pillowtalk
Member
roomscale + 1:1 motion is how things are ment to be
That's cool and all, but when we eventually get our 400+ hour vr rpg/mmo, I really don't want to spend any of it standing up and waving my arms around while doing my quests.
roomscale + 1:1 motion is how things are ment to be
Great chart, am using that.
VR healthier than xbox....
That's cool and all, but when we eventually get our 400+ hour vr rpg/mmo, I really don't want to spend any of it standing up and waving my arms around while doing my quests.
VR opens up the possibility for new genres. You're still thinking kind of close mindedly about it.
That's cool and all, but when we eventually get our 400+ hour vr rpg/mmo, I really don't want to spend any of it standing up and waving my arms around while doing my quests.
That's cool and all, but when we eventually get our 400+ hour vr rpg/mmo, I really don't want to spend any of it standing up and waving my arms around while doing my quests.
think youll feel differently when you are in the world
I just got a Rift and the amount of games I want to play on it is a bit staggering. I play cockpit games like iRacing and stuff like that so maybe I'm in the minority. Robo Recall is fucking awesome though.
I play cockpit games like iRacing.
***IRACING***
See or tried? A first person shooter isn't even the same genre as a game with a gun in vr because you're actually using and aiming and reloading the gun in vr as if you would in real life. It's a fundamentally different way to play.Citation needed. All I see is the same stuff we already have but now with added inconvenience, discomfort and nausea.
Citation needed. All I see is the same stuff we already have but now with added inconvenience, discomfort and nausea.
There will always be one more excuse, one more reason why VR hasn't yet reached the espoused levels of market saturation within the completely unrealistic timeline.
VR evangelicals basically dug themselves a hole fighting off the VR naysayers by over-hyping and over-promising on just how quickly and thoroughly VR adoption would occur.
It wasn't too long ago you'd be shouted out of threads for saying this shit was still a decade from being truly relevant to mainstream audiences.
There will always be one more excuse, one more reason why VR hasn't yet reached the espoused levels of market saturation within the completely unrealistic timeline.
VR evangelicals basically dug themselves a hole fighting off the VR naysayers by over-hyping and over-promising on just how quickly and thoroughly VR adoption would occur.
It wasn't too long ago you'd be shouted out of threads for saying this shit was still a decade from being truly relevant to mainstream audiences.
See or tried? A first person shooter isn't even the same genre as a game with a gun in vr because you're actually using and aiming and reloading the gun in vr as if you would in real life. It's a fundamentally different way to play.
Did you ever wind up trying other stuff after that crappy DK2 demo that gave you such a physically lousy experience?
Giant corporations supporting this ? (samsung, facebook, valve etc)
Massive $$ investments (multiple funds and concessions being given)
Tech avaliable and improving in cellphone cycle
No. The reviews from VR launches last year and the comments in this thread suggest nothing has really changed. I'm honestly super skeptical about VR for all but a few kinds of games.
There will always be one more excuse, one more reason why VR hasn't yet reached the espoused levels of market saturation within the completely unrealistic timeline.
VR evangelicals basically dug themselves a hole fighting off the VR naysayers by over-hyping and over-promising on just how quickly and thoroughly VR adoption would occur.
It wasn't too long ago you'd be shouted out of threads for saying this shit was still a decade from being truly relevant to mainstream audiences.
think youll feel differently when you are in the world
There will always be one more excuse, one more reason why VR hasn't yet reached the espoused levels of market saturation within the completely unrealistic timeline.
VR evangelicals basically dug themselves a hole fighting off the VR naysayers by over-hyping and over-promising on just how quickly and thoroughly VR adoption would occur.
It wasn't too long ago you'd be shouted out of threads for saying this shit was still a decade from being truly relevant to mainstream audiences.
Its gonna be funny when all those circle jerk VR threads from last year get upped.
Never said it would be and was actually insinuating that I think it wont ever be.Why? VR won't be "mainstream" next year either.
Never said it would be and was actually insinuating that I think it wont ever be.
One of these days I'd like to actually see some of these posts with the unrealistic claims we're so notorious for here.
Sorry, this is horse shit.
Bullshit.
There is nothing convoluted about physically aiming a gun the same way you would in real life.What you describe fits exactly with what I said: same stuff as now but more inconvenient. There is no paradigm shift. Just more convoluted inputs.
No. The reviews from VR launches last year and the comments in this thread suggest nothing has really changed. I'm honestly super skeptical about VR for all but a few kinds of games.
Because we totally didn't have circle jerk VR threads in 2015.
Because we totally didn't have circle jerk VR threads in 2015.
you could with a wii remote
Uh ace combat and gt sport haven't released yet. Those are going to be huge for vr.
Farpoint looks like it'll be good for people who wanted a Horizon:Zero Dawn in VR too. (less wavy grass and spears, more dust and guns)
- Wireless inside out tracking
- Foveated rendering
- G-force simulation
Once we nail those 3 I think we will be good
What you describe fits exactly with what I said: same stuff as now but more inconvenient. There is no paradigm shift. Just more convoluted inputs.