• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

Status
Not open for further replies.
If you get "play a bunch of 5 cost cards", best way is to just wait for another quest and tag team it in the course of a natural play exp in Arena or normal mode.
I know. Sometimes I don't like to wait though.
 
Personally I am okay with how the rewards are done. I wouldn't mind if they adjusted a few things perhaps a little bit more gold per 3 wins (like 15 instead of 10), and a minimum of 50 gold per quest, some more achievements with gold rewards, and a little bit better conversation rate for crafting.

Even 20 dust instead of 40 dust for commons could be very nice. It is kinda weird that you can DE a rare and not get a common out of it. But if you DE a legendary you can get an epic, if you DE an epic you can get a rare... but you can't DE a rare to get a common.
 
I don't think there's an issue either. Looking at the bigger picture, there will be a lot more to the game soon enough. Adventures and rewards for playing constructed / tournaments will give us a lot more to do other than play 5 matches for Arena gold, and actually take a lot of the current focus away from the arena and put it in to ranking high enough in tournaments for prizes and winning really hard PVE battles.

I don't think the game would last a long time if it were just Arena, Arena, Arena, Arena. Needs more variety and we'll see it soon enough hopefully. Arena's a lot of fun, but if that's the only draw to the game, it's not enough I think.
 
I pay money to play Arena, and because their servers are disconnecting AND they don't have a grace period for reconnects, I am directly losing money I've invested in the game.

I feel like I'm allowed to complain about that. Improper implementation of a feature to prevent people from losing money. If you put money-based features in a beta, make sure it at least works.

If you complain but then keep participating, that is a hollow complaint.

Your point is contradictory. The best way for users to express what aspects of a free to play game are offputting is to complain in the hopes that they are changed. Blizzard is clearly paying attention to the community, which is why they are balancing cards based on what is most vocally being complained about and they upped the gold gains already. The free to play system in Hearthstone is still pretty busted though and actively dissuades people from playing the game. There should always be a path for progression, but right now players can only progress with dailies. As such I can log on for the day, clear out my daily quest in maybe five minutes, and then be left questioning if I should continue to play because I will not be rewarded.

I promise you 1000% that users complaining are a much much smaller catalyst for game changes than actual user analytics. No class would be rebalanced thanks to complaints on Reddit if Blizzard's data didn't show one class had a consistent edge.

Likewise, why in the world make changes to Arena, the game's big gold sink, if the total number of Arena entries remains steady? If people complain online but there's no drop in numbers, no change will be made.

none of the complaints arent even formed on the basis that Blizzard owes anybody anything.

balance complaints are fundamentally grounded upon the basis that this is a PvP game, which it is, since it always assumed that a broken PvP game is hardly worth playing at all.

Hundreds of posts here and on other forums about how blizzard should give away more gold so people can enter Arena more often. How it's frustrated to spend $1.99 on Arena and get boned by a terrible deck and go 0-3.

Heck, even people like me complaining about the lack of card trading. I complain about it, but Blizzard doesn't owe me the feature - they owe me nothing.

Bottom line is the game is free. You can DL it and get a few free packs a week forever, and play against your friends using their servers, without spending a cent.
 
cast 40 spells is the worst.
takes as long as a 5 win one (probably even more), with 33% less reward

Mage decks don't seem to have a problem casting ALL ZE SPELLS on me.

Good games inky. Sorry I silenced off your kill spell twice. I never expected to silence my own minion lol.

I don't think there's an issue either. Looking at the bigger picture, there will be a lot more to the game soon enough. Adventures and rewards for playing constructed / tournaments will give us a lot more to do other than play 5 matches for Arena gold, and actually take a lot of the current focus away from the arena and put it in to ranking high enough in tournaments for prizes and winning really hard PVE battles.

I don't think the game would last a long time if it were just Arena, Arena, Arena, Arena. Needs more variety and we'll see it soon enough hopefully. Arena's a lot of fun, but if that's the only draw to the game, it's not enough I think.

Not to mention new sets, banned cards, revised cards, etc.

Keeps the game fluid.
 
Good games inky. Sorry I silenced off your kill spell twice. I never expected to silence my own minion lol.

LOL. Ya, I probably could've just killed him with raw dmg. It would've cost me a lot of cards, but it definitely wouldn't have cost me 3 turns of taking 8 damage :P

Good games.
 
I promise you 1000% that users complaining are a much much smaller catalyst for game changes than actual user analytics. No class would be rebalanced thanks to complaints on Reddit if Blizzard's data didn't show one class had a consistent edge.
Based on the numbers Blizzard posted for win rate it's clear to me that they are more concerned with what is frustrating to players than what is actually balanced. The thing universally proven in what they released is that Priests are weak, but Mind Control is still getting nerfed.

