i thought they were separate franchises, or do i have that wrong..?
well, he was talking about the games of the mario universe. I consider it as the same franchise... and I feel that it's completely normal (and necessary) to look similar.
i thought they were separate franchises, or do i have that wrong..?
Can we actually get back on topic. OP may have a history but that doesn't mean you should regard all his posts/threads as agenda driven.
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OP does have a point particularly (if not solely) the mario universe. The games seem to have an almost unified character model set, relatively similar art style and obviously the same characters. This is only most apparent superficially as the games play differently.
It does not look like LTTP at all in art style.
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Hellions have wheels dude, they are COMPLETELY the same game.
Sometimes I wonder if I'm playing Mario Kart 7 or StarCraft II. But then I see the wheels on the screen and I know.
It's all those colors man, that generic art style between the two is all basically the same. Fuck that cartoony bullshit.
well, he was talking about the games of the mario universe. I consider it as the same franchise... and I feel that it's completely normal (and necessary) to look similar.
You guys keep saying this like I'm a moron (probably am but that's not the point) but I was right about the Wii U, as were many others who got constantly crapped on during the past year. Just sayin'. Most of this "oh you" stuff was due to making predictions about the Wii U, and I was right.
hmm. i don't consider them as them same franchises - but different franchises that use the character Mario as a binding force that makes it popular. but just because Mario is in it, doesn't mean its the same one-game Franchise. so i do expect different art styles, like in the old days. (it should be noted that i hate the current design of mario)
only on mario.
i dont FPS,
Doesn't count cause it was only 1 week.Remind me how you got your avatar again?
All this take has me really worried about the artstyle of the next Smash Bros.
trolls trolling trollsThis is a joke, right?
I can't tell anymore.
well, of course... it's the same franchise... halo games and CoD games looks the same... the same for Fifa games, "Tales of..." games, Metal Gear... Uncharted... most of the Tomb Raiders... etc...
that's how it works. They have to look similar because that's how people want them... REGULAR PEOPLE, not Gaf people.
Excellent.A John Cena fan being critical about Homogeneity. I love this forum.
What is this business?Remind me how you got your avatar again?
This is a joke, right?
I can't tell anymore.
Exactly. Nintendo is trying to create a unified look to most of the mario games and thats where this distinguishing problem stems from albeit only on a superficial level.
You also have to remember the franchises you mentioned above have no where close to the same number of releases in the same time period.
Were getting all of those games in one year iirc which we never see from COD, FIFA, etc.
What is this business?
Brawl aesthetic
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There is a very real textured grittiness to it...comapred with current Nintnendo's perfectly clean rounded aesthic especially with Mario centric games
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yes, I am legitimately worried
Um... Uh... Okay, let me try this. Compare Meele with Wind Waker/Minish Cap. Then compare Brawl with the DS Zeldas/Skyward Sword. Conclusion, the graphical style of Zelda's have no effect on the graphical style of Smash Bros. games.Brawl aesthetic
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There is a very real textured grittiness to it...comapred with current Nintnendo's perfectly clean rounded aesthic especially with Mario centric games
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yes, I am legitimately worried
I still can't tell if this is being serious...why not look at the Yoshi game's artstyle? Or Pokemon X/Y? OR the recent Luigi's Mansion? Fire Emblem Awakening? Wario Ware? They all have different art styles. They're all made by different teams. Brawl isn't made by the same people who make the Mario games at all
well, I guess we have mixed up the term "franchise" then.
can you give me an example of what you mean with the bolded part?. I remember most mario games sharing same elements, enemies, locations, etc, even back in the NES era.
elements of Mario lingers within all Mario games, but their artstyle was distinctive to each franchise and game - even Mario Kart and Mario RPG.
I still don't see how is that a problem. People who WANTS to buy a Mario game will know what they're buying.
As a casual observer of Nintendo games, I have trouble differentiating these. Is anyone else? I can tell they're different games but they all sort of mesh together.
