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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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Generally you have to assume the worst case scenario or else you'll just wind up overextending. Instead of going "I hope he doesnt topdeck flamestrike" you have to think "what is my plan after he plays flamestrike?".

Considering the speed of games in Arena, its really not a matter of "if" but "when".
Correct. Card quality is surprisingly high. You have to learn matchups.
 
funny that faerie dragon can be hit with the battlecry of perdition's blade.

Card text says can't be targeted by Hero powers and spells, perdition's blade is neither. So... not all that surprising. :P
 
I guess my assumption would be that the battlecry would count as a spell.

Perdition's blade is a weapon, not a spell. Same way that battlecry's of minions aren't spells. They're battlecry's (ability) of a minion/weapon (card type)
 
Perdition's blade is a weapon, not a spell. Same way that battlecry's of minions aren't spells. They're battlecry's (ability) of a minion/weapon (card type)

Yep, hence why I love to buff the guy with Suncleric. He is arguably the best 2 mana beast in the game so far.
 
Did mages have a second relic thing like the other classes? Feels kinda annoying how the other heroes can hit me with that relic I even met a Paladin with two different relics
 
Did mages have a second relic thing like the other classes? Feels kinda annoying how the other heroes can hit me with that relic I even met a Paladin with two different relics
I assume you mean a "weapon"
The answer is no.

hence why you should always carry slime oozes - it destroys the enemy weapon instantly
 
I guess my assumption would be that the battlecry would count as a spell. I was just surprised.

nah, weapons, spells, battlecry, hero power - all are different.

same reason you can use shattered sun cleric to buff the faerie dragon, battlecry is not a spell
 
Misclicking onto an opponent instead of a center minion is really annoying.

IPad/Android was planned from Day 1. They have it working on them in China. (hack/pirate version.)

Solforge is on mobile like ipad (iphone and android coming) with activated abilities.

Ipad works great. Screen size is definitely not an issue. Can't say the same for iphone since I haven't tried it. But even with current hearthstone mechanics sometimes you need to drop units in the middle of other ones and could miss-click.
 
Misclicking onto an opponent instead of a center minion is really annoying.

IPad/Android was planned from Day 1. They have it working on them in China. (hack/pirate version.)

im sure you could still activate abilities on an ipad size screen though.

kirbs, tell me about this mage secrets deck. i wanna know
 
im sure you could still activate abilities on an ipad size screen though.

kirbs, tell me about this mage secrets deck. i wanna know

What does activating abilities have to do with screen size? It's no different than attacking, it would merely require you to tap upon the unit you want to use. There's a maximum of 6 units on the board if you're summoning an additional, which is nothing on Match-3 games (which can use grids far higher than 7x7), placing a 7th unit will be no problem on a phone.
 
What does activating abilities have to do with screen size? It's no different than attacking, it would merely require you to tap upon the unit you want to use. There's a maximum of 6 units on the board if you're summoning an additional, which is nothing on Match-3 games (which can use grids far higher than 7x7), placing a 7th unit will be no problem on a phone.

im not sure, he responded to my jab @ no activated abilities with the ipad/android response!
 
im sure you could still activate abilities on an ipad size screen though.

kirbs, tell me about this mage secrets deck. i wanna know
Look on Hearthpwn, they have the list. It's Reckthul's. He's going complete burn and using Frost Nova and Ice Block/Armor to buy enough time. Due to the game mechanics, its very hard to die on an opponent's turn, so Ice Block essentially is Time Warp.
 
I would assume activated abilities are not in for the same reasons they excluded combat tricks. They wanted to design the game to be better suited for play in short, quick bursts. Once you require a reaction from the opponent during your turn, everything slows down considerably.
 
you could activate an ability only on your turn, like casting spells. it can also turn off attack, if blizzard wants to do that to speed up the game.
 
I think activated abilities will be in eventually, if only because of all the design space it opens up.
 
I would assume activated abilities are not in for the same reasons they excluded combat tricks. They wanted to design the game to be better suited for play in short, quick bursts. Once you require a reaction from the opponent during your turn, everything slows down considerably.

It's easy to make a more complicated game.

Hmm, I doubt these are the reasons. Maybe the complicated thing, but that would be simply wrong of them since activated abilities only on your turn is actually quite simple imo.

I believe solforge aims for the same goals and honestly activated abilities in that are very simple and straight forward. I think people can handle it fine in that game and should be capable of handling it fine here too.