Likewise, why in the world make changes to Arena, the game's big gold sink, if the total number of Arena entries remains steady? If people complain online but there's no drop in numbers, no change will be made.
It's too early to determine if Blizzard free to play model works. Even if it does, there is nothing that proves the game wouldn't be more successful with tweaks. It's not about playing the arena often, it's that gold gains are tied to arbitrary quests instead of consistent play. The game doesn't offer enough rewards for people willing to put in additional time.

Heck, even people like me complaining about the lack of card trading. I complain about it, but Blizzard doesn't owe me the feature - they owe me nothing.

Bottom line is the game is free. You can DL it and get a few free packs a week forever, and play against your friends using their servers, without spending a cent.
I think we have fundamentally different philosophies on free to play games. Yes the game isn't charging me anything to play, but I also have no obligation to play Hearthstone. Instead I invest time into the game, and if the game isn't willing to reward that players won't play.

Will Hearthstone be successful? Probably. But it would be incredibly more successful with a better free to play model. Unlike the most successful free to play games Hearthstone is also obtuse, unrewarding, and prohibitive to group play. The chat system is a mess, there are no spectate options, players can't form parties and work together, or even show off the cards they've earned to their friends outside of one on one battles that exist outside the free to play rewards of the game.
 
if only riot had made their TCG

woulda been pretty good

n have rewards everywhere

It's probably in the works.

Buy skins to unlock cards. Buy cards to unlock skins. Rune pages for your cards. Errythang.
 
It's probably in theworks.

Buy skins to unlock cards. Buy cards to unlock skins. Rune pages for your cards. The works.
its too late by now - hearthstone has taken over the world it seems

TCGs are such a good idea for any franchise. they are an incredibly high profit margin product (i believe so anyway), lets you reuse art assets from previous projects and enhances user interaction with a brand.
 
TCGs are the new MOBAs like MOBAs were the new MMOs.
 
i see TCGs as a supplementary product tho

unlike MMOs and MOBAs

blizzard is getting pretty good with the whole unified blizzard experience with b.net2.0. its quite clever - a lot like the apple business model. u buy diablo? now you wanna play heroes of the storm and now you wanna play hearthstone and now you wanna play wow and now you wanna play warcraft 4 (rip)

valve have been doing it slightly with the hats n other crosspromo items in TF2, but blizzard you can tell are going all out.
 
I just had a mage freeze me out something like 4 turns in a row with an Arena deck -_- Still won that one, but it definitely slowed me down.

Oh and another game vs. a mage that I lost he had the most ridiculous hand/deck. Multiple spell power cards and had at least 1-2 of the minions that make spells cheaper, and he was just throwing them left and right. 3+ frostbolts, 2+ cones of cold, and a pyroblast to finish me off.

Other game vs. a Shaman I was up to an early lead, up like 30 to 10 health, but he pulls a Doomhammer vs. my deck with no oozes and proceeds to wreck my face. Not to mention my Paladin deck has no Consecrates (none available), so once he survived my initial onslaught and was able to take care of everything with the Doomhammer, I had no response to his totem/minion spam. He also had an earth elemental at the end which I had no solution for. Not to mention a super clutch healing totem. But already that's kind of crazy with two (stong) epics vs. a deck that has none.
 
I just had a mage freeze me out something like 4 turns in a row with an Arena deck -_- Still won that one, but it definitely slowed me down.

Oh and another game vs. a mage that I lost he had the most ridiculous hand/deck. Multiple spell power cards and had at least 1-2 of the minions that make spells cheaper, and he was just throwing them left and right. 3+ frostbolts, 2+ cones of cold, and a pyroblast to finish me off.

Other game vs. a Shaman I was up to an early lead, up like 30 to 10 health, but he pulls a Doomhammer vs. my deck with no oozes and proceeds to wreck my face. Not to mention my Paladin deck has no Consecrates (none available), so once he survived my initial onslaught and was able to take care of everything with the Doomhammer, I had no response to his totem/minion spam. He also had an earth elemental at the end which I had no solution for. Not to mention a super clutch healing totem. But already that's kind of crazy with two (stong) epics vs. a deck that has none.
but what about doto TCG
 
but what about doto TCG

Dota-2-trading-cards.jpg


?
 
Based on the numbers Blizzard posted for win rate it's clear to me that they are more concerned with what is frustrating to players than what is actually balanced. The thing universally proven in what they released is that Priests are weak, but Mind Control is still getting nerfed.
Mind Control is dominant at lower skill levels. Priests have the problem of "our games take three times as long as everyone else's" right now. It makes people auto-concede. That's not good.
 
Mind Control is dominant at lower skill levels. Priests have the problem of "our games take three times as long as everyone else's" right now. It makes people auto-concede. That's not good.
I agree, it's not good. But it's an area that causes frustration rather than guarantees wins. If Blizzard was serious about balance they would compensate for Mind Control's nerf in other areas since the class is already at a disadvantage.
 
