JordoftheDead
Member
That’s it???????
There's just nothing to it. Infinites campaign is just a shell of a game. It's more of a tech demo than a real game. No npcs, no side activities, no settlements, not much of a story.Fucking flush this like the turd it is.
My god that campaign was even worse then 5![]()
It’s like seeing a really nice whore and thinking wow, 10/10, but then being diagnosed with HIV after.
I would bet $100 that it was MS choice to make Halo a F2P game.Is anyone really surprised by this? Microsoft don't seem to give a flying fuck that it's chaos at 343 and are really letting them do whatever they do.
This is either a good or bad thing for Bethesda and Activision. As much shit as those 2 companies get, the higher ups might be keeping these studios in line behind the scenes. Pretty scary thought if Bethesda and Activision are plagued with delays with their new ownerships. And when I say delays, worse than what we currently get.
A major point they get completely wrong in todays video is they said "Halo is mainly a competitive game, first and foremost".
Halo can and should be both competitive but also social and fun. This explains all the focus on esports from the events, to the no-radar ranked playlists, on down to the way the maps play. They are designing it incorrectly from the ground roots. Halo 2/3 were fun for people of all skill types - the series keeps moving away from that.
Infinite has shed so many players since launch - all thats left playing today in Sept 2022 are hyper geeks who all communicate and know all call outs at all times. Seriously, just go try playing a match today not using those tactics. You will get butt raped beyond belief. The Halo super nerds have already ruined and overtaken the game.
Another thing - the new guy with the glasses in charge of player experience or whatever. Everything that guy talks about should have been planned out and implemented from day one. He took up the majority of the 30 minute video - just talking about basic UI and under the hood type stuff. We're talking stuff as simple as reporting players, earning xp. It says to me they are basically just rebuilding the game from the ground up - and we have to wait another year just for the bare minimum basic backend to be implemented. Unreal...
This whole update really reads like an admission: they're re-starting development. Nearly a year after launch, they're basically at square zero, still in the planning phase for most of the core issues. They're aiming to have the core, fundamental, player-forward experience online and available, with consistent seasons, by the end of 2023.
Game's done. Ship Forge, ship custom game browser, leave a skeleton crew on solving the network issues, pull the rest of the resources, and move on. Use Unreal, swallow your pride, and make a game worthy of the name on the box.
I’d be in no surprise if they refactor/rebuild the engine heavily again and make another independent title.At this point I doubt there will be SP content at all.
This is actually insane. It's already in the game and they still cancelled it?Someone found a way to play split screen coop on series s and x
Yep and apparently the performance is OK on VCR Xbox One. 343i is going to get a lot more serious stick if the code for it is in the game.This is actually insane. It's already in the game and they still cancelled it?
This is absolutely a joke at this point. I'm a huge fan. There's a good game in there but I'm not defending 343i
Painful, what a joke.
How bad must the management be to cancel something that's already been made? Do you think they accidentally put it in without noticing?Yep and apparently the performance is OK on VCR Xbox One. 343i is going to get a lot more serious stick if the code for it is in the game.
This is actually insane. It's already in the game and they still cancelled it?
Nope. They were going to put it in until the higher up asked "Will this make us money?" until someone said "No" and then they said "Well scrap it and expand it further as a live service game!!"How bad must the management be to cancel something that's already been made? Do you think they accidentally put it in without noticing?
ah yeah i love video gamesNope. They were going to put it in until the higher up asked "Will this make us money?" until someone said "No" and then they said "Well scrap it and expand it further as a live service game!!"
Microsoft's flagship franchise continues to face issues, with major features delayed again and lackluster communication all around.
If it was already in development we would expect it to exist in the game in some form. That doesn't mean it was in a shippable state. Apparently the split screen exploit can wipe saves and cause desync issues and soft locks.Nope. They were going to put it in until the higher up asked "Will this make us money?" until someone said "No" and then they said "Well scrap it and expand it further as a live service game!!"
What does 343 actually do. How does a studio so big produce so few maps.
Lol. D2's sandbox is straight better. Everything is viable. Infinite plays well in terms of weapon feel but Halo 5 had it right. A starting weapon that gives a nearly even playing field. The BR is so OP in Infinite because the pistol is meh. Also, speaking as a long abused pvp D2 main, it's startlingly bad on the Infinite side as well. Lack of maps/bad maps, no support, no modes at launch (and now irrelevant because of dwindling population), etc...At least Destiny has the incentive of bringing your fun Pve weapons into pvp to experiment with. That is, at least until they went and made the casual fun of the main pvp playlist nonexistent. They sold out to the Fortnite crowd (not a coincidence the skill based matchmaking introduced at the same time as Epic games promotion went live--protect the noobs)I played the hell out of Destiny 2 and would not go back to that grindfest even for free.
