let's not go nuts.Dynamite Shikoku said:why is it that wind waker looks about 100 times better than skyward sword
let's not go nuts.Dynamite Shikoku said:why is it that wind waker looks about 100 times better than skyward sword
It's a Source map called de_wanda.Myriadis said:I'm just wondering,is this a town from a certain game,Assassins Creed maybe?Looks good.
And the Wind Waker pics are also nice-looking,it has some simple charm.
Thanks!Never played CS,as I'm not a fan of FPS.Watched a Youtube-Video where someone walked through that town-very impressive,even with interiors!Fuu said:
It's dolphins doing, not really that nuts if you compare it to thatAniHawk said:let's not go nuts.
AzureNightmare said:Maybe you and others forget that different people have different tastes.
The pretty E3 Legend of Zelda demo for the Wii U was just that, a demo.
Nintendo brought a Legend of Zelda demo to E3 2011 to show off the capabilities of the Wii U, which was basically a more gorgeous (though unplayable) version of a realistic Link from Legend of Zelda: Twilight Princess fighting a giant spider. A hint of things to come? Not necessarily.
Similar to the Legend of Zelda GameCube demo that Nintendo showed off in 2000, featuring a realistic Link going up against Ganondorf, the Wii U Legend of Zelda demo is also just a tech demo. The 2000 showing is notorious for having turned into the cel-shaded Legend of Zelda: Wind Waker, much to the chagrin of people that were expecting a different graphical style.
Legend of Zelda producer Eiji Aonuma revealed the news to Wired, comparing the Wii U demo to the GameCube demo. "You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo," he said. "And what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, 'Oh, this is what the next Zelda will look like,' but that's not necessarily the case."
Aonuma added that we might not even see the functionality of having the menu screen on the Wii U controller while the gameplay is on the TV, also shown at E3. He said that for Zelda on Wii U, he'd like to do things "more surprising than that."
apana said:HD Zelda may not look like demo according to Aonuma:
http://www.escapistmagazine.com/news/view/111436-Wind-Waker-Situation-Could-Happen-Again-On-Wii-U
apana said:HD Zelda may not look like demo according to Aonuma:
http://www.escapistmagazine.com/news/view/111436-Wind-Waker-Situation-Could-Happen-Again-On-Wii-U
apana said:HD Zelda may not look like demo according to Aonuma:
http://www.escapistmagazine.com/news/view/111436-Wind-Waker-Situation-Could-Happen-Again-On-Wii-U
Zoramon089 said:Are there people who seriously didn't know this? When there was TWO instances of this being the case in the past?!
apana said:HD Zelda may not look like demo according to Aonuma:
http://www.escapistmagazine.com/news/view/111436-Wind-Waker-Situation-Could-Happen-Again-On-Wii-U
EatChildren said:Not surprising, but something I've been saying. I think some people are of the belief that a new system with flashy graphics automatically equals 'realistic Zelda', or Twilight Princess art.
All you have to do is take one look at Skyward Sword to know that Nintendo are quite happy to do something else.
apana said:Well I think a big focus for Nintendo will be to show how powerful the machine is. Maybe they feel the demo is sufficient but I have a feeling they will try to do that with the final product as well. TP/Ocarina is kind of the standard look for 3D Zelda, so that is another thing in its favor. It depends a lot on SS sales.
Black-Wind said:Hopefully they feel that the SS general game-play and art style are strong enough with enough potential so that they don't have to spend 4-5 years making the new game and we can actually get back to having 2 console LoZ titles a gen
EatChildren said:It really depends on what Nintendo feel is best for the franchise on a mechanical level. Considering the direction of Skyward Sword, I wouldn't be surprised if Nintendo pushed the trend of looking at different artistic styles and applying them to their games.
Gravijah said:This is awesome and I hope it is actually something Nintendo does. I love the unique art styles of SS, TP, WW.
civilstrife said:I say, why not please both subsets of the fanbase and release a game that acknowledges and plays with varying graphical styles.
Child Link: Cel shaded yum yums
Adult Link: Glossy Gritty Deliciousness
apana said:
carlo6529 said:nice.
apana said:
Relaxed Muscle said:I just realized that it seems there's someone watching the fight, maybe Zelda?.
Relaxed Muscle said:I just realized that it seems there's someone watching the fight, maybe Zelda?.
Edit: Just a statue, silly me.
This is an HD system, our first HD system, and we want to create a real HD Zelda game for it, he said. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure.
I like the sound they did for this, nice job.apana said:
What To Expect From Zelda Wii U
Want to know what Eiji Aonuma has in mind for Zelda on the Wii U?
The Zelda Wii U technical demo that Nintendo showed during E3 was one demo that many hoped was an actual game, only for their hopes to quickly be dashed. As it turns out it was just made to showcase what can be done and how quickly they can produce it. However, no Nintendo console has gone without a Zelda title and the Wii U won't be any different.
Nintendo Power asked Eiji Aonuma about the demo shown during E3 and what similarities it would have to a final product. He reservedly notes that he couldn't give away all the ideas Nintendo are considering as it would ruin the actual reveal but there is one thing he is particularly interested in that Nintendo did show:
"But one thing I certainly find myself liking is a lot - that you saw in the Wii U Zelda HD experience - is the idea of being able to pill your map onto a separate screen and really make use of that separate display in order to make your adventure more exciting and more streamlined. That is certainly something I find very appealing."
The introduction of a screen in the controller is bound to bring a whole host of new ways to play games and we imagine that this sort of set up, whereby the menu or other important information is shown on the screen, won't be limited to Zelda.
As console graphics have become increasingly powerful fans have clamoured for a realistic looking Zelda, which was briefly hinted at during the GameCube announcement only to take a surprising turn in the form of Wind Waker. The Wii U Zelda demo featured realistic looking graphics but should we expect this from the final game? Mr. Aonuma suggests perhaps not:
"Not necessarily. Really, this time around it was more about seeing what we can do with the Wii U. In making the experience, we had the Twilight Princess art style as a base more or less to gauge what we were doing. But for a Wii U Zelda in the future, there's no art style or design direction that's been laid down - we're very open to distinct possibilities."
Only time will tell if Nintendo decide to use a realistic art style for their next Zelda game but one thing is for sure; whatever style Nintendo choose it will certainly polarise fans.
In the same interview Eiji Aonuma notes that with the increased capabilities of handheld consoles Nintendo are having to work harder on the console Zelda titles. Now that a handheld can play a title such as Ocarina of Time 3D it has left Nintendo contemplating, "well, what can we do to make those home-console Zeldas that much more engrossing and appropriate for being in your room and spending the time to really dive deep in the game?" While motion controls will help Eiji Aonuma admits that the games also need to be, to borrow a phrase from E3, wider and deeper.