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Has VR stalled ?

shark sandwich

tenuously links anime, pedophile and incels
But the problem is that motion control within VR becomes about immersion. It's subservient to the VR experience. I mean, it's great if you want more immersion, but that's also what I think, ultimately, dooms VR to remain a fairly niche experience in the end. I don't think most people need or even want that much immersion, certainly not if it means spending hundreds of dollars and wearing a big headset with tons of wires. They still want to be connected to the real world in some capacity, even when they're seemingly being hypnotized by their smartphones on the street. I think VR, no matter how impressive it seems at first, is overwhelming. It crosses that threshold into technophobia. It triggers that "Brave New World" healthy fear that technology might consume us if we're not careful. It's nice every now and then at a friend's house or at demo event, but it's too cumbersome, expensive and creepy to become something people seek out on a regular basis.

I'm mostly talking out of my ass though. I haven't carried out any experiments on that subject. It's just what casual observation and decades of authors and artists warning us tell me about our relationship with technology and entertainment.

Haha. I wouldn't even go that deep. People are going to have 2 ways to play a game.

VR: clear the room, watch for wires, strap a head set on your face, hope you don't get motion sickness, control the game by physically moving your head/neck and pantomiming the actions.

Controller: sit on your ass on the couch, do all sorts of complex actions with the twitch of your finger muscles, don't have to be cut off from the real world.

I honestly think that once people have spent some time with VR, MOST of them are going to realize they preferred good old couch/desk gaming.
 
From the perspective of an indie developer for VR... actually still super-excited about it.

Think people are still getting their head around what kind of medium VR is.

Seeing a lot of cultural institutions getting into 360 film now - especially dance and theatre companies, and although that's not strictly VR, it does expose you to things like the GearVR, etc.

I can't wait what Squanchtendo (Accounting) are putting out as their first full game. And I can't wait for the first Point'N'Click type of games in VR. Monkey Island VR, etc etc.

Also, keep in mind that most people have not used any kind of VR yet, which will change once the mobile market is doing its next upgrade (or two). Fully expect mobile VR to grow a lot faster than PC VR, though... which means we still have to bake our lighting :((((
 

Kilrogg

paid requisite penance
Haha. I wouldn't even go that deep. People are going to have 2 ways to play a game.

VR: clear the room, watch for wires, strap a head set on your face, hope you don't get motion sickness, control the game by physically moving your head/neck and pantomiming the actions.

Controller: sit on your ass on the couch, do all sorts of complex actions with the twitch of your finger muscles, don't have to be cut off from the real world.

I honestly think that once people have spent some time with VR, MOST of them are going to realize they preferred good old couch/desk gaming.

What can I say: I have some time on my hands :p. Why I chose to post this instead of playing Zelda (it's awesome), I don't know.

But you're right of course. There's just way too much that goes between you and the entertainment with VR. It's just uncomfortable and awkward all around.
 

karasu

Member
I just don't get it. More limited controls with a 3d TV strapped to your face.

It's not immersive to me. It's fake. It's uncanny valley to the max. Having the headset on removes any sense of imagination or immersion in the game for me.

I have never had a problem being immersed in a good game world like breath of the wild or the old mass effect games or even pilotwings 64 because it's a 2d screen.

I never felt like sitting in the tall grass in mgs3 waiting for a guard to pass wasn't immersive because the blades of grass weren't in front of my face.

Immersion in games is an art, and it's not a instant solution to use VR any more than it's an instant solution to use a bigger canvas and more colors to create paintings.

I mean, have you even tried VR? This sounds completely imaginary.
 
What's the difference between what you're saying here and what people were saying about VR in the 90s?

Giant corporations supporting this ? (samsung, facebook, valve etc)
Massive $$ investments (multiple funds and concessions being given)
Tech avaliable and improving in cellphone cycle
 

Kaako

Felium Defensor
Regarding comfort in VR:
Can we all agree that this too will get much better over time with later HMD iterations? Think gen 3-4 of mobile/PC/console HMDs. Like mentioned before, this is just the tip of the iceberg, the first baby step for the VR industry. It'll only get better from here on out, not worse.
 