That's because they were sprites from systems with vastly different ability to display sprites. Reusing 3-D models is intentional to save time. Why re-invent the wheel each game, if it doesn't call for it (e.g. Paper Mario)?
Edit:
As examples, look at the Mario characters in Super Mario All-Stars. They repeated the characters between then. Super Mario Advance games, too. Nintendo didn't change the sprite looks just because. There was a rapid change in ability/skill between iterations of those earlier games.
Unless you think there's a Mario game that goes back and forth between golfing and turn based battles, genre is kind of important.again, we're not talking about genre.
sure.
elements of Mario lingers within all Mario games, but their artstyle was distinctive to each franchise and game - even Mario Kart and Mario RPG.
i think it's the 3D version that really got me in a hold. and since Nintendo is comfortable with the mario they have now, i don't think they'll change it anytime soon.
same character models in recent Mario games, regardless of the distinction in gameplay and background art - puts these "new" games to the idea that they've been done before, and they are exactly the same.
same mario model from Partners in Time/Bowser Inside Story.![]()
same mario from yoshi island.
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same mini mario.
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same "new" model.
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Unless you think there's a Mario game that goes back and forth between golfing and turn based battles, genre is kind of important.
that is true; however, i feel that the mario we have now, since Wii- Wii U and ds - 3ds haven't changed at all.
from New Super Mario bros wii - New Super Mario bros Wii U
(Super Mario Bros Ds - Super Mario bros 2 )
(Mario Kart 7, - Mario Kart WII ...)
like, at all.
am i to believe that HD WIIU mario should look the same as the WII mario?
I see your point... but I still think that you people are worrying too much. The art style differences are still there.
same mario model from Partners in Time/Bowser Inside Story.
if we are gonna call them franchises... each franchise have the respective Mario model... with their respective art style...
people are over dramatizing about this.
yes, I am legitimately worried
If the way you tell games apart is by watching what the main character looks like, then, yeah, 3-D Mario games are all going to look alike.
No i did not...thought they were pretty awful (good for their time, but not timeless at all)Question for you: did you like Smash 64's art style?
Did you like Melee's art style?
Then you shouldn't be worried.
While the models look very similar among the platformers, I refuse to believe you people think M&L = Paper Mario = Yoshi's Island = Mario vs. DK in terms of character models. For real? I mean, I wish! I wish we'd have M&L art in more games:
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Love it.
It's going to get worse as Nintendo starts to more freely share assets between handheld and console development teams. Nintendo decided that ~ what they have now is good enough, and keep reusing it.
Can't you get juniored for making threads like these?
I read Cheesemeister's OP for the conference and figured RPG4 and Dream Bros. were different games. Doesn't it all come off a bit homogenous to you? Imagine yourself as someone who doesn't follow the games super closely. It's not that easy to tell them apart.
Well, no, because I distinguish between them by observing elements rather than art style. I notice RPG-style battles; I know Mario and Luigi is an RPG. I notice dice rolling and characters moving from circle to circle: I know Mario Party is a board game. I notice a grid-based environment where the player lays tiles; I know Mario vs. Donkey Kong is a puzzle game. The one where you *might* have an argument is Yoshi's Island 3DS and NSLU, since both of those *are* platformers - but they're also platformers with art styles that are actually fairly different from one another (and do play somewhat differently, too)
You're basically focussing on the superficial rather than the important gameplay factors behind them.
Well, no, because I distinguish between them by observing elements rather than art style. I notice RPG-style battles; I know Mario and Luigi is an RPG. I notice dice rolling and characters moving from circle to circle: I know Mario Party is a board game. I notice a grid-based environment where the player lays tiles; I know Mario vs. Donkey Kong is a puzzle game. The one where you *might* have an argument is Yoshi's Island 3DS and NSLU, since both of those *are* platformers - but they're also platformers with art styles that are actually fairly different from one another (and do play somewhat differently, too)
You're basically focussing on the superficial rather than the important gameplay factors behind them.
Well this is a new one. You mind elaborating?i guess since i value style more than gameplay, it'd differ with me.