I think it could actually be a very cool mechanic and I would be surprised if they don't add it later on in expansions or a new class etc.
 
Activated abilities aren't a "new" mechanic by any means. If an activated ability is beneficial, why wouldn't you just make it activate every turn and simplify the whole process since you can only do it on your turn anyway? So if it's marginally effective and effective based on certain conditions, then that's making the game much more complicated due to order considerations.

Is complicated a good thing? Well it's neither good or bad, just depends on what game you're trying to create.



Anyone feel like the arena competition is much more difficult lately? I feel like I'm drafting decent decks yet facing all against people that have much better decks than I do.
 
Only had six wins on an arena run and Blizzard threw a gold Unleash the Hounds at me. I guess I won't complain. I don't play Hunter so I kinda wanna DE it...but the dog's cheeks flap.
 
Activated abilities aren't a "new" mechanic by any means. If an activated ability is beneficial, why wouldn't you just make it activate every turn and simplify the whole process since you can only do it on your turn anyway? So if it's marginally effective and effective based on certain conditions, then that's making the game much more complicated due to order considerations.

Is complicated a good thing? Well it's neither good or bad, just depends on what game you're trying to create.



Anyone feel like the arena competition is much more difficult lately? I feel like I'm drafting decent decks yet facing all against people that have much better decks than I do.

Think of it this way. It adds a tiny bit more choice and variety between cards. It is no more complicated than battlecry except you use it at a different time (the turn after instead of the turn of).

They could make it very complicated if they wanted to. And yes I think that would be worth it. They could have card activation take up an attack turn for the card. They could give it a limited number of uses. There are many things they could do due to it being a video game rather than a card game that really don't complicate things. And whatever extra complication it brings to the game would be well worth it.

The game is going to get complicated over time anyway. This is just the nature of card games. And it is perfectly fine too imo because There is not really much room for new cards without adding new mechanics. And I can see why they might not want it in the game right now because they really do want it to be simple and straight forward, but later on once people are well educated with the game mechanics, it doesn't make sense to not add more depth. After all, that is what we are really talking about - depth.

Only had six wins on an arena run and Blizzard threw a gold Unleash the Hounds at me. I guess I won't complain. I don't play Hunter so I kinda wanna DE it...but the dog's cheeks flap.

It is worth keeping. I am sad my drafted deck doesn't have more than 1.
 
I just dont get how people can get so lucky in Arena. I've never seen such a bullshit on Kripps stream.
I had amazing Druid deck, like totally outstading and what? I got 1-3 ...
First match i lost by 1 hp with Paladin, but at least most of the game was generally fair.
But vs Hunter? He got better hand than people in constructed with unleashed the hound deck.
And then i faced Priest, who started first and on turn 2 and 3 he put LightWells, than he put +2 hp on one of them, then he boosted attack one of them with +2 with that 4/4 warrior.
I dealt with that. Later, he thoughtsteal my Frostwall Warlord, of course he had too turn 7 both Pain and Death, at 8 turn he mind controlled my Yeti, at turn 9 he mind controlled my Frostwall Warlord ... And still was being able to live for 4 or 5 turns.
 
Hearthstone at it's core is not a very complicated game. There isn't a lot of decisions to be made within a single turn but rather most of the important decisions is how to play against your opponent for the whole match. Such as whether you need to commit aggressively right away or hold back for a sweeper.

As I've said, it's easy to make a game more complicated. Hearthstone currently excels at making it simple to play.
 
I just dont get how people can get so lucky in Arena. I've never seen such a bullshit on Kripps stream.
I had amazing Druid deck, like totally outstading and what? I got 1-3 ...
First match i lost by 1 hp with Paladin, but at least most of the game was generally fair.
But vs Hunter? He got better hand than people in constructed with unleashed the hound deck.
And then i faced Priest, who started first and on turn 2 and 3 he put LightWells, than he put +2 hp on one of them, then he boosted attack one of them with +2 with that 4/4 warrior.
I dealt with that. Later, he thoughtsteal my Frostwall Warlord, of course he had too turn 7 both Pain and Death, at 8 turn he mind controlled my Yeti, at turn 9 he mind controlled my Frostwall Warlord ... And still was being able to live for 4 or 5 turns.
you need pretty thick skin to play any TCG

even thicker if youre going to draft.
 
you need pretty thick skin to play any TCG

even thicker if youre going to draft.

