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Halo 5 Warzone Firefight - OUT NOW

I played a few games of this in the beta and a few games today and I think I've had my share.

It's not Firefight.

Firefight had tactics, resource management and stockpiling, and positioning. It was strategic, if not somewhat campy, but it required teamwork and lane management, lest you be overwhelmed by increasingly difficult waves of enemies.

This has none of that.

The AI in this game is not compelling enough to fight one on one, nor en masse. The only time they are is when they are sponging bullets while standing completely still. Whatever difficulty this is on, it's way too low.

A single Brute Chieftan or Elite Zealot were forces to be reckoned with in the past, and in most cases they didn't need an insane health bar to do it. Meanwhile, my team and I are sitting at the garage taking pot shots at a group of Wardens across the map and I'm just wondering who checked "fun factor" off of the board.

The objectives are a nice addition to cooperative gameplay. Reach had them in Firefight and playing those in custom lobbies were some of my favorite cooperative experiences. The potential for that is there, but 343 is more interested in increasing the respawn timer than designing challenging objectives.

Warzone Firefight is by and large the dullest and most anticlimatic cooperative experience in Halo to date. Running across a giant expanse shooting a handful of Covenant every few seconds until a bullet sponge spawns is not stimulating. It's not even mindless fun. Hell, Jennifer Hale sounds even less interested than I am at the beginning of the match.

I watched the Grunt Goblin get stuck on the side of the Garage as if he were AFK, and for a moment I thought an ounce of levity had found its way back into the game. But then I realized the irony. The idea that the AI doesn't even want to participate.

I get the reasons you dont like it, and that it's not the type of firefight you like, but to say 'it's not firefight' is wrong.

Firefight to me and alot of people is a fun co-op horde mode. Halo 5 does it very well and I have no problem with it.
 
I'd really like to see an objective where you have to escort a teammate and plant a bomb while fighting off enemies.

The defend the forerunner core objective is a welcome addition since the beta, I also like when you have to destroy the 3 orbs in order to fight the Warden.
 
I get the reasons you dont like it, and that it's not the type of firefight you like, but to say 'it's not firefight' is wrong.

Firefight to me and alot of people is a fun co-op horde mode. Halo 5 does it very well and I have no problem with it.

No it's not wrong. It's Warzone Firefight. It's literally the opposite of Firefight.

Firefight > Enemies chase and overwhelm you
Warzone Firefight > You chase after the enemies
 
I played a handful of matches the other night and it seems like they rebalanced the loot system? One successful game gave me 3 gold req packs and another (failed) game gave me 4. Weird, but I'll take em.
 
No it's not wrong. It's Warzone Firefight. It's literally the opposite of Firefight.

Firefight > Enemies chase and overwhelm you
Warzone Firefight > You chase after the enemies

That's a definition you have give it. Again i get why you dont think it's a good version of firefight, but alot of people do. You can't just claim it's not firefight because of your own definition.
 
This game's multiplayer is getting irresponsible. There is nowhere near as much credit industry wide given to it too. People just talking about Overwatch.
 
No it's not wrong. It's Warzone Firefight. It's literally the opposite of Firefight.

Firefight > Enemies chase and overwhelm you
Warzone Firefight > You chase after the enemies

I agree. They even understood what they were doing when they named it. Calling it Firefight alone would have misrepresented it. This is something different to the Firefight of old and I have to say I am disappointed, even if I like Warzone Firefight.
 
That's a definition you have give it. Again i get why you dont think it's a good version of firefight, but alot of people do. You can't just claim it's not firefight because of your own definition.

I am and your reluctance to see past your enjoyment of it to entertain any of the criticisms I just posted beyond that one sentence makes this discussion about as uninteresting as the mode itself.

I agree. They even understood what they were doing when they named it. Calling it Firefight alone would have misrepresented it. This is something different to the Firefight of old and I have to say I am disappointed, even if I like Warzone Firefight.

The name isn't really relevant and I honestly don't care whether it is based on survival or on arcade like battles. I just don't think it's challenging or focused enough. IGN said it was "the firefight we all know and love" but I don't remember Firefight being mindless.
 
This game's multiplayer is getting irresponsible. There is nowhere near as much credit industry wide given to it too. People just talking about Overwatch.

at this same time in halo 5's release schedule it was already adding more content than overwatch has added.

they are like, impossible to compare "fun" wise because its so subjective, but i have no idea why more people arent talking about just how good halo 5's post release support has been, regardless of how you feel about the game
 
The name isn't really relevant and I honestly don't care whether it is based on survival or on arcade like battles. I just don't think it's challenging or focused enough. IGN said it was "the firefight we all know and love" but I don't remember Firefight being mindless.

