enigmatic_alex44
Whenever a game uses "middleware," I expect mediocrity. Just see how poor TLOU looks.
I get that some people love a challenge, they'll always choose the hardest difficulty in a game, or gravitate towards challenging series like the Souls games. What I don't understand is how that's considered "fun"?
I don't have a lot of time for games these days, so the bit of time I do get, I like to be guaranteed that I'll make some progress if I have an hour here or there to play. I think the last game where I chose a difficulty above "normal" was playing through Kingdom Hearts 1 on "Proud" on the PS2 lol. Coming up on yet another near impossible boss, or whatever challenge a game throws at you, or losing all your progress because the game is overly difficult sounds rage inducing honestly. Is it worth the frustration? What's the appeal (if you don't care about trophies/achievements to show off)? Like I can't imagine playing something for 2 hours, then losing all your progress and having to repeat the same section over and over again (losing all your souls in Demon's Souls for example, first and last game of that series I played). I'd quit! Never mind my friend that got so mad once he flung his Xbox down his drive way and it broke into pieces. The only series I stick with despite the frustration these days is the SMT games. At least there you can generally level up if you get stuck like most RPGs. Something like Ninja Gaiden 2 or Bloodborne? Forget it.
The kind of challenge I like is something like Mario 3D World or New Super Luigi U on Wii U, where the base game is a decent challenge, but going for all collectibles or the extra levels at the end like Champion's Road is for those looking for something more. Or super bosses in RPGs that are totally optional and not tied to the main story like the Weapons in Final Fantasy. Games like Bayonetta where the normal difficulty is just right also appeal to me. Something like Ninja Gaiden 2 where I have to struggle just to get through the main game though on normal? Not my cup of tea.
For those of you that like it hard, what is the appeal? Discuss.
I don't have a lot of time for games these days, so the bit of time I do get, I like to be guaranteed that I'll make some progress if I have an hour here or there to play. I think the last game where I chose a difficulty above "normal" was playing through Kingdom Hearts 1 on "Proud" on the PS2 lol. Coming up on yet another near impossible boss, or whatever challenge a game throws at you, or losing all your progress because the game is overly difficult sounds rage inducing honestly. Is it worth the frustration? What's the appeal (if you don't care about trophies/achievements to show off)? Like I can't imagine playing something for 2 hours, then losing all your progress and having to repeat the same section over and over again (losing all your souls in Demon's Souls for example, first and last game of that series I played). I'd quit! Never mind my friend that got so mad once he flung his Xbox down his drive way and it broke into pieces. The only series I stick with despite the frustration these days is the SMT games. At least there you can generally level up if you get stuck like most RPGs. Something like Ninja Gaiden 2 or Bloodborne? Forget it.
The kind of challenge I like is something like Mario 3D World or New Super Luigi U on Wii U, where the base game is a decent challenge, but going for all collectibles or the extra levels at the end like Champion's Road is for those looking for something more. Or super bosses in RPGs that are totally optional and not tied to the main story like the Weapons in Final Fantasy. Games like Bayonetta where the normal difficulty is just right also appeal to me. Something like Ninja Gaiden 2 where I have to struggle just to get through the main game though on normal? Not my cup of tea.
For those of you that like it hard, what is the appeal? Discuss.