MS milks their IPs to death.As i recall Bungie wanted Halo to end after Halo 3 they don't want to make Halo anymore but was force to make ODST & Reach thus
causing the split from Microsoft in the first place it was all downhill for Halo after Halo 3
cause it was suppose to end at 3 anyways it was going downhill even before 343 ever touch Halo
Maybe it's not the issue, but at the very least it made most of the Bungie-era players abandon the franchise. Clamber and sprint greatly impacts map design and gameplay fluidity. The bungie games were very nuanced. Very different from most shooters out there.
It's not just about milking their IPs to death but also the fact that they overvalue IPs over devs way too much.MS milks their IPs to death.
Halo on 360 should have ended with Halo 3.
Let Bungie make a killer Reach on One, then just one killer Halo exclusive per console generation. Let them make whatever they want in between and they could have kept that relationship intact, and Halo games would still be something to look forward to and buy a console for. Now it's just a bargain bin game pass bullet point.
MS milks their IPs to death.
I don't think there was ever more than a negligible amount of players asking for any of the additions they put in after Halo 3. I think you're misremembering completely. Stuff like abilities, weapon drops, sprint, clamber etc. Came out of the blue completely. Probably 343i's attempty to appeal to a wider audience. Which backfired completely.I just want to point out that a lot of Halo players at the time were for load outs, and sprint to stay competitive with COD. It's been awhile, but didn't Halo 4 have supply drops in one of the game modes?
I'm no 343 fan at all, but a lot of the things they put in Halo were a direct result of fan feedback.
Xbox One only had Halo 5 and XSX may only have Infinite, so that would already be only one Halo game per generation. I mean we are talking about 6 years between Halo 5 and Infinite, which is a Half-Life 1 to 2 kind of gap.MS milks their IPs to death.
Halo on 360 should have ended with Halo 3.
Let Bungie make a killer Reach on One, then just one killer Halo exclusive per console generation. Let them make whatever they want in between and they could have kept that relationship intact, and Halo games would still be something to look forward to and buy a console for. Now it's just a bargain bin game pass bullet point.
Xbox One only had Halo 5 and XSX may only have Infinite, so that would already be only one Halo game per generation. I mean we are talking about 6 years between Halo 5 and Infinite, which is a Half-Life 1 to 2 kind of gap.
People talk about Halo needing to go away, but we are still waiting for Infinite's campaign to conclude, still waiting for a large scale multiplayer mode. So it's not that there is "too much" Halo, but rather *not enough* produced in a reasonable timeframe.
Exactly. It's not an issue with MS milking the franchise but the opposite. They're giving 343 all the rope they need to hang themselves.Yeah because 343s output is ass. Bungie made two Halo games on xbox then 3 on the 360, plus other halo tiltes from other studios then yet another by 343 with halo 4 on 360. By that time the IP was a shadow of what it was when halo 3 released.
Halo 4 had Infinity Slayer and Big Team Infinity Slayer, where you had weapon load outs, Spartan Abilities and you would get ordanace drops in the game. Ordanace drop pods have always been in Halo single player and were first introduced in multiplayer in Halo 3 ODST Firefight. Halo 4 introduced them into Slayer. For people who wanted a more traditional Slayer, Halo 4 also had Slayer Pro.I just want to point out that a lot of Halo players at the time were for load outs, and sprint to stay competitive with COD. It's been awhile, but didn't Halo 4 have supply drops in one of the game modes?
I'm no 343 fan at all, but a lot of the things they put in Halo were a direct result of fan feedback.
Sadly Halo 4 was pretty solid about 6-12 months after launch but the RNG drop pods, abilities and CODified game elements turned everyone away. After that all the Forge maps in the world made it feel like a OG Xbox era game e.g. BTB etc. The core of the Halo 4 sandbox was pretty solid when it was reduced, no one was left to play it.Halo 4 had Infinity Slayer and Big Team Infinity Slayer, where you had weapon load outs, Spartan Abilities and you would get ordanace drops in the game. Ordanace drop pods have always been in Halo single player and were first introduced in multiplayer in Halo 3 ODST Firefight. Halo 4 introduced them into Slayer. For people who wanted a more traditional Slayer, Halo 4 also had Slayer Pro.