Idk man, maybe its just that you cant use strats you liked using in old firefight.

I played with some randoms and got absolutley stomped a few times. but pulled out on top a few times too.

Playing with friends and coordinating though? Felt like old firefight. Sure the strategies were different, and sure there were 6 of us this time with 2 randoms (i like 8 players a lot), but it still felt like we really had to use strategy. Especially with bonuses for speed and for good play, i really like this. We had fun trying to beat some best times and some real assholes of bosses.

protip: do not fuck with the grunt goblin
 
This definitely isn't Firefight, but it sure is a hell of a lot of fun.This mode was sorely missing in Halo 5 since launch, so I'm glad there is something in the game to scratch that itch.

It's probably unlikely, but I would kill for a 4vAI 'Firefight Survival' (classic) mode, without REQS and bullet sponge bosses. Between that and 'Warzone Firefight" I probably wouldn't put Halo 5 down again.
 
This definitely isn't Firefight, but it sure is a hell of a lot of fun.This mode was sorely missing in Halo 5 since launch, so I'm glad there is something in the game to scratch that itch.

It's probably unlikely, but I would kill for a 4vAI 'Firefight Survival' (classic) mode, without REQS and bullet sponge bosses. Between that and 'Warzone Firefight" I probably wouldn't put Halo 5 down again.

Yeah the "Warzone" prefix is pretty important, I'd like a classic mode too, but then how would they sell us REQs? Everything new in Halo 5 is centered around microtransactions.
 
acting like classic FF took skill and wasn't just as mindless.
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at this same time in halo 5's release schedule it was already adding more content than overwatch has added.

they are like, impossible to compare "fun" wise because its so subjective, but i have no idea why more people arent talking about just how good halo 5's post release support has been, regardless of how you feel about the game

It's been alright, but personally it feels like too few maps, very limited variety in those maps, and a bunch of forge creations in BTB. They should be commended for the modes at least, griffball is THE shit, but I haven't been impressed with the quality of the content personally, but then again, I strongly dislike warzone. Most on my friends list no longer play it, and honestly, I rarely speak to my other mates about it because it isn't worth talking about (imo).

Glad that they're still adding shit to do though.
 
I stayed up way too late trying to get the 5 wins achievement. If you get anything other than Attack on Sanctum you basically lose no matter what. Apex is the biggest bullshit ever, the final round is halfway impossible unless everybody is being tanky as fuck.
 
Tried it, don't feel it's very good. Atleast what I played just felt like warone with halo 5 enemies and ai.

Molten was even worse, just more bloom and obstructions not to mention this map design again..

Will be back to breakout for me it looks like.
 
You should try ODST Firefight.


I personally enjoy WZFF and realize that it's not the classic FF we know and love because it was never designed to be like that in the first place.

That is the only good version of FF reaches was a laggy easy mess
 
I stayed up way too late trying to get the 5 wins achievement. If you get anything other than Attack on Sanctum you basically lose no matter what. Apex is the biggest bullshit ever, the final round is halfway impossible unless everybody is being tanky as fuck.
Though the 5 (and 10) wins don't need to be consecutive (as far as I know), so just win 2 times per day and in a week you'll get all Gold REQs. :p


EDIT:
Nevermind, read achievements as REQs. XD
 
You should try ODST Firefight.


I personally enjoy WZFF and realize that it's not the classic FF we know and love because it was never designed to be like that in the first place.

I did try ODST FF, once you know where to holdout it's gets monotonous. Which is the case for Reach, Horde Mode, etc.... I prefer WZ FF and Mass Effect 3 where you have objectives and have to move around.
 
Reach Firefight was awful, ODST had Netcode issues but was one of the best modes in the Halo franchise IMO.. it was seriously a complete blast, the games sandbox lend itself so well. The concept of defense, resource, and life management while coordinated strategies and teamwork was executed perfectly. I would buy a standalone version of that Firefight if they made it with MM.

I do like Warzone Firefight, but it really is something completely different than Firefight.
 
I enjoy it a little bit, but honestly i feel like I'm unable to dodge enemy projectiles way less in this game than ever in Reach or ODST, so even just fighting groups of enemies feels way less fun overall. Doesn't help that even some decent req weapons still can't put down some of the bullet spongy fodder enemies, seriously soldiers are NOT fun to shoot/fight at all. Plus I feel I'm getting one shotted out of no where plenty more than ever before.

Is there a difficulty mode that the mode is based on? Cause honestly it feels like legendary.

I'll keep playing but I think I'd rather have a 4 player based easier/classic throwback than this.
 
