I played a few games of this in the beta and a few games today and I think I've had my share.
It's not Firefight.
Firefight had tactics, resource management and stockpiling, and positioning. It was strategic, if not somewhat campy, but it required teamwork and lane management, lest you be overwhelmed by increasingly difficult waves of enemies.
This has none of that.
The AI in this game is not compelling enough to fight one on one, nor en masse. The only time they are is when they are sponging bullets while standing completely still. Whatever difficulty this is on, it's way too low.
A single Brute Chieftan or Elite Zealot were forces to be reckoned with in the past, and in most cases they didn't need an insane health bar to do it. Meanwhile, my team and I are sitting at the garage taking pot shots at a group of Wardens across the map and I'm just wondering who checked "fun factor" off of the board.
The objectives are a nice addition to cooperative gameplay. Reach had them in Firefight and playing those in custom lobbies were some of my favorite cooperative experiences. The potential for that is there, but 343 is more interested in increasing the respawn timer than designing challenging objectives.
Warzone Firefight is by and large the dullest and most anticlimatic cooperative experience in Halo to date. Running across a giant expanse shooting a handful of Covenant every few seconds until a bullet sponge spawns is not stimulating. It's not even mindless fun. Hell, Jennifer Hale sounds even less interested than I am at the beginning of the match.
I watched the Grunt Goblin get stuck on the side of the Garage as if he were AFK, and for a moment I thought an ounce of levity had found its way back into the game. But then I realized the irony. The idea that the AI doesn't even want to participate.
I get the reasons you dont like it, and that it's not the type of firefight you like, but to say 'it's not firefight' is wrong.
Firefight to me and alot of people is a fun co-op horde mode. Halo 5 does it very well and I have no problem with it.
No it's not wrong. It's Warzone Firefight. It's literally the opposite of Firefight.
Firefight > Enemies chase and overwhelm you
Warzone Firefight > You chase after the enemies
No it's not wrong. It's Warzone Firefight. It's literally the opposite of Firefight.
Firefight > Enemies chase and overwhelm you
Warzone Firefight > You chase after the enemies
That's a definition you have give it. Again i get why you dont think it's a good version of firefight, but alot of people do. You can't just claim it's not firefight because of your own definition.
I agree. They even understood what they were doing when they named it. Calling it Firefight alone would have misrepresented it. This is something different to the Firefight of old and I have to say I am disappointed, even if I like Warzone Firefight.
This game's multiplayer is getting irresponsible. There is nowhere near as much credit industry wide given to it too. People just talking about Overwatch.
The name isn't really relevant and I honestly don't care whether it is based on survival or on arcade like battles. I just don't think it's challenging or focused enough. IGN said it was "the firefight we all know and love" but I don't remember Firefight being mindless.
This definitely isn't Firefight, but it sure is a hell of a lot of fun.This mode was sorely missing in Halo 5 since launch, so I'm glad there is something in the game to scratch that itch.
It's probably unlikely, but I would kill for a 4vAI 'Firefight Survival' (classic) mode, without REQS and bullet sponge bosses. Between that and 'Warzone Firefight" I probably wouldn't put Halo 5 down again.
at this same time in halo 5's release schedule it was already adding more content than overwatch has added.
they are like, impossible to compare "fun" wise because its so subjective, but i have no idea why more people arent talking about just how good halo 5's post release support has been, regardless of how you feel about the game
acting like classic FF took skill and wasn't just as mindless.![]()
acting like classic FF took skill and wasn't just as mindless.![]()
I know, I used to go into Reach's FF alone and didn't even pay attention.
You should try ODST Firefight.
I personally enjoy WZFF and realize that it's not the classic FF we know and love because it was never designed to be like that in the first place.
Though the 5 (and 10) wins don't need to be consecutive (as far as I know), so just win 2 times per day and in a week you'll get all Gold REQs.I stayed up way too late trying to get the 5 wins achievement. If you get anything other than Attack on Sanctum you basically lose no matter what. Apex is the biggest bullshit ever, the final round is halfway impossible unless everybody is being tanky as fuck.
You should try ODST Firefight.
I personally enjoy WZFF and realize that it's not the classic FF we know and love because it was never designed to be like that in the first place.
I know, I used to go into Reach's FF alone and didn't even pay attention.
acting like classic FF took skill and wasn't just as mindless.![]()
You should try ODST Firefight.
I personally enjoy WZFF and realize that it's not the classic FF we know and love because it was never designed to be like that in the first place.
No it's not wrong. It's Warzone Firefight. It's literally the opposite of Firefight.
Firefight > Enemies chase and overwhelm you
Warzone Firefight > You chase after the enemies
That's a definition you have give it. Again i get why you dont think it's a good version of firefight, but alot of people do. You can't just claim it's not firefight because of your own definition.
thirty-fucking-two gigabyte update. because my xb1 just had loads of space as it is.
the firefight update is 7. i'm assuming you're behind on a few of the updates with free monthly content?
Yessss, I would love that so much.This definitely isn't Firefight, but it sure is a hell of a lot of fun.This mode was sorely missing in Halo 5 since launch, so I'm glad there is something in the game to scratch that itch.
It's probably unlikely, but I would kill for a 4vAI 'Firefight Survival' (classic) mode, without REQS and bullet sponge bosses. Between that and 'Warzone Firefight" I probably wouldn't put Halo 5 down again.
Grunt Goblin is nightmare. It's one of the hardest enemy I have ever seen in Halo series. When Grunt goblin is in the next stage, that match is totally fxxked up.![]()
I'll take his dumbass over 3 Warden Eternals held up in a bunker any day.
Even with 3 scorpions it takes forever to take them out.
Yeah, at those points it feels like everyone needs a tank req to take them out.I'll take his dumbass over 3 Warden Eternals held up in a bunker any day.
Even with 3 scorpions it takes forever to take them out.
acting like classic FF took skill and wasn't just as mindless.![]()
OK, I just finished a 6+ hour session. Warzone Firefight is fun when it works. Here are my problems with it:
- The spawn times should not increase after each round. I know this probably for balance, but let's face it: there's nothing remotely fun about staring at the screen for 30 seconds in the higher rounds. I don't want to be taken out of the game for what feels like forever after every death, particularly when it's so damn easy to die by accident or sheer bad luck, like getting hung up on a piece of geometry, getting nuked by an offscreen Banshee or Phaeton, or eating a sticky from nowhere (all of which happened to me several times).
- As if the long spawn times weren't bad enough, spawning half a map away piles inconvenience on top of aggravation, and the result is something between tedious and infuriating. Nothing turns me off from this mode more than dying, waiting forever to respawn, and running for another forever to get back to the fight, only to die again right away. I can't imagine this cycle was purposely built into the game. It's brutal.
- Clip sizes and starting ammo counts are woefully inadequate for facing huge crowds and bullet sponges.
- I feel like enemy spawns and drops should be indicated better. Many times, I couldn't figure out where the hell I was supposed to go.
I've been playing Halo since the very first game, and at times the issues with this mode had me feeling like an uncoordinated child. Warzone Firefight is enjoyable enough if you can avoid dying and running out of ammo. Vehicles usually make it a lot better as long as your team isn't full of idiots. At the moment, though, I'm having something like twice as many bad games versus good ones. I'm losing so much, it's ridiculous.