Halo still needs to adapt/modernize. There is nothing wrong with implementing new things into the gameplay (IMO); if properly done. Isn't Infinite pretty close to classic Halo outside of clamber/sprint? Sprinting in Infinite from a post here highlighted is just 'artificial', you're not really running any faster than just walking — if that is true, I think they need to put in a proper sprint but anyway I don't think Halo is or would be hurt that much by that if done properly.Maybe it's not the issue, but at the very least it made most of the Bungie-era players abandon the franchise. Clamber and sprint greatly impacts map design and gameplay fluidity. The bungie games were very nuanced. Very different from most shooters out there.
There is no such thing as classic Halo with clamber/sprint. Like I mentioned in my previous post: It greatly impacts map design and gameplay fluidity. It makes for a completely different experience.Halo still needs to adapt/modernize. There is nothing wrong with implementing new things into the gameplay (IMO); if properly done. Isn't Infinite pretty close to classic Halo outside of clamber/sprint? Sprinting in Infinite from a post here highlighted is just 'artificial', you're not really running any faster than just walking — if that is true, I think they need to put in a proper sprint but anyway I don't think Halo is or would be hurt that much by that if done properly.
Well, I don't see how that is going to be a negative impact if implemented properly. I think we might just have to agree to disagree on this.There is no such thing as classic Halo with clamber/sprint. Like I mentioned in my previous post: It greatly impacts map design and gameplay fluidity. It makes for a completely different experience.
How can you say that Halo isn't or would not be hurt by these features when MCC (specifically CE - 2 - 3) is passing Infinite in player numbers. And all of the sprint/ability focused titles have not been able to retain player numbers the way that bungie did. ''Adapting and modernizing'' is exactly what killed this franchise. And the thousands of people that are enjoying the decade+ old games today are proof of that.
Fair enough.Well, I don't see how that is going to be a negative impact if implemented properly. I think we might just have to agree to disagree on this.
At this point it feels like they are sabotaging the franchise. Must be trying to chase away all the pissed off diehards.Ho Lee Fuk I’m dead
Halo Infinite Update – April 2022
<p>Today we’re here to present the first version of the Halo Infinite 2022 product roadmap. Here are our plans for Halo infinite from now until the end of this year.</p>www.halowaypoint.com
Season 2, slated as the first 3 month season, has now been extended until November.
343 need taking out back.
Fair enough.
Though if you're curious I'd check out this:
Player numbers disagree with you unfortunatelyI think agree to disagree is best. I watched the video and I can't agree with him. I see what he is saying but to me it just seems like making a big deal out of nothing — sure it changes the gameplay of Halo but I think that is fine. Spartans shouldn't be able to grab on ledges to prevent a fall? (Just highlighting how silly it seems to me but I know the way it is implemented is friendlier than hanging on to a ledge and pressing something to complete the climb). Falling off and locking into clamber animation both prevents a player from going into combat immediately so to me it's not as big of an issue. If you fall, you can probably go into combat a little quicker but anyway; IMO I don't think it hurts to have it.
Maybe....but what games are those players playing instead that make up that number? Not all of them are playing MCC.Player numbers disagree with you unfortunately
There are many things wrong with Infinite beyond the ability to climb onto ledges.Player numbers disagree with you unfortunately
I highly doubt he's crying, he's being paid a lot of money to try and get this game where it needs to be. He shipped a good game, but the content is not coming as fast as first thought. What they have planned for November looks very interesting and I'm willing to give them until then to turn this into something great. I remember all the crap SOT had at launch and beyond but look at that now, it's doing great.Probably crying himself to sleep every night. Having to manage a dysfunctional studio likely with a revolving door of contractors coming in and contractors going out is not fun. At some point Good Guy Phil needs to take responsibility (he was their direct boss when he was GM of Xbox Game Studios and he has even more say now than he did then).
Finally davidjaffe weighs in and basically his sentiments are mine when it comes to Microsoft software management.
I'm afraid I have to respectfully disagree. The shooting is probably the best of the 343 Halo games but the story expects the player to have played (or at least read about) Halo Wars 2 to understand the jump between the end of H5 and Infinite and feels unfinished. The open world is bolted on bloat that has no appreciable impact on the story itself, the unlockables and the collectibles gained through valor and the HVT hunts are useless in the final third of the game when it's completely linear and there are no FOBs available to pick up all the nifty weapons you've unlocked.He shipped a good game
Most of the team is working on the battle royale. Thats what they are gonna focus on for the next few years, they want their own Apex Legends on game pass.What the actual fuck have they been doing for 6 months? Like, what have the people who design maps been doing? Honestly! This is ridiculous.
Maybe....but what games are those players playing instead that make up that number? Not all of them are playing MCC.
