A Black Falcon
Member
Ah, the Genesis... the 16-bit console I played most during the actual 16-bit generation. Oh, sure, I was a Nintendo fan from the beginning, but I liked Sega too for sure... Genesis was a great console. I definitely love having the system (and a Sega CD) now, for sure. It would be hard to decide between SNES and Genesis though... I like both.
As for Altered Beast, though... looking at it from a "playing it for the first time in the last few years" perspective, it's just not a good game. It's not even that it's short, it's that it's boring and doesn't play well... and I like beat 'em ups. Sure the sprites are big, but that's all it has going for it. Maybe if I'd played it in 1989 I'd think a lot more of it... it's not a terrible game and that article makes a good point that the game did a good job of showing off the system's powerful graphics hardware, but still... gameplay-wise? I tried it and didn't like it much... though I will admit that I haven't played it all that much. There are so many better games out there to play... (another Genesis game I only played a little bit before turning it off out of boredom is Decap Attack. Maybe it has a few interesting ideas, but overall, I just found it really, really boring...)
Sonic was the fist Genesis game I played, I would imagine. It's such a great, great game... it's still a spectacular platformer with great gameplay, graphics, and music.
As for games, there was a fantastic list made of pretty much all the games worth mentioning on the system, ranked. I forget the link, though...
Other games... far too many to mention. My most recent Genesis purchase was Battle Squadron, which I just got within the last month. It's an okay game, but is quite difficult, for sure. Decent gameplay, and definitely worth getting, but tough. You get killed easily and don't have many continues... the best US-released Genesis shmup is Lightening Force. Yes, I know that many fans like Thunder Force III more, but I prefer the fourth one. The gameplay's at least as good or better and the graphics are exceptional. Outstanding game.
Oh, and it's not great by any means, but Devilish is interesting. Hard (no continues), but interesting. I don't know of any other Breakout-style games with a fantasy/horror theme like that and that kind of a unique double-paddle system...
I could do the usual praise for obvious stuff (Ranger-X, Vectorman 1 and 2, the other Sonic platformers, Golden Axe, Streets of Rage, Wonder Boy in Monster World, Beyond Oasis, Mega Turrican, etc), but not now.
... Oh yeah, and Combat Cars... I love Micro Machines, and this game had a chance of being good because of how much it plays like Micro Machines, but Accolade made one mistake: No continues. Finish in last ONCE at any point in the entire circuit and you start the entire thing over, from the beginning. It makes a potentially fun game insanely hard and no fun at all... and it's too bad too, because the base game is good.
There are exact SNES numbers, but I don't know of any exact Genesis numbers, just guesses and approximations and partial numbers.
One issue: models!
SNES models
--
SNES model 1
SNES model 2
addons
--
BS-X Satellaview
Genesis models
--
Genesis model 1
Genesis model 2
Genesis model 3
Nomad
Mega Jet
CDX (Genesis + CD)
LaserActive Genesis addon module (Genesis + CD)
X'eye (Genesis + CD)
addons
--
Sega CD
32X
... Now addons can be counted separately, but that's a lot of models from three different companies (or four, if you count the Genesis 3 as being from Majesco instead of Sega) that you'd have to add up to get the system's total... which is why I can understand why the numbers aren't exactly as easy to find as SNES numbers. Still, as I have said before, it is odd that there aren't more accurate ones... oh well.
SNES was 49 million total. Genesis... 20 or 30 million something, most likely (my guess is in the low 30s somewhere), but we don't know exactly what, I believe.
As for Altered Beast, though... looking at it from a "playing it for the first time in the last few years" perspective, it's just not a good game. It's not even that it's short, it's that it's boring and doesn't play well... and I like beat 'em ups. Sure the sprites are big, but that's all it has going for it. Maybe if I'd played it in 1989 I'd think a lot more of it... it's not a terrible game and that article makes a good point that the game did a good job of showing off the system's powerful graphics hardware, but still... gameplay-wise? I tried it and didn't like it much... though I will admit that I haven't played it all that much. There are so many better games out there to play... (another Genesis game I only played a little bit before turning it off out of boredom is Decap Attack. Maybe it has a few interesting ideas, but overall, I just found it really, really boring...)
Sonic was the fist Genesis game I played, I would imagine. It's such a great, great game... it's still a spectacular platformer with great gameplay, graphics, and music.
As for games, there was a fantastic list made of pretty much all the games worth mentioning on the system, ranked. I forget the link, though...
Other games... far too many to mention. My most recent Genesis purchase was Battle Squadron, which I just got within the last month. It's an okay game, but is quite difficult, for sure. Decent gameplay, and definitely worth getting, but tough. You get killed easily and don't have many continues... the best US-released Genesis shmup is Lightening Force. Yes, I know that many fans like Thunder Force III more, but I prefer the fourth one. The gameplay's at least as good or better and the graphics are exceptional. Outstanding game.
Oh, and it's not great by any means, but Devilish is interesting. Hard (no continues), but interesting. I don't know of any other Breakout-style games with a fantasy/horror theme like that and that kind of a unique double-paddle system...
I could do the usual praise for obvious stuff (Ranger-X, Vectorman 1 and 2, the other Sonic platformers, Golden Axe, Streets of Rage, Wonder Boy in Monster World, Beyond Oasis, Mega Turrican, etc), but not now.
... Oh yeah, and Combat Cars... I love Micro Machines, and this game had a chance of being good because of how much it plays like Micro Machines, but Accolade made one mistake: No continues. Finish in last ONCE at any point in the entire circuit and you start the entire thing over, from the beginning. It makes a potentially fun game insanely hard and no fun at all... and it's too bad too, because the base game is good.
camineet said:There's no doubt Nintendo expected to have 90-95 % of the 16-bit market, just like they had with the 8-bit market. Instead, SEGA forced Nintendo to split the 16-bit market with them.
Even though SFC/SNES sold more than MD/Genesis, Sega still had 35 to 40 percent of the worldwide market, easily. I don't have exact numbers but i'm sure it was something like that.
There are exact SNES numbers, but I don't know of any exact Genesis numbers, just guesses and approximations and partial numbers.
One issue: models!
SNES models
--
SNES model 1
SNES model 2
addons
--
BS-X Satellaview
Genesis models
--
Genesis model 1
Genesis model 2
Genesis model 3
Nomad
Mega Jet
CDX (Genesis + CD)
LaserActive Genesis addon module (Genesis + CD)
X'eye (Genesis + CD)
addons
--
Sega CD
32X
... Now addons can be counted separately, but that's a lot of models from three different companies (or four, if you count the Genesis 3 as being from Majesco instead of Sega) that you'd have to add up to get the system's total... which is why I can understand why the numbers aren't exactly as easy to find as SNES numbers. Still, as I have said before, it is odd that there aren't more accurate ones... oh well.
SNES was 49 million total. Genesis... 20 or 30 million something, most likely (my guess is in the low 30s somewhere), but we don't know exactly what, I believe.