DrXym

Member
VR sales have played out exactly in a way that was obvious before all these headsets launched. Hype, pent up sales and then crash and burn.

They're too expensive, too cumbersome, a pain to set up, uncomfortable, have a mess of wires / dongles, don't have much content and some people suffer headaches, motion sickness etc. from using them.

I think VR will survive in some form but really they should focus on what they're good at - simulators and such like. I reckon flight & racing sim enthusiasts would swallow the cost for the immersive experience. Other people, not so much.
 
Giant corporations supporting this ? (samsung, facebook, valve etc)
Massive $$ investments (multiple funds and concessions being given)
Tech avaliable and improving in cellphone cycle

I'd also add that the tools for actually making VR content are affordable, too, and relatively friendly towards beginners.
 

Tagyhag

Member
Regarding comfort in VR:
Can we all agree that this too will get much better over time with later HMD iterations? Think gen 3-4 of mobile/PC/console HMDs. Like mentioned before, this is just the tip of the iceberg, the first baby step for the VR industry. It'll only get better from here on out, not worse.

Yep, everything is going to get better with time.

We're barely on the first year with VR, a brand new medium. May I remind you all that the first year of consoles you had this to play with?

Odyssey.jpg
 

Rezae

Member
I don't see it ever going mainstream. It's a curiosity like 3D TV/glasses were. It may maintain a niche status in the background, and never say never to some crazy piece of software lighting the world on fire, but I think it's largely a reach right now in an industry desperately looking for innovation and the next big thing.
 

SmokedMeat

Gamer™
Yep, everything is going to get better with time.

We're barely on the first year with VR, a brand new medium. May I remind you all that the first year of consoles you had this to play with?

Odyssey.jpg

I think you need reminding that consoles were wildly popular in their infancy. VR isn't pulling in anyone outside of the diehard early adopters.
 

Peterc

Member
Its a gimmick of course. But for porn, virtual tour tech it's fine enough. For gaming it's far from ready, so i would say it's a failure. Good from MS they didn't make the same mistake as Sony did with PSVR. On the other hand I believe in some near future it will be more than a gimmick for gaming. I'll be there when it's ready.
 

SmokedMeat

Gamer™
I don't think we're going to see any serious VR adoption until you can pick up a wireless pair of glasses for $200-$300.
 

213372bu

Banned
I don't understand where tons of people are coming from when they say VR is going nowhere or compare it to a fad.

People who compare 3D TV to VR are talking out of their ass. Many major tech companies are already heavily invested in VR tech, it's played a large part in how fast it's progressed within the past few years. Gaming/entertainment is only a short-sighted way to look at it too, it could be used for education/job training etc. the world's leading tech companies aren't just making it for your vidya games.

It was never in a position right now to offer what you think it was going to do. Nobody claimed/hyped otherwise.

With better technology and time VR is only inevitable. Even if it takes decades, it will get there.
 

Kaako

Felium Defensor
I don't think we're going to see any serious VR adoption until you can pick up a wireless pair of glasses for $200-$300.
I'd say that's a fair assessment. Price, comfort, variety/depth & quality of software must come together for that mass market adoption. I don't feel we'll see this in the next generation of VR HMDs either. I do feel we'll see it in 3rd or 4th gen though.
 

213372bu

Banned
Occulus's kickstarter happened only a little over 4 years ago. Before then there was very little consideration in regards to VR.

Just look at how far we've gone from then until the PSVR/Vive.
 
I don't understand where tons of people are coming from when they say VR is going nowhere or compare it to a fad.

People who compare 3D TV to VR are talking out of their ass. Many major tech companies are already heavily invested in VR tech, it's played a large part in how fast it's progressed within the past few years. Gaming/entertainment is only a short-sighted way to look at it too, it could be used for education/job training etc. the world's leading tech companies aren't just making it for your vidya games.

