Metal Gear Rising Revengeance, they introduce some new mechanic in the final boss fight where you had to slice through boulders and I just wasn't any fucking good at it, and trying it 10+ times sucked all the fun out of the game for me. So I just went on Youtube and watched the damn ending.
Oh, this is a VERY special example since dying during the final boss gauntlet sets you back way further than if you died literally right outside the boss room. It's some of the biggest bullshit I've ever seen.
I also stalled out at the end of Super Mario RPG. Just had too much difficulty with the final boss, I half expect that to be a non-issue if I replayed through to the end.
I dont know if the Technodrone is the final boss of NES TMNT but I've never met anyone who's beaten that game. It's the furthest I've been in the game.
Paper Mario the Thousand Year Door I had to quit due to the lead up to the boss was, what felt like at the time, 10 mins of chatting/cutscenes before you could fight. So I would endure that fight the boss then die and endure it again and you could not skip any of it. Super bummed because I loved the game.
Paper Mario TTYOD
I couldn't beat Bowser and did not have enough power-ups with me. If I recall correctly, the only way to get more was to backtrack a long way and I did not feel like doing that, so I never did.
Yep, Xenogears. Fuck those 4 pillars
Parasite Eve...I just don't have the patience or time.
Parasite Eve...I just don't have the patience or time.
I almost gave up on the ps4 ratchet and clank boss. Like seriously what was up with that he was like 10X harder than anything else in the game plus i think you have to travel a bit to get to him and if you lose before the second transformation you have to travel up to him again. So annoying.
I'm gonna say it; fuck Demon's Souls' bosses. Half of them are gimmicky messes and the other half are straight boring. (It's my least favorite Souls game, by far, and while I understand the love for it, every game in the series released after it is miles better)Demon's Souls was the last one for me. I got frustrated by the level drain attack.
Final Fantasy XIII, when that cheap fucker started to spam insta-death spells on my party all the time.
The Witness
I absolutely adored the game until the lower levels of the mountain. Changing the way puzzles work so now I have to keep track of changing colours/reversed controls/scrolling boards was bullshit. As someone with mild colour blindness and poor reflexes it made the final few puzzles of the game less about thinking things through and more about frustratingly grappling with a sudden and unfair shift in how puzzles worked.
shin megami tensei: strange journey. mem aleph's impossible-to-guard-against ohko attack nailed me 3 times, & i was out! ...