I agree, it's not good. But it's an area that causes frustration rather than guarantees wins. If Blizzard was serious about balance they would compensate for Mind Control's nerf in other areas since the class is already at a disadvantage.
There are definitely ways to make up for it elsewhere. Arena was also likely an issue for MC though. You have to balance everything.
 
I had hoped Bluzzard would show more proactiveness regarding balance in this game but it seems theyre sticking to their WoW cycle.

Its a shame really.
 
Blizz didn't followed up on that Beta hype in the beginning. It's been "out" for how long now? Stream numbers are declining by the day. I don't get why they wouldn't release an open beta already.
 
Blizz didn't followed up on that Beta hype in the beginning. It's been "out" for how long now? Stream numbers are declining by the day. I don't get why they wouldn't release an open beta already.

Probably because it was not ready. I think it is smart for blizzard to approach launch cautiously and yes open beta for a f2p is pretty much regarded as release.

And even a few weeks ago when I got into the closed beta I had to wait like almost 2 days before I could play because of bugs with battlenet. To say it has been 100% ready would be false.
 
Blizz didn't followed up on that Beta hype in the beginning. It's been "out" for how long now? Stream numbers are declining by the day. I don't get why they wouldn't release an open beta already.

What? Stream numbers are higher now than before Blizzcon. TrumpSC had 13k viewer instead of his normal 7 - 8k earlier.

Edit: Well not right now but there aren't any good player streaming.
 
What? Stream numbers are higher now than before Blizzcon. TrumpSC had 13k viewer instead of his normal 7 - 8k earlier.

that won't last long. and even that is nothing compared to the initial hype.
Anyway, question still stands: Why not release an open beta. There are no wipes planned anymore, so there is no reason not to. I don't get why they did a wipe but didn't release open beta. What sense did that wipe had?
 
that won't last long. and even that is nothing compared to the initial hype.
Anyway, question still stands: Why not release an open beta. There are no wipes planned anymore, so there is no reason not to. I don't get why they did a wipe but didn't release open beta. What sense did that wipe had?

Game is still very buggy and unstable at times, issues with servers, etc. One of the least polished Blizzard betas in recent time by those standards. It's not ready to be descended upon by the masses until they work a few more kinks out.
 
that won't last long. and even that is nothing compared to the initial hype.
Anyway, question still stands: Why not release an open beta. There are no wipes planned anymore, so there is no reason not to. I don't get why they did a wipe but didn't release open beta. What sense did that wipe had?

Initial impressions matter a lot for a game. The servers right now sometimes have issues with the limited population as is, releasing the floodgates is just asking for a lot of griping and whining all around. Balance and "fun" is yet another problem, as the Priest dilemma has shown. It's more important right now for Blizzard to make sure Hearthstone is an enjoyable and streamlined experience before launching open beta.
 
Finished my Pally arena run 7-3. Best I've done so far. Last game was vs. a Rogue and my draw was just too slow to put on the aggression needed. Rogue deck was pretty good though too.

Started another run with a Warrior, but my deck isn't super great 0-1 now. 3 epics in it, but only one weapon (a fiery war axe) and no weaponsmiths which kind of means I'm boned, but what can you do. First game vs. a Mage was relatively tight, but he got a huge card advantage from draw cards, besides going second, and he top-decked a Hogger at a convenient time.

And speaking of Mages - I feel like Frost Nova should be bumped up in mana cost to 3. It's an extremely powerful CC at 2, especially if the board is stacked, and trades up in value almost every time. Maybe not as much of an issue in constructed, but Arena it's very good at buying time, especially if you can grab 2+
 
People who wait til the timer has like an inch left to kill. :piss

Couldn't concede because I was still in it with Ysera in my hand if he didn't have a spell.
 
Arena is so fucking broken, I barely have any cards yet I keep getting matched against no life nerds with them all.
...

Anyway, sounds like the problem is on your end. Being a "no life nerd" gives them no more advantage in arena other than being better drafters than you
 
Just got destroyed by a triple innervate draw off a druid. He was on the draw and went 4 drop, 4 drop, 5 drop. I just realized it's Dark Ritual, not Pyretic. Jeeeez I've been not-evaluating it correctly.
 
80% of my arena games today were against priests. It was boring.

Edit: Literally as I post this, another priest.
 
In my Arena run last night, one of my opponents went turn one Coin -> Murloc Tidehunter, turn two Mad Bomber. Killed both his murlocs, and hit himself in the face with the third bomb for good measure.

The other day, I played a bomber only to have it de-shield and kill my own Scarlet Crusader. Subsequent games resulted in being bombed two and three times in the face. Had to put him on indefinite suspension after the last one.
 
Status
Not open for further replies.
Top Bottom