LeonSKennedy90
Banned
T-0800 said:Ever heard a dev say 'we don't care about framerate'?
doesn't matter, as long as you can get the "feel of 60 fps"
T-0800 said:Ever heard a dev say 'we don't care about framerate'?
1. Hang 'em HighMooreberg said:So what is the seventh MP map remake? GameTrailers seems to think it is "The Pit" but when you click on the video link its obvious they don't actually know what the fuck they are talking about.
blamite said:At least Keyes' appearance can be blamed partially on Bungie and not 343.
1. Hang 'em High
2. Damnation
3. Beaver Creek
4. Timberlands
5. Headlong
6. Prisoner
and the seventh map is Installation 04, a remake of one of the beam towers where you rescue Marines on the second level of the campaign.
blamite said:At least Keyes' appearance can be blamed partially on Bungie and not 343.
GavinGT said:EDIT: And his ID no longer says, "Hello, my name [is]"......did these guys even play Halo?
RAAAAAAAAAAAGE
Opus Angelorum said:
PsychoRaven said:Yea. It annoys me that the nameplate is blank. It was the same way in Reach too.
Well I don't remember it running smoothly, thus my undying love for a proper remake on the 360 hardware. If staying true to the game means keeping a choppy framerate my dreams are dashed. Will probably wait for GAF hands on impressions since I don't expect reviews to touch on it really.jizzlobber said:More people need to watch this, especially those who remember CE running smoothly
Deadly Cyclone said:You're joking right? You realize that in order to do this they had to build the "new coat of paint" on top of the existing Halo CE framework in order to keep the gameplay exactly as it was back then right?
This just baffles me. This is a 10 year old game, and this re-make looks better than most of the HD remakes lately including SotC/Ico (not comparing the actual games, just the updates), Splinter Cell, Prince of Persia, God of War pack etc.
In those cases the devs just made the game HD, in this case the devs basically rebuilt Halo 1 on top of the framework of the old game, and make it play exactly the same. Yeah it's going to have some jank, it's a 10 year old game.
wwm0nkey said:Thought this deserved its own thread as its one of the most memorable cinematics in gaming history.
Opening Cinematic
(It looks amazing)
jizzlobber said:More people need to watch this, especially those who remember CE running smoothly
But "the proper age" for Keyes in Reach is 20 days younger than he was in Halo 1. You hand him the package on August 30, 2552, he leaves and jumps into slipspace, and on September 19, 2552 he arrives at Halo. 343 can be blamed for using the Reach model, but Bungie still made a version of Keys who has some kind of ridiculously fast aging process.GavinGT said:Not really, though. Bungie was just being diligent by creating a model that looked the proper age. 343 seems to think they're making a Reach prequel, because their Keyes looks even younger than the Keyes from Reach.
EDIT: And his ID no longer says, "Hello, my name [is]"......did these guys even play Halo?
RAAAAAAAAAAAGE
blamite said:But "the proper age" for Keyes in Reach is 20 days younger than he was in Halo 1. You hand him the package on August 30, 2552, he leaves and jumps into slipspace, and on September 19, 2552 he arrives at Halo. 343 can be blamed for using the Reach model, but Bungie still made a version of Keys who has some kind of ridiculously fast aging process.
Eh? Have you played any of the other HD remakes? I think they're making more effort with this one than most.scar tissue said:Yeah. Looks pretty dated. What a shame that one of the greatest games of the last decade doesn't get the remake it deserves but just a half-assed new coat of paint.
If they don't update the animations and the gameplay (which is ridiculous already), they could've at least made sure the textures and polycount were up to date.
Thing is, I'm sure a lot of people here would be fine with 1080p 60fps with widescreen and online CE multiplayer, everything else untouched. They're not wrong for wanting that, but there clearly is no pleasing everybody. I'm personally very happy with what we're getting, warts and all.Monty Mole said:Eh? Have you played any of the other HD remakes? I think they're making more effort with this one than most.
scar tissue said:Yeah. Looks pretty dated. What a shame that one of the greatest games of the last decade doesn't get the remake it deserves but just a half-assed new coat of paint.
If they don't update the animations and the gameplay (which is ridiculous already), they could've at least made sure the textures and polycount were up to date.
Kimosabae said:Ugh. Long-haired Cortana offends me more than Keyes' ugly ug-mug.
GavinGT said:Ummm....
- Keyes looks goofy
- framerate issues (the original had framerate hiccups but not in cutscenes)
- aliasing all over the place
- Johnson looks a little goofy as well
- the animations now clash with the upgraded textures (did they do any animation work?)
- the lab tech teleports like 6 inches while the cryo door is opening
+ the touched up environments look awesome
Whatever, I'll still play it and enjoy it.
Ajemsuhgao said:Are you serious? These are on par with Halo 3/Reach.
Halo 1 polycount for characters was around 2000.
Halo 2 was around 3000.