I wouldnt even be mad if Arena was more accessible, but because of such matches i just cant sustain it.
And constructed is dumb, i've made Hunter deck without any Beasts, explosive trap etc [ok i had one] and won 8 games out of 10. Of course i meet 4 Mages in a row and 2 priests.
 
Hearthstone at it's core is not a very complicated game. There isn't a lot of decisions to be made within a single turn but rather most of the important decisions is how to play against your opponent for the whole match. Such as whether you need to commit aggressively right away or hold back for a sweeper.

As I've said, it's easy to make a game more complicated. Hearthstone currently excels at making it simple to play.

I think you're missing the main point I am trying to say. An activated ability introduced later still succeeds at the goal of having hearthstone easy to learn because you're introducing new mechanics slowly over time.

I don't believe they simply trying to make the game not complicated. Because it is actually quite complicated in the end. It remains well received not because its lack of complication or what not, it remains well received because it is easy to pick up, and difficult to master. This is the tag line of pretty much every single well received competitive game ever.

And frankly just leaving out mechanics isn't exactly a hard decision to make either. I think solforge does activated abilities quite well while still not making the game too complicated because of it. I mean... what is so difficult about clicking on a unit and then clicking another unit? It is the same exact degree of complication as attacking really.
 
What's so complicated about adding another mechanic? Well you could say the same for the next 10 mechanics that you think is cool. Also the other point is whether activated abilities add much meaningful returns for its inclusion. Does it only marginally improve the game for an increased consideration? I'd argue that if you could only activate it on your turn it doesn't add that much to the game.



Seriously, anyone feel that draft is getting much more tougher lately? My latest draft I lost to a deck with 2 fire elementals, 1 illidan (then getting ancestral spirit), two lightning storms, another deck i lost to a paladin with stormwind champion, truesilver champion, 2x blessing of kings, consecration, other big imposing fatties.... the last one I forget. Went 3-3 in the end but sheesh, and my two wins were against people who didn't know what they were really doing I thought.

Maybe I should start drafting really aggresive decks... or maybe not.

Edit: Oh yeah, third game I lost was against a warlock with 2x summoning portals, big imposing fatties, shadowflames, power overwhelmings, but also small critters like blood imp and flame imps. I put up a good fight against all of them, but I just got overwhelmed by the end.

And paladin used holy wrath on my boulderfist ogre and dealt 8 damage... gah.
 
Seriously, anyone feel that draft is getting much more tougher lately?

It probaly has and it should go even tougher as the player pool has leanerd the basics, just because how arena works. Most of the time you will face toughter than the averange decks in arena because the weaker decks go for less matches in arena. Deck that goes 9-3 plays 12 matches when 0-3 plays only 3. This means its lot more likely to play against good deck than draft as good deck yourself. This is what makes the arena so clever way to make money for blizzard. You will always feel other people are having better luck with the drafts and wanting to try just one more time.
 
Right now I am sucking at drafting in this game. Only been in arena about 3 times though and using classes I barely touch in constructed (probably my biggest issue). But also need to figure out drafting better... anyone got a good guide to recommend on that?
 
It probaly has and it should go even tougher as the player pool has leanerd the basics, just because how arena works. Most of the time you will face toughter than the averange decks in arena because the weaker decks go for less matches in arena. Deck that goes 9-3 plays 12 matches when 0-3 plays only 3. This means its lot more likely to play against good deck than draft as good deck yourself. This is what makes the arena so clever way to make money for blizzard. You will always feel other people are having better luck with the drafts and wanting to try just one more time.

My understanding is that arena games attempt to match you against players with similar records. Seems like it's the case in my own games, too. If I lose my first match, my next opponent is usually someone who clearly has no idea what they're doing. When I'm going for my ninth win, my opponent is always someone with a solid deck who plays it well.

Arenas should be getting tougher just because beta invites have been on hold for a while now. Each new wave brings a lot of newbies trying their first arena. I'm guessing that a few months after release, it's going to be hard as nails to get nine twelve wins.

5-0 so far with my 8 Truesilver Champion Paladin arena deck. lol...

You're a bad person and you should feel bad.
 
Making a priest so desperate he mind controls my vanilla mad bomber.

Feels good man.
 
Just had some epic games. Started 0-2 in Arena just finished 9-2. Feels good.

260 gold 2 packs as the reward no good cards tho.
 
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