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HD Zelda

HD Zelda may not look like demo according to Aonuma:

http://www.escapistmagazine.com/news/view/111436-Wind-Waker-Situation-Could-Happen-Again-On-Wii-U

The pretty E3 Legend of Zelda demo for the Wii U was just that, a demo.

Nintendo brought a Legend of Zelda demo to E3 2011 to show off the capabilities of the Wii U, which was basically a more gorgeous (though unplayable) version of a realistic Link from Legend of Zelda: Twilight Princess fighting a giant spider. A hint of things to come? Not necessarily.

Similar to the Legend of Zelda GameCube demo that Nintendo showed off in 2000, featuring a realistic Link going up against Ganondorf, the Wii U Legend of Zelda demo is also just a tech demo. The 2000 showing is notorious for having turned into the cel-shaded Legend of Zelda: Wind Waker, much to the chagrin of people that were expecting a different graphical style.

Legend of Zelda producer Eiji Aonuma revealed the news to Wired, comparing the Wii U demo to the GameCube demo. "You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo," he said. "And what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, 'Oh, this is what the next Zelda will look like,' but that's not necessarily the case."

Aonuma added that we might not even see the functionality of having the menu screen on the Wii U controller while the gameplay is on the TV, also shown at E3. He said that for Zelda on Wii U, he'd like to do things "more surprising than that."
 
apana said:

Fine by me. I think it looked great, but I'd rather see a new art style.

Wii U should be able to realize just about any kind of look - in a way that Wii could not pull off with the TP style. That was the strength of this graphics demo.

I'd like to see how awesome the Skyward Sword style would look on the Wii U. Or something similar to it (re: cell shaded or colorful).
 
EatChildren said:
Not surprising, but something I've been saying. I think some people are of the belief that a new system with flashy graphics automatically equals 'realistic Zelda', or Twilight Princess art.

All you have to do is take one look at Skyward Sword to know that Nintendo are quite happy to do something else.

Well I think a big focus for Nintendo will be to show how powerful the machine is. Maybe they feel the demo is sufficient but I have a feeling they will try to do that with the final product as well. TP/Ocarina is kind of the standard look for 3D Zelda, so that is another thing in its favor. It depends a lot on SS sales.
 
By the time a new Wii U Zelda is shown, Nintendo isn't going to be worrying about trying to sell the system on graphics. At that point, they're just going to be keeping the library going.
 
I want BOTH!

I would LOVE for them to do a SS art style on the WiiU that looks just like the great concept art because although SS looks sexy ... its a nice, chunky, fat difference between the concept art and the final product.

But I would also LOVE for them to do a full on WiiU take on the TP art style shown in the demo. That, to me, is kinda the OoT/ MM/ TP line of evolution of the default console LoZ in 3D.

I would like for them to just take a few members and out-source a TP remake (as in, there are actually tons more animations and some problems are fixed. Make it less muddy like the demo) for WiiU that looks like the Demo and a true WiiU game that looks like the SS concept art.
So that way we can get THAT "realistic" HD LoZ with out having it bite into the one or 2 games the WiiU and 3DS will get.
But I don't think anything like that will happen sadly. :[
In a perfect world they would do that ... and remake MM for 3DS instead of leaving it at OoT.

Hopefully they feel that the SS general game-play and art style are strong enough with enough potential so that they don't have to spend 4-5 years making the new game and we can actually get back to having 2 console LoZ titles a gen (TP still only counts as a GC game. 2 N64 LoZ games, 2 GC loZ titles, 1 Wii LoZ title and crossbow training :( ...).

And didn't Miyamoto say some of the Demo features may very well end up in the WiiU LoZ a few days ago?
 
apana said:
Well I think a big focus for Nintendo will be to show how powerful the machine is. Maybe they feel the demo is sufficient but I have a feeling they will try to do that with the final product as well. TP/Ocarina is kind of the standard look for 3D Zelda, so that is another thing in its favor. It depends a lot on SS sales.

It really depends on what Nintendo feel is best for the franchise on a mechanical level. Considering the direction of Skyward Sword, I wouldn't be surprised if Nintendo pushed the trend of looking at different artistic styles and applying them to their games.

Zelda 3DS might be a better example. If it goes all Wind Wakery they might play it safe, but if they do something new again I think that will set a preceden for how Zelda WiiU will look.
 