They are very different games and would say D2 PvE is great, but doesn't hold a candle to Halo Infinite multiplayer
Hmmm, that must be why we constantly get nerfs to both abilities and weapons in the PvP mode because everything is so viable. Good players with subpar weapons can beat bad players with op weapons, but a good player with a subpar weapon vs a good player with an op weapon almost always loses. Look at modes like Iron Banner where power level matters and tell me that you are always viable. Look at trials and tell me again that everything is viable and that the players dont pursue whatever is meta atm.Lol. D2's sandbox is straight better. Everything is viable. Infinite plays well in terms of weapon feel but Halo 5 had it right. A starting weapon that gives a nearly even playing field. The BR is so OP in Infinite because the pistol is meh. Also, speaking as a long abused pvp D2 main, it's startlingly bad on the Infinite side as well. Lack of maps/bad maps, no support, no modes at launch (and now irrelevant because of dwindling population), etc...At least Destiny has the incentive of bringing your fun Pve weapons into pvp to experiment with. That is, at least until they went and made the casual fun of the main pvp playlist nonexistent. They sold out to the Fortnite crowd (not a coincidence the skill based matchmaking introduced at the same time as Epic games promotion went live--protect the noobs)
Viable does not equal meta or even more than 'baseline competitive'. There are guns in the halo sandbox that are essentially useless is the point I was getting at. More variety of play style with everything playing well as long as there is a sufficiently diverse, thriving population is IMO the best. That's what D2 COULD have if they supported pvp properly with modes, maps and rewards. You ignored the second half of my statement which was a huge qualifier. SBMM in control is a bandaid on a problem that just means that a large part of that creativity is now done for the dedicated pvp fanbase. Also LL doesn't matter in IB any longer and because of the larger population vs normal control, has always been easier than control for me as a top 1%er (my avg kd and performance is higher across multiple seasons in IB) Lobby balancing was rough as the population declines later in the season but slap SBMM on top and it's high impossible to enjoy the game the way I used to-- playing solo and trying new, varied loadouts while still having fun and doing wellHmmm, that must be why we constantly get nerfs to both abilities and weapons in the PvP mode because everything is so viable. Good players with subpar weapons can beat bad players with op weapons, but a good player with a subpar weapon vs a good player with an op weapon almost always loses. Look at modes like Iron Banner where power level matters and tell me that you are always viable. Look at trials and tell me again that everything is viable and that the players dont pursue whatever is meta atm.
At least in Halo pvp, there is no grinding required to get the op weapons that everyone that isn't you murders with. In Halo, a new player is just as "viable" right out of the sandbox as a vet player. Their BR hits just as hard as your BR. Their pistol hits just as hard as yours. And BR is a great starting weapon, but pistols up close will beat the BR as intended. So call it a meh weapon and watch people pick it up and wreck you in certain areas of the smaller maps. Non-power weapons in Halo have their uses and BR isn't better in every situation, but is a great base weapon.
I agree that Halo maps and modes are lacklaster and that they definitely need to step it up, but pvp, I'd take Halo over D2 any day from a gameplay perspective.
Going to just disagree with you there. Halo PvP is just better than D2 PvP for me. The guns that you think are non-viable are in situations better than the BR. Up close, pistols, Commando, AR have faster TTKs. Disruptors are good for denying areas in land grab by shooting at the AI box because it sends out a diruptive electrical charge. Plasma pistol strips overshields. None of those are starting weapons in ranked, so all sides start equally which is what I like about Halo PvP. Anything other than starting weapons, you need to obtain to make use of. I'm not saying all the weapons are in a perfect place right now, but overall I think it's pretty good and most of the complaints with some of the non-starting weapons is that they either spawn too often or have too much ammo for how good the weapon is.Viable does not equal meta or even more than 'baseline competitive'. There are guns in the halo sandbox that are essentially useless is the point I was getting at. More variety of play style with everything playing well as long as there is a sufficiently diverse, thriving population is IMO the best. That's what D2 COULD have if they supported pvp properly with modes, maps and rewards. You ignored the second half of my statement which was a huge qualifier. SBMM in control is a bandaid on a problem that just means that a large part of that creativity is now done for the dedicated pvp fanbase. Also LL doesn't matter in IB any longer and because of the larger population vs normal control, has always been easier than control for me as a top 1%er (my avg kd and performance is higher across multiple seasons in IB) Lobby balancing was rough as the population declines later in the season but slap SBMM on top and it's high impossible to enjoy the game the way I used to-- playing solo and trying new, varied loadouts while still having fun and doing well