No it's not wrong. It's Warzone Firefight. It's literally the opposite of Firefight.

Firefight > Enemies chase and overwhelm you
Warzone Firefight > You chase after the enemies

See below

That's a definition you have give it. Again i get why you dont think it's a good version of firefight, but alot of people do. You can't just claim it's not firefight because of your own definition.

His definition pretty much sums it up though. I know they want to add the "warzone" moniker in order for you get your reqs out, but they didn't nail it at all. Instead it is just a rush around farming until the bullet sponge arrives. 8 player firefight should have been the business.They could have put some defensive reqs in there ffs and gave us something special. A real large scale fight of desperation round after round, yet they give us fish in a barrel almost.

I am almost tempted to say that 343 could be likened to some sort of fucked version of King Midas. Where instead of everything turning to gold they touch, it turns to shit!! I wont though because the halo 5 multiplayer itself is head and shoulders above anything on consoles. But, this is just another example of them trying to reinvent things that dont need to be. For everything they do great, they do something opposite. Such a shame.
 
I really enjoyed the 10 games we played last night, some surprises over the beta, some laughs and a good challenge to get a handle on the mode. We lost 5 and won 5 with 4 of us in our fireteam. Randoms can make all the difference, as do top REQs to call in.

A solid mode with great networking for Australia. Well done 343. Love the grunt voice work too. The gold vehicles were cool to see going at it as well. Running 2 or 3 ghosts together earlier on can move things along pretty quick. Tanks for the final rounds with some air support did wonders. Also the wasp is pretty cool indeed. It's nice at REQ3 but I'd like to see some higher level REQs/shielded variants as time goes on.

As for AI I got my ass hunted down by two enemies when I pulled a fuel rod on them. They chased, divided up around terrain I used as cover and pulled a pincher killing move. Still loved it even though I died. The upper levels of the new WZ FF map really changed the pace up in terms of combat without vehicles or open spaces, quite enjoyed that part of the map and rounds. The AI here was contained and smart as well.

I'm still coming to terms with massive bullet sponges in modern games but I have to say the volume of enemies being tracked with buttery smooth networking is impressive and keeps your fireteam working together.
 
my stats (solo que):
  • attack on sanctum: 10 games, 4 wins
  • skirmish at darkstar: 8 games, 3 wins
  • urban: 5 games, 1 win
  • march on stormbreak: 3 games, 1 win
  • raid on apex 7: 3 games, 0 wins
  • escape from a.r.c: 0 games, 0 wins

totals: 25 games, 9 wins. 36% win rate. seems pretty good, though there is DEFINITELY some balance issues with certain rounds on certain maps...
 
Fun mode, specially if you play with friends in a fireteam. Much more balanced than the beta, which IIRC was significantly easier: today we had a team of four relatively skilled, high-K/D, achievement-hunting friends plus four randoms and we were frequently losing matches.

Perhaps another PVE, objective based mode would add variety? Halo 5 is mechanically and technically impressive but it does feel somewhat repetitive at this point.
 
thirty-fucking-two gigabyte update. because my xb1 just had loads of space as it is.

the firefight update is 7. i'm assuming you're behind on a few of the updates with free monthly content?
 
the firefight update is 7. i'm assuming you're behind on a few of the updates with free monthly content?

Yes I'm behind with required-to-play updates. How in the hell does a game take up 32gb in updates period? I bet the game is almost 100gb at this point despite owning the disc version.

No, 343 I don't need sustenance. Just fill that space with Halo 5 updates. No, 343 I don't need a place to sleep. Just fill that space with Halo 5 updates.
 
Grunt Goblin is nightmare. It's one of the hardest enemy I have ever seen in Halo series. When Grunt goblin is in the next stage, that match is totally fxxked up. :(
 
This definitely isn't Firefight, but it sure is a hell of a lot of fun.This mode was sorely missing in Halo 5 since launch, so I'm glad there is something in the game to scratch that itch.

It's probably unlikely, but I would kill for a 4vAI 'Firefight Survival' (classic) mode, without REQS and bullet sponge bosses. Between that and 'Warzone Firefight" I probably wouldn't put Halo 5 down again.
Yessss, I would love that so much.
 
Played 3 matches, got killed by aggressive bullet sponges, back to Arena. Disappointing, I was looking forward to playing Firefight again. But it is just a slightly varied Warzone.
 
Grunt Goblin is nightmare. It's one of the hardest enemy I have ever seen in Halo series. When Grunt goblin is in the next stage, that match is totally fxxked up. :(

I'll take his dumbass over 3 Warden Eternals held up in a bunker any day.

Even with 3 scorpions it takes forever to take them out.
 
