I'm still confused about Arena. Maybe this will be cleared up when Urk releases
the formula but I figured I'd ask unless anyone knows since the Beta guide is out and doesn't cover it yet.
So after you've played enough on 3 separate days to get a division ranking, is there any way to improve jump/fall to another division by playing more or even just influence what your position in that division is by playing more. If not, what are the incentives to continue playing in the arena after being placed?
Your trueskill ranking influences who you'll play in the social playlists, but does is it taken into account for matching up arena folk? IIRC the arena rating is on an absolute scale so does doing well against players with a high trueskill from social and previous arena seasons net a higher SAT-like score or would crushing a bunch of AR users net a better score?
Also interested in seeing how cR is doled out at the end of the games. To my knowledge they haven't said much about that. Does completing objectives in objective gametypes or getting more kills/assists in slayer net bonus for the individual player or does everyone on a team get the same cR?
urk said:
Slayer is AR only. Slayer Pro is AR primary, Laser secondary.
There are only two jokes in this world that are off limits:
- Girlfriend being late
- The laser's role in Halo