Halo 3's polycount was around 5000.
Spartan model for Reach? About 17,000 just for the DEFAULT Spartan. Other helmets and accessories obviously added to this.
As for textures, generally Halo 1/2 512x512 textures and lower. Halo 3 was mostly 512x and 768x textures. Reach used 768x and 1024x textures for the most part.
Anniversary looks to be around Reach's level in terms of graphics. Especially considering the majority of the characters and vehicles are straight out of Reach.
T-0800 said:Halo CE runs pretty smoothly at 50hz on my PAL XBox. Not so 60hz.
unplayable? I have a pal xbox and halo and while replaying it before reach came out it was fine, slowdown yes but not "unplayable"Trunchisholm said:Wrong. It runs even worse than the 60Hz version. It's as choppy as it gets, making some parts of the game almost unplayable. People should take off their rose-tinted glasses.
Diablohead said:unplayable? I have a pal xbox and halo and while replaying it before reach came out it was fine, slowdown yes but not "unplayable"
gdt5016 said:Gah. I loved the new Halos, but the level design in Halo 1 was painful. They fixed that for 3/Reach. I'll get this for sure, but I'm not sure if Day 1.
dragonelite said:Halo 2 had less polygons then halo 1 but used normal maps instead.
Atleast that is what i heard like 5 years ago.
Ajemsuhgao said:
Halo 1 model - 2,016 polygons.
Halo 2 model - 2,912 polygons.
Diablohead said:Much as I like the old keyes face I am a fan of the newer one from reach, the halo anniversary one seems like a mix of the two but feels off, mostly due to the halo 1 lip animations which I guess can't be avoided in this version.
For a game running the old and new together like this I think the game looks great, I do however kind of wish that they kept this for the next gen xbox instead of now, man what an awesome launch game this could have been!
unplayable? I have a pal xbox and halo and while replaying it before reach came out it was fine, slowdown yes but not "unplayable"
Trunchisholm said:The model is clearly the same as that of Halo Reach. People should have their eyes checked. What makes it look off is the lighting, the facial animations and the lip sync.
I never said the whole game either, I just don't remember ever having a problem with dipping frame rate going so low, only when I would keep smacking a dead elite to have it bleed so much the frames drop to the sub 5'sI said some parts were almost unplayable, with severe framerate drops, not the whole game.
Diablohead said:I never said the whole game either, I just don't remember ever having a problem with dipping frame rate going so low, only when I would keep smacking a dead elite to have it bleed so much the frames drop to the sub 5's
DJ88 said:Eww, can't say I'm a big fan of this new opening cinematic. Why did they go overboard with the stars/galaxy in the background, the original was perfect. And the lighting looks off in the PoA. Original was dark and moody, new is just bright and out of place. I've liked almost everything they've done with the graphics overhaul so far, but this just seemed weird.
Some comparison pics:
Petrichor said:This. the artists have completely missed the point, IMO, just adding detail and colour everywhere just because they can.
I love the color in halo games, and I am really happy that they've added even more here. Sure, it's a matter of opinion, but after the relatively drab reach (relative to the series, not relative to other games), I'm happy to see more of the rainbow.Petrichor said:This. the artists have completely missed the point, IMO, just adding detail and colour everywhere just because they can.
gdt5016 said:Gah. I loved the new Halos, but the level design in Halo 1 was painful. They fixed that for 3/Reach. I'll get this for sure, but I'm not sure if Day 1.
I don't think it looked ruined. They've used lighting to make each part more distinct, so that it's harder to get turned around, but I don't think they've made it brightly lit or added sign posting to it.soldat7 said:You'll be happy to know that they seemed to have ruined the Library. I hear it's a happy place full of lighting and guidance now.
Whether you like what's been done or not, a lot of work has been done on this remake. Probably more than on any other I can think of to be honest. If you look even at something like SotC and Ico, other than some new textures, new motion blur etc. there hasn't been new work done on them as much as here. The only thing I guess it's just that animation in those games was great in the first place so it doesn't look dated today. That's one thing that's definitely not been original Halo's strong suit.scar tissue said:Yeah. Looks pretty dated. What a shame that one of the greatest games of the last decade doesn't get the remake it deserves but just a half-assed new coat of paint.
If they don't update the animations and the gameplay (which is ridiculous already), they could've at least made sure the textures and polycount were up to date.
I think he was being sarcasticplagiarize said:I don't think it looked ruined. They've used lighting to make each part more distinct, so that it's harder to get turned around, but I don't think they've made it brightly lit or added sign posting to it.
Lord Error said:Whether you like what's been done or not, a lot of work has been done on this remake. Probably more than on any other I can think of to be honest. If you look even at something like SotC and Ico, other than some new textures, new motion blur etc. there hasn't been new work done on them as much as here. The only thing I guess it's just that animation in those games was great in the first place so it doesn't look dated today. That's one thing that's definitely not been original Halo's strong suit.