Black-Wind said:
Hopefully they feel that the SS general game-play and art style are strong enough with enough potential so that they don't have to spend 4-5 years making the new game and we can actually get back to having 2 console LoZ titles a gen

I absolutely agree with this. If the controls work well in the end, I would hate to see them go to waste just because of the Wii U. Not to mention how amazing SS's style would look with that kind of power... *Drool*
 
EatChildren said:
It really depends on what Nintendo feel is best for the franchise on a mechanical level. Considering the direction of Skyward Sword, I wouldn't be surprised if Nintendo pushed the trend of looking at different artistic styles and applying them to their games.

This is awesome and I hope it is actually something Nintendo does. I love the unique art styles of SS, TP, WW.
 
I say, why not please both subsets of the fanbase and release a game that acknowledges and plays with varying graphical styles.

Child Link: Cel shaded yum yums
Adult Link: Glossy Gritty Deliciousness
 
civilstrife said:
I say, why not please both subsets of the fanbase and release a game that acknowledges and plays with varying graphical styles.

Child Link: Cel shaded yum yums
Adult Link: Glossy Gritty Deliciousness

oh god nintendo is working with hd tech, zelda u is totally gonna be glossy :(
 
I like the idea of each Zelda having a new artstyle. Really the only wild card is the audience. They may not go for something too artsy or quirky.
 
Relaxed Muscle said:
I just realized that it seems there's someone watching the fight, maybe Zelda?.

Edit: Just a statue, silly me.

Wait it it just a statue? I thought I saw it too for a second, first I thought it was a real person watching the screen in the demo area.

edit: looked at it again and yes it is probably a statue
 
Recent Miyamoto quote confirming HD Zelda:

“This is an HD system, our first HD system, and we want to create a real HD Zelda game for it,” he said. “You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure.”
 
apana said:
I like the sound they did for this, nice job.




I don't know if this has been posted in this thread or not but I found this rather interesting:

What To Expect From Zelda Wii U


Want to know what Eiji Aonuma has in mind for Zelda on the Wii U?

The Zelda Wii U technical demo that Nintendo showed during E3 was one demo that many hoped was an actual game, only for their hopes to quickly be dashed. As it turns out it was just made to showcase what can be done and how quickly they can produce it. However, no Nintendo console has gone without a Zelda title and the Wii U won't be any different.

Nintendo Power asked Eiji Aonuma about the demo shown during E3 and what similarities it would have to a final product. He reservedly notes that he couldn't give away all the ideas Nintendo are considering as it would ruin the actual reveal but there is one thing he is particularly interested in that Nintendo did show:


"But one thing I certainly find myself liking is a lot - that you saw in the Wii U Zelda HD experience - is the idea of being able to pill your map onto a separate screen and really make use of that separate display in order to make your adventure more exciting and more streamlined. That is certainly something I find very appealing."

The introduction of a screen in the controller is bound to bring a whole host of new ways to play games and we imagine that this sort of set up, whereby the menu or other important information is shown on the screen, won't be limited to Zelda.


As console graphics have become increasingly powerful fans have clamoured for a realistic looking Zelda, which was briefly hinted at during the GameCube announcement only to take a surprising turn in the form of Wind Waker. The Wii U Zelda demo featured realistic looking graphics but should we expect this from the final game? Mr. Aonuma suggests perhaps not:


"Not necessarily. Really, this time around it was more about seeing what we can do with the Wii U. In making the experience, we had the Twilight Princess art style as a base more or less to gauge what we were doing. But for a Wii U Zelda in the future, there's no art style or design direction that's been laid down - we're very open to distinct possibilities."

Only time will tell if Nintendo decide to use a realistic art style for their next Zelda game but one thing is for sure; whatever style Nintendo choose it will certainly polarise fans.

In the same interview Eiji Aonuma notes that with the increased capabilities of handheld consoles Nintendo are having to work harder on the console Zelda titles. Now that a handheld can play a title such as Ocarina of Time 3D it has left Nintendo contemplating, "well, what can we do to make those home-console Zeldas that much more engrossing and appropriate for being in your room and spending the time to really dive deep in the game?" While motion controls will help Eiji Aonuma admits that the games also need to be, to borrow a phrase from E3, wider and deeper.

http://tinyurl.com/3uz3447


edit: sorry I didn't realize the source had been banned :/
 
I think the a Wind Waker-esque art style would be awesome on the Wii U, especially if the full game looks like the demo. It looked good, but it could have looked better IMO.
 
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