It was never in a position right now to offer what you think it was going to do. Nobody claimed/hyped otherwise.

With better technology and time VR is only inevitable. Even if it takes decades, it will get there.

GAF is the worst place to talk about VR. Specific subreddits are the best bet for actual discussion.

I mean, I've demo'd to a ton of people and they are blown away that "that" is possible and I remind them that we are in the early stage. Robo Recall is legitimate too. An absolutely amazing experience.

Is everybody going to buy it? Of course not, most can't even run it. That's not the point though. It's like saying NVIDIA is wasting their time with the 1080tI .. a certain group will purchase and push. The rest will dive in when it's cheaper or has <feature> they want.

Look at everybody with 4k HDR TVs, wouldn't have seen that a couple years ago.

VR is supplemental to my gaming. I still game on my PS4, PC with a XB1 controller, or just playing Zelda on the Switch.
 

Kaako

Felium Defensor
Occulus's kickstarter happened only a little over 4 years ago. Before then there was very little consideration in regards to VR.

Just look at how far we've gone from then until the PSVR/Vive.
Yup. It's important to keep perspective.
Now imagine where we'll be in 10 years(gen 3/4). I like where we're heading.
 

nekkid

It doesn't matter who we are, what matters is our plan.
If people are interested in 4k and HDR how the hell can they complain about the price of a PSVR or something? The former is far more expensive.

...and far more useful.

That's like complaining that people think the Apple Watch is expensive when they own an iPhone.
 
There's not much money in VR development for games. The people who are most accepting of the current level of VR are not the kind of people who are willing to drop $1000 on hardware for it.

High end VR will remain niche for a long time. Mobile VR, with an emphasis on non gaming applications, is probably more likely to succeed in the immediate future.
 

paulogy

Member
I'm still interested in getting a PSVR at some point, but it's sold out everywhere I go.

Until there are demo stations in stores for more people to try it out, and maybe a tad lower price, I don't think it's going to be huge.

So why *aren't* there more PSVR systems in the wild? Did they not build enough? Are they being held back to be released to coincide with some big E3 reveal?
 
It's going to be a slow process, as the relative success of PS VR is a very recent thing. Unless games have been in development for years to take the risk on VR like RE7, anything recently getting into the pipe with the guaranteed audience present are a a couple of years out.
 

Tagyhag

Member
I think you need reminding that consoles were wildly popular in their infancy. VR isn't pulling in anyone outside of the diehard early adopters.

I was talking more about the general quality of the hardware and software for a new medium.

That said, the Odyssey only sold 350k units in 3 years.

Yes VR is a slow start, but ultimately, I think we'll get there. It just needs to have its own 2600 product.
 
People also need to remember that the industry planned for a slow rollout. Yes it's heavily based on indie support, but that was always going to be the case.
 

Maligna

Banned
Right now I'm just biding my time until Star Trek: Bridge Crew, and then I plan on living there on the bridge of the Enterprise.
After playing and loving Werewolves Within, I think it's social games like these that are where VR's true strength lies.

Oh, hyped for Ace Combat 7 too.

I really thought RE7 VR would light shit up. It seemed like the perfect way to showcase the technology to a mainstream audience.

Full disclosure: this is completely ignorant speculation.

I think a lot of people were like me and didn't buy it because it's too intense.

I wish the first full AAA PSVR game hadn't been in the horror genre.
 

Kaako

Felium Defensor
People also need to remember that the industry planned for a slow rollout. Yes it's heavily based on indie support, but that was always going to be the case.
Fair to say that the majority had much higher expectations than the actual people funding/making VR games lol. That's for damn sure.
 

The Llama

Member
I think saying it's stalled is pretty much the perfect way to describe the VR market right now. It's not dead by any means, and I'm not saying it won't be big in the future. But it really has no momentum right now in the mass market.
 
