But the problem is that motion control within VR becomes about immersion. It's subservient to the VR experience. I mean, it's great if you want more immersion, but that's also what I think, ultimately, dooms VR to remain a fairly niche experience in the end. I don't think most people need or even want that much immersion, certainly not if it means spending hundreds of dollars and wearing a big headset with tons of wires. They still want to be connected to the real world in some capacity, even when they're seemingly being hypnotized by their smartphones on the street. I think VR, no matter how impressive it seems at first, is overwhelming. It crosses that threshold into technophobia. It triggers that "Brave New World" healthy fear that technology might consume us if we're not careful. It's nice every now and then at a friend's house or at demo event, but it's too cumbersome, expensive and creepy to become something people seek out on a regular basis.
I'm mostly talking out of my ass though. I haven't carried out any experiments on that subject. It's just what casual observation and decades of authors and artists warning us tell me about our relationship with technology and entertainment.