing in Halo 2. Play the fucking game and then bitch. You sure do a lot of bitching about shit you don't even experience yourself.
Form follows function. If they keep on rolling out working maps then I'm happy. Oh noes, the road looks like a fisher price toy in that map.
Are you fucking kidding?
Go try the same shit in Halo 3 or Halo Reach.
Just because Halo 2 and the 4 was bad, doesn't mean it needs to stay this awful.
Form also informs function. Even if I enjoy these maps, I'd become uninterested in them over time because of their aesthetics compared to other maps. If people are gonna play in certain maps for hundreds of matches without losing interest in them, visuals help immensely.
No doubt, I'm just trying to fight some of the cynicism in this thread. It's not the end of the world if they play really well. I'd rather play a ton of free well made forge maps than very few paid regular maps. 4 in 1 month is pretty damn good, not to mention the other updates.
Form also informs function. Even if I enjoy these maps, I'd become uninterested in them over time because of their aesthetics compared to other maps. If people are gonna play in certain maps for hundreds of matches without losing interest in them, visuals help immensely.
I don't think that's true. Visuals are good to grab immediate attention but the longer you play a map the less you care about them. Dust II in CSGO still looks last gen as fuck and it struck me when I started playing the game, but you stop caring pretty quickly if the map is at least good.
Are you fucking kidding?
Go try the same shit in Halo 3 or Halo Reach.
Just because Halo 2 and the 4 was bad, doesn't mean it needs to stay this awful.
CS ain't no Halo. Especially no BTB Halo.
Halo 2 was bad but 3 and Reach are good? What in the ever loving fuck am I reading? lol.
Is this some sort of joke?
Yeah.
I'm happy with the colors and lighting options being added to Forge, but what in the world is up with how plain all the pieces look? It's so hard to navigate, and just plain ick looking.
Reach at least had some texture:
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And with modes like Breakout (which looks really nice IMO) being built from Forge, surely they could have livened up these pieces a little bit more.
Is there some kind of requirement for maps to look a specific way or something? They look fine, get off your high horse.
Yeh I definitely think it could look better and that would be a positive. I just don't think a maps longevity and graphical quality are tied at all. Those two things are basically counterpoint to each other in video games.
These Maps look... Untextured.. I really miss Halo 3's metal textures![]()
I'm wondering the same damn thing.
Are you fucking kidding?
Go try the same shit in Halo 3 or Halo Reach.
Just because Halo 2 and the 4 was bad, doesn't mean it needs to stay this awful.
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the fuck?????
COD has taken the #1 spot on XBL most played list and I don't see it changing, even with this.
Magnetism may be worse but aim assist is handled way better. If you can't see the necessary trade-off then you're not looking at the bigger picture.
Not sure why this is relevant? H5 support looks promising post launch, unlike H4 the multiplayer has been exceptional so far.COD has taken the #1 spot on XBL most played list and I don't see it changing, even with this.
Magnetism is by far the worse of the 2 options. There is never an excuse for having such extreme amounts of it.
Halo 3/Reach were far better in that regard and shooting in those games actually did have a meaningful skill gap.
As I said earlier, outside the pistol, there is virtually zero aim skill in halo 5.
Magnetism is by far the worse of the 2 options. There is never an excuse for having such extreme amounts of it.
Halo 3/Reach were far better in that regard and shooting in those games actually did have a meaningful skill gap.
As I said earlier, outside the pistol, there is virtually zero aim skill in halo 5.
I simply can't agree with this statement. Not only does the fast movement in 5 make it harder to aim, but the aim assist is infinitely lower than it was in both 3/Reach which makes it much harder to follow an enemy for a kill. Magnetism isn't as strong with non-sniper weapons either.
I don't need to play the fucking game...
BR in Halo 3 has an enormous amount of magnetism.
https://www.youtube.com/watch?v=eDnaVh5rTa4
Have fun with that. I'm going to bed.
This comment is incredible, lol.
Ladies and gentlemen, this is "How To Make My Opinions Irrelevant 101".
I love how the video shows just how hilariously bad H5 is compared to H3, but go on, 343 needs your white knighting skills yo.
This comment is incredible, lol.
Ladies and gentlemen, this is "How To Make My Opinions Irrelevant 101".
Chapter 1, page one of the blindly defend XYZ developer handbook.
Halo really brings out the best in people lol
I honestly don't know why people defend against H5/4
It is perfectly reasonable to like the game, their maps, their forge maps and clamber ideas.
There is nothing wrong with liking the game, but what about those of us who want a more halo experience? Can we not voice our concerns?