I think saying it's stalled is pretty much the perfect way to describe the VR market right now. It's not dead by any means, and I'm not saying it won't be big in the future. But it really has no momentum right now in the mass market.

Which has no bearing on it being "stalled".

A lot of stuff is releasing and new funding and announcements are happening all the time.

I guess to really comment, what's the definition of stalled? That it hasn't sold millions? That GTA isn't on it? From a person who follows just a few VR sites and a forum or two, it seems very active to me.

But if we are going by what's on GAF. Yes. It's dead. So is League of Legends and Microsoft. And the Switch. And anything that doesn't use Zelda's base mechanics of climbing. I'm kidding of course but using "mainstream" (or GAF) to gauge where a tech is at in its infancy isn't going to net any reasonable metrics.
 

SURGEdude

Member
The best solutions are just too expensive and require a beefy PC to get the most out of them. Like some of the early 3D consoles like 3DO, the mainstream casual accessible tech is still quite pricey and doesn't feel quite there. That's not to say the PSVR isn't impressive, because it is, but it's still too costly and limited.
 

low-G

Member
I love my Rift + Touch setup, and I think VR has more than what is necessary technically to become a big thing. It's the most impressive thing I've experienced in gaming in decades (>20 years), if not ever.

However, the price and the lack of games (because of limited market share) are preventing VR from being bigger.

At this point I hope VR becomes a big thing as prices drop, but I still think that VR isn't inevitable at this point (market dynamics).
 
Well yeah, but I feel like people "want" VR in the same way they wanted motion controls and 3D TV. Like, you grew up fantasizing about it and always just assumed it would be The Way of the Future. Then after you've used it for a while, the novelty wears off and you realize that the old way was better in a whole lot of ways.

So I dunno. We'll see. I am skeptical and I don't think it's merely a matter of cost or of technological progress. It's that people think they want VR but they don't actually want it.

I could very well be wrong. But I wouldn't be surprised if in a couple years every GameStop has piles of crusty old PSVRs where the Kinects used to be.
As someone who has had it since last August, I can refute that. Granted the initial "holy shit this is new!" is gone, but that's natural for any new technology. I'm still using it regularly to play stuff that would have been impossible to play without it. And then I also play For Honor and Horizon. And then i play VR and then i go back to tv stuff. These things can coexist. It doesn't have to be one or the other.
 

Dubz

Member
Still too expensive and not enough AAA games for me. I would like to be able to get a standalone device, but that sounds like it's a long way off.
 

eggandI

Banned
B-but GAF futurologists told me vr was going to be huge and if you thought otherwise you were just a luddite!

I kind of wish I had enough care to go back and look through all the ridiculous vr true believer posts from 3 years ago
 

HotHamBoy

Member
VR is just in a holding pattern until the next generation of devices.

But sure, let's keep having this circular discussion

B-but GAF futurologists told me vr was going to be huge and if you thought otherwise you were just a luddite!

I kind of wish I had enough care to go back and look through all the ridiculous vr true believer posts from 3 years ago

Most of us knew it was going to be a very slow start as the tech evolves and gets more affordable.

We are still on that path, only people who argued either for or against overnight sensation are feeling let down or vindicated.
 

ArtHands

Thinks buying more servers can fix a bad patch
Its a gimmick of course. But for porn, virtual tour tech it's fine enough. For gaming it's far from ready, so i would say it's a failure. Good from MS they didn't make the same mistake as Sony did with PSVR. On the other hand I believe in some near future it will be more than a gimmick for gaming. I'll be there when it's ready.

You are rather ignorant. Microsoft is actually partnering with manufacturers to create Microsoft headsets at the later part of this year, and for consoles next year

B-but GAF futurologists told me vr was going to be huge and if you thought otherwise you were just a luddite!

I kind of wish I had enough care to go back and look through all the ridiculous vr true believer posts from 3 years ago

Its going to backfire on you few years later. I dont suggest it
 
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