I'll take his dumbass over 3 Warden Eternals held up in a bunker any day.

Even with 3 scorpions it takes forever to take them out.

It wouldn't be so bad if there wasn't an army of knights in front and then stupid road blocks in th way. I mean it would still be an awful experience, but way less awful than it currently is.
 
Yeah, it's not Reach firefight for me (never did get into ODST FF since there was no matchmaking), but it's fun. I enjoy co-op PVE stuff and this hits that. Only problem is that I've lost every game so far except my first one on A.R.C.

The timers and the enemy spawns don't feel quite right. It's chaotic, but at times it can be a chaotic slog.
I'll take his dumbass over 3 Warden Eternals held up in a bunker any day.

Even with 3 scorpions it takes forever to take them out.
Yeah, at those points it feels like everyone needs a tank req to take them out.
 
I gave it a little more time. This mode isn't for me, which is surprising.

Laborious corpse/ammo runs, an infinite stream of enemy adds with suspect spawn zones, and the items-as-strategy gameplay of Warzone itself. I understand people play this for different reasons, but wow, this is far off the mark for me.
 
OK, I just finished a 6+ hour session. Warzone Firefight is fun when it works. Here are my problems with it:

- The spawn times should not increase after each round. I know this probably for balance, but let's face it: there's nothing remotely fun about staring at the screen for 30 seconds in the higher rounds. I don't want to be taken out of the game for what feels like forever after every death, particularly when it's so damn easy to die by accident or sheer bad luck, like getting hung up on a piece of geometry, getting nuked by an offscreen Banshee or Phaeton, or eating a sticky from nowhere (all of which happened to me several times).

- As if the long spawn times weren't bad enough, spawning half a map away piles inconvenience on top of aggravation, and the result is something between tedious and infuriating. Nothing turns me off from this mode more than dying, waiting forever to respawn, and running for another forever to get back to the fight, only to die again right away. I can't imagine this cycle was purposely built into the game. It's brutal.

- Clip sizes and starting ammo counts are woefully inadequate for facing huge crowds and bullet sponges.

- I feel like enemy spawns and drops should be indicated better. Many times, I couldn't figure out where the hell I was supposed to go.

I've been playing Halo since the very first game, and at times the issues with this mode had me feeling like an uncoordinated child. Warzone Firefight is enjoyable enough if you can avoid dying and running out of ammo. Vehicles usually make it a lot better as long as your team isn't full of idiots. At the moment, though, I'm having something like twice as many bad games versus good ones. I'm losing so much, it's ridiculous.
 
OK, I just finished a 6+ hour session. Warzone Firefight is fun when it works. Here are my problems with it:

- The spawn times should not increase after each round. I know this probably for balance, but let's face it: there's nothing remotely fun about staring at the screen for 30 seconds in the higher rounds. I don't want to be taken out of the game for what feels like forever after every death, particularly when it's so damn easy to die by accident or sheer bad luck, like getting hung up on a piece of geometry, getting nuked by an offscreen Banshee or Phaeton, or eating a sticky from nowhere (all of which happened to me several times).

- As if the long spawn times weren't bad enough, spawning half a map away piles inconvenience on top of aggravation, and the result is something between tedious and infuriating. Nothing turns me off from this mode more than dying, waiting forever to respawn, and running for another forever to get back to the fight, only to die again right away. I can't imagine this cycle was purposely built into the game. It's brutal.

- Clip sizes and starting ammo counts are woefully inadequate for facing huge crowds and bullet sponges.

- I feel like enemy spawns and drops should be indicated better. Many times, I couldn't figure out where the hell I was supposed to go.

I've been playing Halo since the very first game, and at times the issues with this mode had me feeling like an uncoordinated child. Warzone Firefight is enjoyable enough if you can avoid dying and running out of ammo. Vehicles usually make it a lot better as long as your team isn't full of idiots. At the moment, though, I'm having something like twice as many bad games versus good ones. I'm losing so much, it's ridiculous.


Exactly, not to mention, the objectives are timed. So not only does it punish the player but it kills the teams chance. Using the 3 Warden Eternals, by the time you spawn and gets back to them in a scorpion, it's over. Those reactors need a little more shielding too, especially when it comes in an earlier round and are at req. 3.
 
The other thing they need to fix is credit towards boss kills. If I take a decent damage for a boss I should get credit for it. If I die or need to concentrate on adds it doesn't mean I didn't help take the boss down.
 
My only complaint is objectives in round 2 that involve destroying flying targets like Banshees or Phaetons. It's simply not fun to shoot them down with a pistol or maybe BR depending on how well you did in the first round.
 
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