Sure, there is a dedicated Halo group that will just go back to MCC but we also have other healthier MP games competing for our time. Anyway, I can understanding wanting things to remain the same but I don't see a problem in changing things up.
There are many things wrong with Infinite beyond the ability to climb onto ledges.
Certain Affinity is handling the BR mode. This was to allow 343i to focus on Infinite's Campaign and F2P multiplayer release.Most of the team is working on the battle royale. Thats what they are gonna focus on for the next few years, they want their own Apex Legends on game pass.
I fucking hope this true. It's what I wanted all along.Most of the team is working on the battle royale. Thats what they are gonna focus on for the next few years, they want their own Apex Legends on game pass.
This is never going to happen. Not with thos pos developer. Maybe 4 years from nowSilly question, have they announced campaign content? Like campaign/story DLC, at all? Or is it just more multiplayer stuff?
Dude ...you can't even play Halo 1 and Halo 2 campaigns on Xb1x unless you're ready to deal with the WORST stuttering you've ever seen in a game. I wouldn't call that being in great shape even if the game ran perfectly on all other platforms. This is the problem with 343 AND Microsoft when it comes to Halo and when it comes to their management.The MCC is in AMAZING shape right now. It was atrocious on launch, but it's in amazing shape right now. It regularly goes on sale and for like $20 or so, hell I payed full price on launch and am fine thinking back because it's a great time now and exactly what a Halo fan would like. Even if only to play the original trilogy as co-op, buddy games, well worth the price of admission. They even added a new Flood Firefight co-op mode and it's really awesome.
Are you a troll? This is a videogame forum so why even mention "it's just videogames man". Then you completely take his response to your first question out of context. You are just being a nudge because you didn't like his opinion.IDK bro you sound pretty mess up when you link broken/incomplete games with getting away with murder
just read your post again and tell me if that sound relax or not lmao
Old news man why even reply to such a old convo i had with another guy lolAre you a troll? This is a videogame forum so why even mention "it's just videogames man". Then you completely take his response to your first question out of context. You are just being a nudge because you didn't like his opinion.
I mean, sure, I guess. All I am saying is I don't mind things being changed up a little bit. Clamber is not an issue for me....that's just a silly thing to complain about IMO. As for Overwatch, each character has different capabilities in that game so that is what it has to offer players and there are things I feel they could also improve in Overwatch but they do have sprinting in it, it is just tied to a character which I find silly but that's another discussion.Are you seeing the numbers that OW 2 is racking up right now? A game that is pretty much a glorified update, and in beta mode at that. There are plenty of ways to innovate without having to shake up the core formula completely. CS is another good example.
I am not huge into Halo so that could be why I don't share your opinion — I use to play Halo 2 when I use to go over to my friends place but I also wasn't into FPS games at that time. Anyhow, what's wrong with Infinite right now isn't just the new stuff.....that's probably lower on the list.343i's games are always drifting in limbo. Failing to capture and build upon a core identity without pumping out soft-reboot after soft-reboot.
Not being huge into Halo and not thinking clamber is a big deal go hand in hand really well.I mean, sure, I guess. All I am saying is I don't mind things being changed up a little bit. Clamber is not an issue for me....that's just a silly thing to complain about IMO. As for Overwatch, each character has different capabilities in that game so that is what it has to offer players and there are things I feel they could also improve in Overwatch but they do have sprinting in it, it is just tied to a character which I find silly but that's another discussion.
I am not huge into Halo so that could be why I don't share your opinion — I use to play Halo 2 when I use to go over to my friends place but I also wasn't into FPS games at that time. Anyhow, what's wrong with Infinite right now isn't just the new stuff.....that's probably lower on the list.
Ah, that's kind of sad. I was hoping that "Endless" trademark meant some campaign expansion was coming soon-ish. Anyway, it's kind of understandable, even if disappointing; post-launch support for Halo games has always been in the form of multiplayer content/features, never campaign. I was hoping this game would have been the exception, but we're almost at the five-month mark and still no news for new campaign content. Maybe later this year after they sort out the multiplayer stuff?This is never going to happen. Not with thos pos developer. Maybe 4 years from now
MS milks their IPs to death.
Halo on 360 should have ended with Halo 3.
Let Bungie make a killer Reach on One, then just one killer Halo exclusive per console generation. Let them make whatever they want in between and they could have kept that relationship intact, and Halo games would still be something to look forward to and buy a console for. Now it's just a bargain bin game pass bullet point.